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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil
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Posted: Mon Apr 21, 2003 10:11 am Post subject: New Textures to Weapon Models |
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Ok, since newtov stoped to work on Weapons textures, me (jediknight) and DeaD_PoeT decided to make our own textures
Axe, SG and SSG are complete, the others will come soon
axe and sg: credits to n3og3n3sis and newtov
ssg: credits to n3og3n3sis
Axe:
Shotgun:
Super Shotgun:
hope you guys enjoy
Downloads:
Axe
Shotgun
Super Shotgun
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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Posted: Mon Apr 21, 2003 10:37 am Post subject: |
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hUhuhHuHuhUh
If anyone have any sugestion
feel free to say it to us
brazilians and all users of the BrasNET irc network
#fuhquake
OBS: My 69th Post, UI!
how nerd am I?! DUH!
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FastFire
Joined: 17 Apr 2003
Posts: 4
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Posted: Mon Apr 21, 2003 11:55 am Post subject: |
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im sorry this is off topic, but where did u get ur hud? ;o |
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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil
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Posted: Mon Apr 21, 2003 12:58 pm Post subject: |
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FastFire wrote: |
im sorry this is off topic, but where did u get ur hud? ;o |
http://www.quakeplayers.org/~newtov/projects.html
now, I'd like to see some coments about the textures
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newtov
Joined: 27 Dec 2002
Posts: 99
Location: USA
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Posted: Mon Apr 21, 2003 1:24 pm Post subject: |
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Never stopped working on them, however the release will be late this month or next. I'm working with a few other guys for a professional map release (These maps span various versions of quake as well as a few other first person shooters. I don't know if it will come to pass, or when, but the guys involved have come up with some great play maps. I definitely would encourage you, poet and jedi to keep working on your release as the graphics for the maps are eating most of my spare time. I have also found myself focusing on learning a new graphics program tagged Merlin's Wand that is a professional level graphics tool. It is very impressive tool even when compared to Photoshop. Once I get a little more familiar with it I will return to pumping out textures and graphics.
GL HF
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Newtov
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Bitchslap420
Joined: 05 Nov 2002
Posts: 215
Location: SH10151
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Posted: Mon Apr 21, 2003 4:20 pm Post subject: |
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Awesome work man.
I'll Definately use the Axe and shotgun.
SSG looks a little weird to my eye (the colors don't make sense to me)
keep it up
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and use no method as method. " Bruce Lee |
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suicidal
Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC
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Posted: Mon Apr 21, 2003 4:44 pm Post subject: |
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Bitchslap420 wrote: |
Awesome work man.
I'll Definately use the Axe and shotgun.
SSG looks a little weird to my eye (the colors don't make sense to me)
keep it up |
that's exacly what i was going to say, love the axe and SG, but SSG...something's off (brown color maybe?)
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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Posted: Tue Apr 22, 2003 6:44 am Post subject: |
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Hum...
I kinda liked what i did in the SSG but seeing all u finding it weird...
any sugestion?!
where is it weird especificaly?!
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suicidal
Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC
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Posted: Tue Apr 22, 2003 2:31 pm Post subject: |
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DeaD_PoeT wrote: |
Hum...
I kinda liked what i did in the SSG but seeing all u finding it weird...
any sugestion?!
where is it weird especificaly?!
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for me i think its the brown color on it, maybe making it a nice shiny black would be better?
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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil
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Posted: Tue Apr 22, 2003 2:51 pm Post subject: |
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Newtov, can you tell me what you think about the textures?
I'd realy like to see your opinion about those
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Destro
Joined: 05 Jan 2003
Posts: 57
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Posted: Wed Apr 23, 2003 12:24 am Post subject: |
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where does the png file for the sg go? |
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xhrl
Joined: 16 Sep 2002
Posts: 111
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Posted: Wed Apr 23, 2003 4:55 am Post subject: |
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Destro wrote: |
where does the png file for the sg go? |
./quake/qw/textures/models
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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil
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Posted: Wed Apr 23, 2003 1:06 pm Post subject: |
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UPGRADE
REDOWNLOAD the Shotgun
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suicidal
Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC
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Posted: Tue Apr 29, 2003 8:04 am Post subject: |
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hey we're waiting for the rest of them you know... |
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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil
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Posted: Tue Apr 29, 2003 1:36 pm Post subject: |
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we are having some problems here...
DeaD_PoeT was making the RL and the GL, but had a problem with his computer
I'm working alone for a while, RL and GL comming but NOT soon
sorry
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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Posted: Thu May 01, 2003 5:48 am Post subject: |
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yeah, im realy with a big problem. My motherboard is gone
And as if the motherboard thing wasn' t enough, im starting to study know I've just join the university and the university is located on another city, so..
im just without any PC and in sort of an adaptation phase
So it will be pretty hard to work on the Gl and RL but i will talk to jedi and see if someday we could go to him place and try some ideas. And by the middle of this year jedi is coming to study here to, so like he said its coming but its just not right know
And if someone has any idea just say... we can't promise anything but we will try
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Telejano
Joined: 19 Sep 2002
Posts: 120
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Posted: Sat May 03, 2003 8:39 am Post subject: |
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I like the dm2 revamping textures. Cool. Good work guys! |
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Bitchslap420
Joined: 05 Nov 2002
Posts: 215
Location: SH10151
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Posted: Fri Sep 19, 2003 7:51 pm Post subject: |
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you guys ever finish the RL and GL?
you did quality work on the others.
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Drugs-Bunny
Joined: 26 Feb 2003
Posts: 94
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Posted: Mon Dec 15, 2003 1:41 am Post subject: |
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any progress on thoose remaining weapons?
The 3 ones released looks so hot |
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Mon Dec 15, 2003 2:49 am Post subject: |
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How about some simple texture weapons ?? Drugs-bunny ;)
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