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%t (pointing macro) spy bug

 
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plasticity



Joined: 28 Mar 2003
Posts: 76

PostPosted: Wed Dec 10, 2003 6:38 am    Post subject: %t (pointing macro) spy bug Reply with quote

about %t/$point/etc

not sure if this is avoidable, but if you're a spy disguised as the other team and you try using %t to tell your teammates about an enemy, it gets confused and says "teammate soldier" for example (because you're disguised as the same team he's from).
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Wed Dec 10, 2003 1:07 pm    Post subject: Reply with quote

b can reply to this one Smile
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b



Joined: 28 Jan 2003
Posts: 215

PostPosted: Thu Dec 11, 2003 11:15 am    Post subject: Reply with quote

certainly Very Happy

in tf, pointing, (and %o/%e etc), deteremines teammate from enemy by their color, ie: anyone who is the same color as you is a teammate, all else are enemy

of course, when u disguise as the enemy color, all enemies are determined to be teammates and vice versa, as psy noticed

now if u made pointing using /team to determine team from nme, itd be fine in dm, however u could detect spies in tf (Look at NF proxy pointing for example)

the next fuhq addresses all this by determining what /color each /team uses, when discerning enemy from teammate by comparing their /color to the color that matches your /team (because while your /color may change when disguised, your /team dont)

hope this makes sense Smile
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plasticity



Joined: 28 Mar 2003
Posts: 76

PostPosted: Thu Dec 11, 2003 2:50 pm    Post subject: Reply with quote

makes perfect sense Smile
just making sure you guys were aware of this thats all

hmm didn't realize about %e though, nice to know that's fixed in future fuhs thoough
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meez



Joined: 31 May 2003
Posts: 222

PostPosted: Sat Dec 20, 2003 8:08 pm    Post subject: Reply with quote

thats why you should have a 'nick ## ENEMY SPY > %t ##'

it would suck cause you could just have echo %t bound to a button and press it on every enemy Sad
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