Author |
Message |
Topic: [ot] mp3 - id3v1 vs id3v2 |
Jago
Replies: 6
Views: 194
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Forum: General ChitChat Posted: Mon Nov 17, 2003 12:23 am Subject: [ot] mp3 - id3v1 vs id3v2 |
I totally despise ID3 tags and remove them from all music files I have. I prefer: "Artist - Album - TrackNumber - SongName.extension". |
Topic: why software ? |
Jago
Replies: 12
Views: 1534
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Forum: General ChitChat Posted: Fri Oct 10, 2003 10:18 pm Subject: why software ? |
I am using GL, but I play with http://www.quakeworld.nu/index.php?page=news&id=303#comments textures. |
Topic: Degeneration : Textures (8bpp Low-Res) |
Jago
Replies: 25
Views: 1277
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Forum: 24bit Textures and Skins Posted: Wed Oct 08, 2003 11:58 pm Subject: Degeneration : Textures (8bpp Low-Res) |
Requesting degeneration texture for "end", "endif", "noentry", "outpost", "oldcrat" and CMT maps |
Topic: Degeneration : Textures (8bpp Low-Res) |
Jago
Replies: 25
Views: 1277
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Forum: 24bit Textures and Skins Posted: Tue Oct 07, 2003 10:19 pm Subject: Degeneration : Textures (8bpp Low-Res) |
What about textures for "end", "endif" and "noentry"? Are those coming? |
Topic: Degeneration : Textures (8bpp Low-Res) |
Jago
Replies: 25
Views: 1277
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Forum: 24bit Textures and Skins Posted: Tue Oct 07, 2003 7:34 pm Subject: Degeneration : Textures (8bpp Low-Res) |
Those are very very nice def. Now share the secret, how exactly did you do them ? I am interested in making some other texture sets with similar settings.
P.S: Speaking of HUDs, in 0.30 the hud ima ... |
Topic: Retextured ztndm6 @ simple lit |
Jago
Replies: 4
Views: 267
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Forum: 24bit Textures and Skins Posted: Mon Oct 06, 2003 4:32 am Subject: Retextured ztndm6 @ simple lit |
The textures look pretty good, except for that weird small lamp texture that is used near the floor at the place where the stairs go from a tele to the left. That light looks badly out-of-place compar ... |
Topic: changing shaft model skin, cheating or not? |
Jago
Replies: 35
Views: 1644
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Forum: General ChitChat Posted: Sat Oct 04, 2003 7:20 pm Subject: Re: changing shaft model skin, cheating or not? |
i don't think we should allow this in leagues at all; for just a simple change in shaft beam colour may help someone lift their aim to another level even if it is the same shape. for everyday use i ... |
Topic: mindgrid:audio - QUAKE | pre-release sound effects |
Jago
Replies: 56
Views: 4786
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Forum: General ChitChat Posted: Fri Oct 03, 2003 7:50 pm Subject: mindgrid:audio - QUAKE | pre-release sound effects |
Bump. Has there been any progress ? |
Topic: Modified versions of ztndm3/dm2! |
Jago
Replies: 14
Views: 398
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Forum: General ChitChat Posted: Thu Oct 02, 2003 6:55 am Subject: Re: some ideas |
No. I think, as Jago told, it's much harder to lock the map and dm2 looses it's fun at this point
Heh, I on the other hand, like the idea of DM2 being harder to lock |
Topic: Modified versions of ztndm3/dm2! |
Jago
Replies: 14
Views: 398
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Forum: General ChitChat Posted: Thu Oct 02, 2003 6:39 am Subject: Re: some ideas |
Dm2 absolutely not good for 1on1 imho, coz u can grab up-rl very fast thanks to that platform.
Err, I believe that it was the reasoning for that change It's much harder to dominate the map now. |
Topic: Modified versions of ztndm3/dm2! |
Jago
Replies: 14
Views: 398
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Forum: General ChitChat Posted: Thu Oct 02, 2003 6:31 am Subject: Modified versions of ztndm3/dm2! |
I agree with the changes to DM2, but not with the relocation of MEGA in ZTNDM3. I think that having to go down in order to get the MEGA puts the player at a major disadvantage, because he can be easil ... |
Topic: IRL Quake Textues (update: Wed1Oct2k3) |
Jago
Replies: 37
Views: 1846
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Forum: 24bit Textures and Skins Posted: Wed Oct 01, 2003 9:39 am Subject: IRL Quake Textues (update: Wed1Oct2k3) |
teh-interceptor must be teh happy :> |
Topic: changing shaft model skin, cheating or not? |
Jago
Replies: 35
Views: 1644
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Forum: General ChitChat Posted: Wed Oct 01, 2003 9:37 am Subject: changing shaft model skin, cheating or not? |
is there any bolt model around ? i saw a thin straight line once
i saw a straight line for the lg model once...it was a .MDL file
MDL files can be freely modified in fuhquake yes? so that mean ... |
Topic: IRL Quake Textues (update: Wed1Oct2k3) |
Jago
Replies: 37
Views: 1846
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Forum: 24bit Textures and Skins Posted: Tue Sep 30, 2003 7:09 pm Subject: IRL Quake Textues (update: Wed1Oct2k3) |
in a strange way i like it
(2)
(3)
(4) |
Topic: ParadokS' Setup |
Jago
Replies: 12
Views: 2559
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Forum: General ChitChat Posted: Mon Sep 29, 2003 8:05 pm Subject: Re: ParadokS' Setup |
^^^^ Does that look like Quake1 or what ? No wannabe Q3 conchars, picmipped colored textures in the enviroment. I could do with a 'faithfull' retexturing of the HUD though. I'm not a fan of the n ... |
Topic: mindgrid:audio - QUAKE | pre-release sound effects |
Jago
Replies: 56
Views: 4786
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Forum: General ChitChat Posted: Sun Sep 28, 2003 9:39 am Subject: mindgrid:audio - QUAKE | pre-release sound effects |
So jerbear, how is the soundpack coming? I'd really like to see/hear your improvements to the orinal sound pack, because the beta/alpha/whatever got me interested |
Topic: need webspace for 24bit textures |
Jago
Replies: 2
Views: 137
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Forum: 24bit Textures and Skins Posted: Sun Sep 28, 2003 5:53 am Subject: need webspace for 24bit textures |
Hey folks.
I've made a few 24bit textures sets, but I got nowhere to post them along with a few screenshots as I have no webspace. If anyone could be so kind as to provide it, I'd be most grateful ... |
Topic: Q3BSP support? |
Jago
Replies: 11
Views: 447
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Forum: General ChitChat Posted: Wed Sep 24, 2003 9:50 pm Subject: Q3BSP support? |
I believe that the full MD3 support was coded with the use of leaked IHV Quake 3 source code and that it's best to keep away from it if you want to stay out of any possible legal trouble. That's why I ... |
Topic: FuhQuake 0.30 - Fixes and Patches |
Jago
Replies: 13
Views: 528
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Forum: Bug Reports Posted: Wed Sep 24, 2003 3:22 pm Subject: FuhQuake 0.30 - Fixes and Patches |
danfe, have you gotten my mail with screenshots showing bizarre GLX rendering problems in 0.30 ? I had to go back to 0.28, because 0.30 was simply unplayable for me. |
Topic: mindgrid:audio - QUAKE | pre-release sound effects |
Jago
Replies: 56
Views: 4786
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Forum: General ChitChat Posted: Tue Sep 23, 2003 5:46 pm Subject: mindgrid:audio - QUAKE | pre-release sound effects |
I have to agree with the previous posts. The jump sound is waay to short and the grenade and rocket launchers sound waay too metallic and loud. I like the new shaft sound, tho I felt it was somehow wa ... |
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