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plasticity
Joined: 28 Mar 2003
Posts: 76
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Posted: Wed Dec 10, 2003 6:38 am Post subject: %t (pointing macro) spy bug |
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about %t/$point/etc
not sure if this is avoidable, but if you're a spy disguised as the other team and you try using %t to tell your teammates about an enemy, it gets confused and says "teammate soldier" for example (because you're disguised as the same team he's from).
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Wed Dec 10, 2003 1:07 pm Post subject: |
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b can reply to this one |
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b
Joined: 28 Jan 2003
Posts: 215
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Posted: Thu Dec 11, 2003 11:15 am Post subject: |
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certainly
in tf, pointing, (and %o/%e etc), deteremines teammate from enemy by their color, ie: anyone who is the same color as you is a teammate, all else are enemy
of course, when u disguise as the enemy color, all enemies are determined to be teammates and vice versa, as psy noticed
now if u made pointing using /team to determine team from nme, itd be fine in dm, however u could detect spies in tf (Look at NF proxy pointing for example)
the next fuhq addresses all this by determining what /color each /team uses, when discerning enemy from teammate by comparing their /color to the color that matches your /team (because while your /color may change when disguised, your /team dont)
hope this makes sense |
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plasticity
Joined: 28 Mar 2003
Posts: 76
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Posted: Thu Dec 11, 2003 2:50 pm Post subject: |
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makes perfect sense
just making sure you guys were aware of this thats all
hmm didn't realize about %e though, nice to know that's fixed in future fuhs thoough
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meez
Joined: 31 May 2003
Posts: 222
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Posted: Sat Dec 20, 2003 8:08 pm Post subject: |
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thats why you should have a 'nick ## ENEMY SPY > %t ##'
it would suck cause you could just have echo %t bound to a button and press it on every enemy
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