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  Topic: black models with -no24bit
Impact!

Replies: 2
Views: 124

PostForum: Help Desk   Posted: Mon Feb 09, 2004 9:42 pm   Subject: black models with -no24bit
When I use -no24bit in cmdline models of quad, penta, backpak has no texture - they are all black.
Here's a sample http://tinyurl.com/3gacb
Is there a way to avoid this? I guess deleting enchanced . ...
  Topic: how to turn on white light of powerups?
Impact!

Replies: 2
Views: 110

PostForum: Help Desk   Posted: Mon Feb 09, 2004 7:46 pm   Subject: how to turn on white light of powerups?
In glmqwcl it was gl_flashblend 0, but in glfuh the light is still blue/red
Heres what am I talking about: http://tinyurl.com/2dmwf
Any clues?
  Topic: Not so complete MD3 Support
Impact!

Replies: 35
Views: 4297

PostForum: 24bit Textures and Skins   Posted: Tue Sep 09, 2003 12:55 am   Subject: Not so complete MD3 Support
I mean smth like this:
http://www.quake.cz/winclan/qmodels/bolt.JPG

n30g3n3s1s has been working on it. I wonder if someone has it.
  Topic: Not so complete MD3 Support
Impact!

Replies: 35
Views: 4297

PostForum: 24bit Textures and Skins   Posted: Mon Sep 08, 2003 6:24 am   Subject: Not so complete MD3 Support
Now that is fantastic.
Does anyone have md3 shaft model?
  Topic: Not so complete MD3 Support
Impact!

Replies: 35
Views: 4297

PostForum: 24bit Textures and Skins   Posted: Sun Sep 07, 2003 5:37 pm   Subject: Not so complete MD3 Support
yo bros
whats wrong with those armors?
  Topic: Not so complete MD3 Support
Impact!

Replies: 35
Views: 4297

PostForum: 24bit Textures and Skins   Posted: Sun Sep 07, 2003 3:42 am   Subject: Not so complete MD3 Support
smth wrong with armor.md3
every armor is yellow. seems no skins in the model file...?
  Topic: AMFQuake
Impact!

Replies: 42
Views: 1669

PostForum: General ChitChat   Posted: Fri Sep 05, 2003 4:02 pm   Subject: AMFQuake
Exactly. So if you have a newer comp there is no such thing as (noticable) more fps in OpenGL.
Besides when i had my old proc i prefered soft and its 130fps over opengl anyway.
  Topic: AMFQuake
Impact!

Replies: 42
Views: 1669

PostForum: General ChitChat   Posted: Fri Sep 05, 2003 9:13 am   Subject: AMFQuake
People don't necessarily use GL because it looks better, but because it runs a hell of allot faster. If you can get 100 fps in software, then your computer can also most likely get 500 fps under GL. ...
  Topic: demo_capture start doesnt write jpg
Impact!

Replies: 1
Views: 100

PostForum: Help Desk   Posted: Wed Mar 12, 2003 7:10 pm   Subject: demo_capture start doesnt write jpg
I set scr_sshot_type to JPG, and when i start capturing screens with "demo_capture start" it writes screenshots with TGA extension only.
Am I doing smth wrong or fuh cant write screenshot series in ...
  Topic: Transparent water & more
Impact!

Replies: 2
Views: 205

PostForum: Help Desk   Posted: Tue Nov 26, 2002 10:48 pm   Subject: Transparent water & more
1. How to enable transparent surface of water/lava/slime like in dde2 movie?

2. How to replace textures that's name begins with * (*tele_1, *lava_1)?
You cannot name a file with star in name. S ...
 
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