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  Topic: Vsync in Linux GL
molgrum

Replies: 10
Views: 236

PostForum: Help Desk   Posted: Fri Dec 12, 2003 8:51 am   Subject: Vsync in Linux GL
there is no generic opengl extension for toggling vsync on/off in linux. there is in windows. in linux its a per driver thing, so you gotta read the docs for your drivers. if its possible, that's t ...
  Topic: Mouse Problems in LinuX
molgrum

Replies: 4
Views: 205

PostForum: Help Desk   Posted: Wed Dec 03, 2003 6:34 am   Subject: Mouse Problems in LinuX
-nomdga : disable DGA mouse input. Use this if you are having mouse trouble. <-- That one Very Happy oooh ! I'm such a sucker, I read all those parameters before I even tried to run the game but I ...
  Topic: Always run
molgrum

Replies: 28
Views: 1233

PostForum: General ChitChat   Posted: Tue Dec 02, 2003 7:02 am   Subject: Always run
Lots of things I didn't know. But couldn't cl_run be implemented in fuhquake without causing any trouble? Like freelook and +mlook, it can be cl_run and +speed.
  Topic: pak0.pak, pak1.pak, my_pak.pak?
molgrum

Replies: 19
Views: 750

PostForum: General ChitChat   Posted: Sun Nov 30, 2003 12:03 am   Subject: pak0.pak, pak1.pak, my_pak.pak?
yeah exactly

if you want them to be read before anything else you'd just add a 0 before the name or whatever..
And custom stuff you would like to overwrite anything else you can have zz- or someth ...
  Topic: pak0.pak, pak1.pak, my_pak.pak?
molgrum

Replies: 19
Views: 750

PostForum: General ChitChat   Posted: Sat Nov 29, 2003 11:10 pm   Subject: pak0.pak, pak1.pak, my_pak.pak?
have a paks.lst file

if thats not found, use standard qw convention and load pak0.pak -> pak99.pak

if paks.lst is found then load the pak files defined in it in the order they are given
How ...
  Topic: pak0.pak, pak1.pak, my_pak.pak?
molgrum

Replies: 19
Views: 750

PostForum: General ChitChat   Posted: Sat Nov 29, 2003 9:10 pm   Subject: Re: pak0.pak, pak1.pak, my_pak.pak?
wouldn't it be nice if you added support for this? that way people could add descriptions of the paks content in the pak name

i.e. new_models.pak, 44khz_sounds.pak

etc
Would be nice, but which ...
  Topic: Always run
molgrum

Replies: 28
Views: 1233

PostForum: General ChitChat   Posted: Thu Nov 27, 2003 1:18 am   Subject: Always run
I have no clue why anyone would care about this though, there should be no reason to not have it on Smile.
The reason I care about this is because always run only sets the forward- and backspeed, not al ...
  Topic: Always run
molgrum

Replies: 28
Views: 1233

PostForum: General ChitChat   Posted: Wed Nov 26, 2003 8:45 pm   Subject: Always run
If you turn on "always run", all it does is setting cl_forwardspeed and cl_backspeed to 400 (double the default value), and doing nothing with the +speed command. I think this option should turn on an ...
  Topic: SimpleQuake Texture/Model Set (Updated 12.01.04)
molgrum

Replies: 103
Views: 11876

PostForum: 24bit Textures and Skins   Posted: Tue Nov 25, 2003 11:51 pm   Subject: SimpleQuake Texture/Model Set (Updated 12.01.04)
Not randomly generated?
Or based on a colour list read in from a file and checked against each texture name possibly on a per map basis?

I suppose randomly generated would probably look slightly w ...
  Topic: SimpleQuake Texture/Model Set (Updated 12.01.04)
molgrum

Replies: 103
Views: 11876

PostForum: 24bit Textures and Skins   Posted: Tue Nov 25, 2003 8:46 am   Subject: SimpleQuake Texture/Model Set (Updated 12.01.04)
maybe... but would look shit probably... wouldnt look organized right...
Why not?
  Topic: SimpleQuake Texture/Model Set (Updated 12.01.04)
molgrum

Replies: 103
Views: 11876

PostForum: 24bit Textures and Skins   Posted: Mon Nov 24, 2003 6:31 pm   Subject: SimpleQuake Texture/Model Set (Updated 12.01.04)
One idea is that you choose as many colors as you want, for example I choose blue, gray and red. Then the engine will go through the list of textures and make the first texture entierly blue, the seco ...
  Topic: Team overlay?
molgrum

Replies: 35
Views: 1008

PostForum: General ChitChat   Posted: Fri Nov 21, 2003 7:12 am   Subject: Team overlay?
molgrum, are you sure you really need it? It won't work on FQ.
Just want to see how it works, id you have the source then send it to [email protected] please.
  Topic: Team overlay?
molgrum

Replies: 35
Views: 1008

PostForum: General ChitChat   Posted: Fri Nov 21, 2003 3:17 am   Subject: Team overlay?
Where can I get this script, htracker?
  Topic: Team overlay?
molgrum

Replies: 35
Views: 1008

PostForum: General ChitChat   Posted: Thu Nov 20, 2003 8:56 pm   Subject: Team overlay?
NICE BorisU, how did you do that?
  Topic: Powerup suggestions
molgrum

Replies: 21
Views: 550

PostForum: General ChitChat   Posted: Thu Nov 20, 2003 8:23 pm   Subject: Powerup suggestions
yeah its ez, 4 if statements in sbar.c (one for each scr_compacthud value)
The gfx took me days to figure out how it worked, goto line 623 and you'll see how the old items where written, goto line 57 ...
  Topic: Powerup suggestions
molgrum

Replies: 21
Views: 550

PostForum: General ChitChat   Posted: Thu Nov 20, 2003 10:03 am   Subject: Powerup suggestions
I have now fixed these AND the gfx-thing I mentioned earlier! If someone want to test it then tell me on Quakenet (Molgrum).
  Topic: Powerup suggestions
molgrum

Replies: 21
Views: 550

PostForum: General ChitChat   Posted: Wed Nov 19, 2003 4:11 am   Subject: Powerup suggestions
oops wrong word... i meant something like tradition... we cant change stuff like that. Its part of the game
Make it a variable then, like the rest of the features.
  Topic: Powerup suggestions
molgrum

Replies: 21
Views: 550

PostForum: General ChitChat   Posted: Wed Nov 19, 2003 2:33 am   Subject: Powerup suggestions
look... stop messsing with the rules of the game.... 666 in armor and no weapon with ring is protocol... changing this would change the game.... slightly.... its a rule, live with it
What exactly wou ...
  Topic: Powerup suggestions
molgrum

Replies: 21
Views: 550

PostForum: General ChitChat   Posted: Tue Nov 18, 2003 11:09 pm   Subject: Powerup suggestions
Don't change the armor to 666 when you have pent, as it still can be depleted. You might want to know how much you got.
Don't make the weapon invisible while wearing ring. You might want the viewmode ...
  Topic: Team overlay?
molgrum

Replies: 35
Views: 1008

PostForum: General ChitChat   Posted: Sun Nov 16, 2003 11:38 pm   Subject: Team overlay?
As he said, all the status-binds. What part is so hard to understand?
 
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