[ Home | Documentation | Screenshots | Files & Links | Credits | Forum ]


FuhQuake is derived from Zquake and so much credit needs to go to the original quakeworld developers, the quakeforge team, and lastly but not least to Anton 'Tonik' Gavrilov (zquake developer).?

Thanks to the surmoclient team for player model interpolation, rotating conbacks and the scoreboard colour scheme.

Thanks to azazello for cl_smooth_rockets, -m_smooth, -dibonly refresh rates and the glx linux client's video file.

I have the authors' of Darkplaces, Tomazquake and QMB to thank for the 24bit texture support and underwater effects. In particular I thank the authors' of the quakesrc tutorials which I used to add those features.

Thanks to BorisU for much collaboration in quakeworld client development.

Thanks to jediknight of brazil for translating the english docs into portuguese...

The FuhQuake icon, splash and conback were made by ]ap]>twisted. The FuhQuake forum logo was made by Newtov.

Thanks to the QE1 team for making all the episode 1 textures found in the FuhQuake installer.

hosted by ausgamers
fuh can (sometimes) be found on #fuhquake on QuakeNet irc. You can also email fuh (but you will need to remove the underscores from the email address). But the best way to contact him is via the FuhQuake forum.
This page has been visited 561114 times since the 7th of September 2002.