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SimpleQuake Texture/Model Set (Updated 12.01.04)
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Sat Aug 02, 2003 10:39 am    Post subject: SimpleQuake Texture/Model Set (Updated 12.01.04) Reply with quote

These are a set of textures I made for the maps aerowalk, amphi, cmt1b-5b, dm2, dm3, dm4, dm6, e1m2, end, endif, povdmm4, skull, viodm1 and ztndm3. Their purpose is to make the maps more simple looking by adding a specific color scheme to their texture set. I will probably make other schemes later on but as of now these are just suppose to be a test. Don't flame me if you hate the colors of the textures, instead make some suggestions and I'll see if I can add them to the collection Wink

Please give me some feedback.

Screenshots:






Download Textures\Models: http://home.tiscali.no/rosmith/simplequake.zip
Simply unzip the file into your quake\qw\textures dir and make sure you take backups of any existing textures.

These are the settings I use;
gl_gamma 0.8
gl_contrast 1
teamcolor 4
enemycolor 6
r_fastsky 1
r_skycolor "0 20 40"

The colors of the textures was inspired by this q3 map;


Last edited by Drugs-Bunny on Mon Jan 12, 2004 9:44 am; edited 25 times in total
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Sat Aug 02, 2003 3:36 pm    Post subject: Reply with quote

i would have to say, it looks nice and clean Razz

I like the color blue, so they look good so far Very Happy
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Sun Aug 03, 2003 8:33 am    Post subject: Reply with quote

i love it, my fps went up a bit too Very Happy
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Sun Aug 03, 2003 8:49 am    Post subject: Reply with quote

bah to use this is beter to play whith winquake...grafics suks also the best of fuhquake is the grafics and you take then!
i sinceraly dont like it sorry for my honesty....
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Adler



Joined: 27 Jul 2003
Posts: 3

PostPosted: Sun Aug 03, 2003 9:20 am    Post subject: Reply with quote

Nice..

Do every map with these kind textures.. Neutral
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vegetous



Joined: 30 Nov 2002
Posts: 86
Location: Belo Horizonte - Brasil

PostPosted: Mon Aug 04, 2003 3:46 am    Post subject: Reply with quote

Great Smile
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Mon Aug 04, 2003 4:45 am    Post subject: Reply with quote

I'm glad some of you like it.
I dunno if I'll make textures for all the maps but at least thoose that are played alot.
Atm, I'm in progress of moving to a new apartment and I won't have access to a computer for about a week so as soon as it's fixed I'll start working on some new schemes and textures for other maps as well.
The work is very easy and even YOU can do it. The only thing is to make sure you make the textures look good together and have the same colors on all the floors, walls, roof etc.

suggestions would be apretiated (misspell?)

oh and Trinca; the point with these are to use while playing. Some people don't like having fancy gfx when playing online and that's what these are suppose to help with. To give better visability and to get rid of thoose weird colors gl_max_size 1 provide (brown,green iiieeuu).
As for spectating a match or wathing demos I like to use 24bit textures and all gfx set to max.
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Mon Aug 04, 2003 5:51 am    Post subject: Reply with quote

just wondered - for the textures that are just one uniform colour why not make them 1x1 pixel size to save texture memory?
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Mon Aug 04, 2003 6:03 am    Post subject: Reply with quote

Oldman: well, I might just do that but the textures take so little space so the way they are now doesn't really slow things down but I like the idea Smile

also, I hope this inspires people to make similar textures
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Mon Aug 04, 2003 7:16 am    Post subject: Reply with quote

:}
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ibsen



Joined: 04 Aug 2003
Posts: 6
Location: Norway

PostPosted: Mon Aug 04, 2003 7:37 am    Post subject: Reply with quote

Very nice set. I think I shall use these permanently.
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Mon Aug 04, 2003 7:38 am    Post subject: Reply with quote

Ok, I've updated the simplequake.zip with 1x1 pixel textures making the .zip a bit smaller. I did some testing and with gl_max_size set to 1 I managed to get 967 fps facing a corner on dm4 on my AMD Athlon XP 2000+, 1670MHz, 512MB, ATI RADEON 9500 (Catalyst 3.6) system.
And on dm6 facing down @ bigroom from gl I got 400 fps so with that said I think these textures give a slight fps increase.


Last edited by Drugs-Bunny on Fri Mar 19, 2004 10:05 pm; edited 1 time in total
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Mon Aug 04, 2003 6:21 pm    Post subject: Reply with quote

humm i that point you are rigth some people have bad computers... i prefer the fuhquake whith the best grafics my computer is a P IV 2.4 whith a gforce 4 512 ram Wink i prefer whith fun grafics eheh keep working to make it beter !
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Mon Aug 04, 2003 8:04 pm    Post subject: Reply with quote

Luckily we've got talented people from the qe1\qx team to provide us with that kind of eyecandy Wink
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Tue Aug 05, 2003 3:44 am    Post subject: :) Reply with quote

Its a kinda good idea.
It seems a little "cheaty" to me, inhansease visability etc, i like the colour's, i just think it takes the fun out of the game just like fullbright does.
People that have slow comps usally run in software anyways.

Just one mans opinion nothing more..

Nice work
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Aug 05, 2003 4:34 am    Post subject: Reply with quote

cant really consider it anymore cheaty than gl_max_size

one question, if u convert the png's to pcx's would it work in software?
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Tue Aug 05, 2003 9:04 am    Post subject: Reply with quote

I think so Oldman, I haven't run qw in software mode for over 2years and I don't have any cfg's either.
But you can try yourself and if it works just tell me and I'll make a software compatible version too Laughing

I feel kinda bad for making these though, with the beatiful qe1\qx textures out and I come along and make these making the whole game look like lego bricks.
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t00nsy



Joined: 02 Feb 2003
Posts: 109

PostPosted: Tue Aug 05, 2003 5:42 pm    Post subject: Reply with quote

RaRe: try to use gl_picmip 8 and u'll see it's exactly the same result.
The only difference is the textures colors...

Drugs-Bunny: nice work keep it on
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DarkAngel



Joined: 13 Sep 2002
Posts: 62

PostPosted: Tue Aug 05, 2003 9:07 pm    Post subject: Reply with quote

Well done DB. The colours are very tasteful <blue/white>

the look would be even cooler if they were shiny but not reflective... (I know, this is an engine trick, I'm not asking you to change anything Smile

The colours are just right. Nice.
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Scuba Steve



Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts

PostPosted: Fri Aug 08, 2003 3:17 am    Post subject: Reply with quote

I like these. It's to bad about aero with the brown :/ Maybe you could whip up some tan/brown ones that match those shit stains with gl_max_size 1?

Anyway, good stuff.
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