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solid bodies?

 
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Angua



Joined: 13 Mar 2004
Posts: 7

PostPosted: Fri Mar 19, 2004 2:30 am    Post subject: solid bodies? Reply with quote

Dunno if this has been brought up before, though it has happened to me a couple of times... It seems like the playermodel tends to be solid as a rock for a very short amount of time after death. Perhaps during death-animation. It's very frustrating shooting a rocket and it hits a "should-be-dead" player :)

Not to much information... I just want someone to look into that issue :P
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baze



Joined: 01 Mar 2004
Posts: 4

PostPosted: Fri Mar 19, 2004 3:53 am    Post subject: Reply with quote

cl_deadbodyFilter "2"

with this setting killed models will disappear immediately.
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Fri Mar 19, 2004 3:53 am    Post subject: Reply with quote

ever seen qw-reloaded ? :D
_________________
mick.starthotel.dk
#zfl #quakeworld #fuhquake #serv-u
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b



Joined: 28 Jan 2003
Posts: 215

PostPosted: Fri Mar 19, 2004 2:28 pm    Post subject: Reply with quote

this is a mod issue, not a client one
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Angua



Joined: 13 Mar 2004
Posts: 7

PostPosted: Fri Mar 19, 2004 8:56 pm    Post subject: Reply with quote

I'm using that one baze, the only dif is you can't see the killed body you're shooting Smile But I guess I'll have to trust "b" for it being ktpro that sucks
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