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FuhQuake Forum Index
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  Topic: about that demo compressing to archive feature
Kan

Replies: 0
Views: 96

PostForum: General ChitChat   Posted: Tue Nov 04, 2003 11:33 pm   Subject: about that demo compressing to archive feature
if i did understand it right, such feature is coming one day,
would it be possible to also add some notes into that file that you can see from demo-browser (i think that was coming also some day). An ...
  Topic: auto-disarm script
Kan

Replies: 7
Views: 282

PostForum: General ChitChat   Posted: Sat Aug 23, 2003 4:41 am   Subject: auto-disarm script
not very directly related to topic, but does this work?

alias f_respawn "set primed 0"
msg_trigger WGPrimed "renade primed"
alias WGPrimed "set primed 1" // put the ...
  Topic: New soundcard and mouse
Kan

Replies: 3
Views: 100

PostForum: General ChitChat   Posted: Tue Jul 01, 2003 8:33 am   Subject: New soundcard and mouse
Im in need of new soundcard, but i want to know is there real differences in games. Sound Blaster Audigy Gamer costs 80 euro and SB Live costs 30 euro. So is there some real difference in it for quake ...
  Topic: MTF Grenaid Prime And Toss
Kan

Replies: 7
Views: 203

PostForum: Help Desk   Posted: Sat Jun 14, 2003 10:50 pm   Subject: MTF Grenaid Prime And Toss
yeah it does that, but least for me its really rarely. does anyone have some better script that i could put in to that php?

some f_grenadethrown or something would fix the problem if it is even pos ...
  Topic: TF Player modelsss skins yadayadayada
Kan

Replies: 4
Views: 273

PostForum: General ChitChat   Posted: Sat Mar 29, 2003 7:53 pm   Subject: TF Player modelsss skins yadayadayada
i dont know about the precache, but would it be possible to make the client change the model? if the model used the same animation frames and names, it wouldnt bother the tf code, right? but yeah it w ...
  Topic: could there be...
Kan

Replies: 16
Views: 463

PostForum: General ChitChat   Posted: Fri Dec 20, 2002 12:18 pm   Subject: could there be...
umm.. those are quite sick. who really that many different fovs? well at least i dont.


alias zoom1 "fov 122.5;sensitivity 15.000;alias zoom+ zoom2;alias zoom- zoom1"
alias zoom2 &quo ...
  Topic: could there be...
Kan

Replies: 16
Views: 463

PostForum: General ChitChat   Posted: Thu Dec 19, 2002 12:14 am   Subject: could there be...
ahh.. thanks a lot neooffs
  Topic: could there be...
Kan

Replies: 16
Views: 463

PostForum: General ChitChat   Posted: Wed Dec 18, 2002 10:06 pm   Subject: could there be...
there is no "Finished Reloading", now is there? Or if there is, what version and where can i get it? I'd really like if it said that. Mine doesn't.

and about that zoom sensitivity, yeah its pretty ...
  Topic: could there be...
Kan

Replies: 16
Views: 463

PostForum: General ChitChat   Posted: Wed Dec 18, 2002 5:56 pm   Subject: could there be...
f_reloaded for team fortress, when gun is reloaded i would make it play sound so i would know right away when my gun is usable, because i don't play with weapon showing. yeah its my fault not playing ...
  Topic: could there be...
Kan

Replies: 16
Views: 463

PostForum: General ChitChat   Posted: Wed Dec 18, 2002 9:10 am   Subject: could there be...
something like mouse zoom sensitivity?
and how about something like f_reloaded or something similar?
  Topic: Just an idea
Kan

Replies: 3
Views: 192

PostForum: 24bit Textures and Skins   Posted: Mon Dec 02, 2002 11:24 am   Subject: Just an idea
yeah it would be kinda stupid to force the user to only have that kind of hud.. and it would be nice for it to be customisable all the way..

i dont think flags would be too messy.
doesnt it always ...
  Topic: Just an idea
Kan

Replies: 3
Views: 192

PostForum: 24bit Textures and Skins   Posted: Mon Dec 02, 2002 10:35 am   Subject: Just an idea
http://mbnet.fi/killtime/quake/QWTFHUDPIMPELIPOM.jpg
yeah, i know, it looks terrible, but it would really make tf nicer if there could be simple huds that shows every info needed. I can't do such thi ...
  Topic: KillJoy's No Fail 1 button prime/throw grenade script
Kan

Replies: 40
Views: 1435

PostForum: General ChitChat   Posted: Sat Nov 30, 2002 6:13 am   Subject: KillJoy's No Fail 1 button prime/throw grenade script
it seems that i had so much things to do today so i did this
http://wizkill.cjb.net/quake/grenscript.php
 
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