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  Topic: [ot] mp3 - id3v1 vs id3v2
Jago

Replies: 6
Views: 194

PostForum: General ChitChat   Posted: Mon Nov 17, 2003 12:23 am   Subject: [ot] mp3 - id3v1 vs id3v2
I totally despise ID3 tags and remove them from all music files I have. I prefer: "Artist - Album - TrackNumber - SongName.extension".
  Topic: why software ?
Jago

Replies: 12
Views: 1534

PostForum: General ChitChat   Posted: Fri Oct 10, 2003 10:18 pm   Subject: why software ?
I am using GL, but I play with http://www.quakeworld.nu/index.php?page=news&id=303#comments textures.
  Topic: Degeneration : Textures (8bpp Low-Res)
Jago

Replies: 25
Views: 1277

PostForum: 24bit Textures and Skins   Posted: Wed Oct 08, 2003 11:58 pm   Subject: Degeneration : Textures (8bpp Low-Res)
Requesting degeneration texture for "end", "endif", "noentry", "outpost", "oldcrat" and CMT maps Smile
  Topic: Degeneration : Textures (8bpp Low-Res)
Jago

Replies: 25
Views: 1277

PostForum: 24bit Textures and Skins   Posted: Tue Oct 07, 2003 10:19 pm   Subject: Degeneration : Textures (8bpp Low-Res)
What about textures for "end", "endif" and "noentry"? Are those coming?
  Topic: Degeneration : Textures (8bpp Low-Res)
Jago

Replies: 25
Views: 1277

PostForum: 24bit Textures and Skins   Posted: Tue Oct 07, 2003 7:34 pm   Subject: Degeneration : Textures (8bpp Low-Res)
Those are very very nice def. Now share the secret, how exactly did you do them ? I am interested in making some other texture sets with similar settings.

P.S: Speaking of HUDs, in 0.30 the hud ima ...
  Topic: Retextured ztndm6 @ simple lit
Jago

Replies: 4
Views: 267

PostForum: 24bit Textures and Skins   Posted: Mon Oct 06, 2003 4:32 am   Subject: Retextured ztndm6 @ simple lit
The textures look pretty good, except for that weird small lamp texture that is used near the floor at the place where the stairs go from a tele to the left. That light looks badly out-of-place compar ...
  Topic: changing shaft model skin, cheating or not?
Jago

Replies: 35
Views: 1644

PostForum: General ChitChat   Posted: Sat Oct 04, 2003 7:20 pm   Subject: Re: changing shaft model skin, cheating or not?

i don't think we should allow this in leagues at all; for just a simple change in shaft beam colour may help someone lift their aim to another level even if it is the same shape. for everyday use i ...
  Topic: mindgrid:audio - QUAKE | pre-release sound effects
Jago

Replies: 56
Views: 4786

PostForum: General ChitChat   Posted: Fri Oct 03, 2003 7:50 pm   Subject: mindgrid:audio - QUAKE | pre-release sound effects
Bump. Has there been any progress ?
  Topic: Modified versions of ztndm3/dm2!
Jago

Replies: 14
Views: 398

PostForum: General ChitChat   Posted: Thu Oct 02, 2003 6:55 am   Subject: Re: some ideas

No. I think, as Jago told, it's much harder to lock the map and dm2 looses it's fun at this point Sad
Heh, I on the other hand, like the idea of DM2 being harder to lock Smile
  Topic: Modified versions of ztndm3/dm2!
Jago

Replies: 14
Views: 398

PostForum: General ChitChat   Posted: Thu Oct 02, 2003 6:39 am   Subject: Re: some ideas

Dm2 absolutely not good for 1on1 imho, coz u can grab up-rl very fast thanks to that platform.
Err, I believe that it was the reasoning for that change Smile It's much harder to dominate the map now.
  Topic: Modified versions of ztndm3/dm2!
Jago

Replies: 14
Views: 398

PostForum: General ChitChat   Posted: Thu Oct 02, 2003 6:31 am   Subject: Modified versions of ztndm3/dm2!
I agree with the changes to DM2, but not with the relocation of MEGA in ZTNDM3. I think that having to go down in order to get the MEGA puts the player at a major disadvantage, because he can be easil ...
  Topic: IRL Quake Textues (update: Wed1Oct2k3)
Jago

Replies: 37
Views: 1846

PostForum: 24bit Textures and Skins   Posted: Wed Oct 01, 2003 9:39 am   Subject: IRL Quake Textues (update: Wed1Oct2k3)
teh-interceptor must be teh happy :>
  Topic: changing shaft model skin, cheating or not?
Jago

Replies: 35
Views: 1644

PostForum: General ChitChat   Posted: Wed Oct 01, 2003 9:37 am   Subject: changing shaft model skin, cheating or not?
is there any bolt model around ? i saw a thin straight line once


i saw a straight line for the lg model once...it was a .MDL file

MDL files can be freely modified in fuhquake yes? so that mean ...
  Topic: IRL Quake Textues (update: Wed1Oct2k3)
Jago

Replies: 37
Views: 1846

PostForum: 24bit Textures and Skins   Posted: Tue Sep 30, 2003 7:09 pm   Subject: IRL Quake Textues (update: Wed1Oct2k3)
in a strange way i like it Smile

(2)

(3)
(4)
  Topic: ParadokS' Setup
Jago

Replies: 12
Views: 2559

PostForum: General ChitChat   Posted: Mon Sep 29, 2003 8:05 pm   Subject: Re: ParadokS' Setup

^^^^ Does that look like Quake1 or what ? Smile No wannabe Q3 conchars, picmipped colored textures in the enviroment. I could do with a 'faithfull' retexturing of the HUD though. I'm not a fan of the n ...
  Topic: mindgrid:audio - QUAKE | pre-release sound effects
Jago

Replies: 56
Views: 4786

PostForum: General ChitChat   Posted: Sun Sep 28, 2003 9:39 am   Subject: mindgrid:audio - QUAKE | pre-release sound effects
So jerbear, how is the soundpack coming? I'd really like to see/hear your improvements to the orinal sound pack, because the beta/alpha/whatever got me interested Smile
  Topic: need webspace for 24bit textures
Jago

Replies: 2
Views: 137

PostForum: 24bit Textures and Skins   Posted: Sun Sep 28, 2003 5:53 am   Subject: need webspace for 24bit textures
Hey folks.

I've made a few 24bit textures sets, but I got nowhere to post them along with a few screenshots as I have no webspace. If anyone could be so kind as to provide it, I'd be most grateful ...
  Topic: Q3BSP support?
Jago

Replies: 11
Views: 447

PostForum: General ChitChat   Posted: Wed Sep 24, 2003 9:50 pm   Subject: Q3BSP support?
I believe that the full MD3 support was coded with the use of leaked IHV Quake 3 source code and that it's best to keep away from it if you want to stay out of any possible legal trouble. That's why I ...
  Topic: FuhQuake 0.30 - Fixes and Patches
Jago

Replies: 13
Views: 528

PostForum: Bug Reports   Posted: Wed Sep 24, 2003 3:22 pm   Subject: FuhQuake 0.30 - Fixes and Patches
danfe, have you gotten my mail with screenshots showing bizarre GLX rendering problems in 0.30 ? I had to go back to 0.28, because 0.30 was simply unplayable for me.
  Topic: mindgrid:audio - QUAKE | pre-release sound effects
Jago

Replies: 56
Views: 4786

PostForum: General ChitChat   Posted: Tue Sep 23, 2003 5:46 pm   Subject: mindgrid:audio - QUAKE | pre-release sound effects
I have to agree with the previous posts. The jump sound is waay to short and the grenade and rocket launchers sound waay too metallic and loud. I like the new shaft sound, tho I felt it was somehow wa ...
 
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