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Updated Texture Pack for Teamfortress

 
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Tue Apr 01, 2003 4:01 am    Post subject: Updated Texture Pack for Teamfortress Reply with quote

There teamfortress texture pack has been updated with some of the most recent texture sets put together by Rare, Sandz, batii and others.

Download the new teamfortress textures here (38mb).
To install, simply unzip into the fortress/textures sub directory of your main quake directory.

The texture pack contains texture sets for the following maps:
1on1r, 2fort5r, 2night2, 32smooth, bam4, h4rdcore, impact1, mbasesr, rock2, tf2k, well6, xpress2.

Notes:
i) Depending on where in the world you play teamfortress, you may need to rename some of the foldier in fortress/textures. For example Brazilan tf players will want to rename mbasesr to mbases, and 2fort5r to 2fort5.
ii) If you already have textures installed for the above maps, you might want to delete them first before installing the above zip.
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Guest






PostPosted: Tue Apr 01, 2003 6:11 pm    Post subject: Reply with quote

Can we download the textures for each map individually?
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ObojoN



Joined: 02 Jan 2003
Posts: 6
Location: LAND OF QUEEN

PostPosted: Tue Apr 01, 2003 6:12 pm    Post subject: Reply with quote

oops

was me

didnt login!
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Tue Apr 01, 2003 7:08 pm    Post subject: Reply with quote

bam4 and 2fort5r
https://fuhquake.net/forum/viewtopic.php?t=953&highlight=bam4

well 6
https://fuhquake.net/forum/viewtopic.php?t=886&highlight=well6

2night2
https://fuhquake.net/forum/viewtopic.php?t=31&highlight=2night2

continue using the search function
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Bitchslap420



Joined: 05 Nov 2002
Posts: 215
Location: SH10151

PostPosted: Wed Apr 02, 2003 12:03 pm    Post subject: Reply with quote

How bout that r_viewmodelalpha 0-1
Will we be fortunate enough to see that in the near future?
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Thu Apr 03, 2003 7:12 am    Post subject: Reply with quote

Bitchslap420 wrote:
How bout that r_viewmodelalpha 0-1
Will we be fortunate enough to see that in the near future?


right now thats only in my private/testing version. if people like it I can put it in the next proper version.
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raver
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PostPosted: Fri Apr 04, 2003 10:54 am    Post subject: Reply with quote

YES PLS TRANSPARENT = WIN
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Fri Apr 04, 2003 3:17 pm    Post subject: Reply with quote

its seems it would be espically good in TF, so u can tell when your finished reloading (or started) without a model blocking all of your view Very Happy
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DeaD_PoeT



Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil

PostPosted: Sat Apr 05, 2003 12:47 pm    Post subject: Reply with quote

Sweet!
Dont know if my vote is valid but i would like to see the transparente models on the next version

Cool
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br-jediknight-br



Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil

PostPosted: Sat Apr 05, 2003 1:51 pm    Post subject: Reply with quote

PLEEEEEEEEASE FUH!! add that Very Happy
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didz
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PostPosted: Mon Apr 14, 2003 1:00 pm    Post subject: Reply with quote

good idea.. it would be very nice..
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Archon
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PostPosted: Wed Oct 08, 2003 4:52 am    Post subject: Reply with quote

Is there anywhere else to get these? I can't get them from your page without having the connection being reset. I'm on a T1 when doing this, so I figured it'd go fast, but it just keeps dying on me.
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meez
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PostPosted: Wed Oct 08, 2003 5:28 am    Post subject: Reply with quote

r_drawviewmodel 0.5?? i dotn understabnd with r_viewmodelalpha!
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