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SimpleQuake Texture/Model Set (Updated 12.01.04)
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meez



Joined: 31 May 2003
Posts: 222

PostPosted: Fri Nov 28, 2003 5:19 pm    Post subject: Reply with quote

Drugs-Bunny wrote:
what we could do is make textures for as many maps as possible and when they are all done we just use color replacer and replace blue and grey with 2 other colors. and just follow the pattern of keeping one color for blue and one for grey, that way the colors will look better together. Instead of a random pattern.
Anyway, as soon as I'm done with a few more maps I'll start on a new color scheme. I'm getting help from zfl-mick too now so this should go quick Smile


yes that might work...
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Fri Nov 28, 2003 5:42 pm    Post subject: Reply with quote

I'm op for some Yellow and Brown stuff right now, but can't find 'the one' color sheme
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KillJoy



Joined: 17 Nov 2002
Posts: 108
Location: Sunnyvale, California

PostPosted: Fri Nov 28, 2003 9:27 pm    Post subject: Reply with quote

i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map?
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Spike



Joined: 19 Apr 2003
Posts: 144

PostPosted: Fri Nov 28, 2003 11:37 pm    Post subject: Reply with quote

KillJoy wrote:
i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map?


'yay'... brown walls... Smile
While you would theoretically end up with a constant colour, it would be a bit... well... boring.
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Sat Nov 29, 2003 3:32 am    Post subject: Reply with quote

What does people think about this ?



Yellowisher:



Color switch


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Last edited by Mick on Sat Nov 29, 2003 4:31 am; edited 1 time in total
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Sat Nov 29, 2003 4:29 am    Post subject: Reply with quote

i prefer this one...



Smile
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Sat Nov 29, 2003 4:35 am    Post subject: Reply with quote

Ripped em from Clive Barker's Undying? Smile
Looks cool
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-1



Joined: 30 Jan 2003
Posts: 25

PostPosted: Sat Nov 29, 2003 4:37 am    Post subject: Reply with quote

I like both yellowisher and trinca's textures... where do I get both?
Very Happy
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Sat Nov 29, 2003 4:51 am    Post subject: Reply with quote

i dont remenber were did i get those but if you see me at quakenet uk irc my nick is trinca and i´m at #fuhquake you just p.v.t me Smile eheh and i sent you by ddc
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KillJoy



Joined: 17 Nov 2002
Posts: 108
Location: Sunnyvale, California

PostPosted: Sat Nov 29, 2003 10:15 am    Post subject: Reply with quote

Spike wrote:
KillJoy wrote:
i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map?


'yay'... brown walls... Smile
While you would theoretically end up with a constant colour, it would be a bit... well... boring.


doesn't turn them all brown heh.
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Spike



Joined: 19 Apr 2003
Posts: 144

PostPosted: Sat Nov 29, 2003 10:42 am    Post subject: Reply with quote

KillJoy wrote:
Spike wrote:
KillJoy wrote:
i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map?


'yay'... brown walls... Smile
While you would theoretically end up with a constant colour, it would be a bit... well... boring.


doesn't turn them all brown heh.


Ahh, sorry, my mistake.
Red, brown and grey.
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Sun Nov 30, 2003 12:29 am    Post subject: Reply with quote

The yellow and brown is not made yet
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Sassa



Joined: 26 Dec 2002
Posts: 12
Location: Sweden

PostPosted: Tue Dec 02, 2003 2:42 am    Post subject: Reply with quote

Trinca wrote:
i prefer this one...



Smile


me to!! its fucking awsome
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Tue Dec 02, 2003 9:19 pm    Post subject: Reply with quote

If anyone whant those textures can take it from

www.trinca.012webpages.com/textures

best whishes

Rui (Trinca)
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Wed Dec 03, 2003 5:15 am    Post subject: Reply with quote

lololllllllllllllllllllllexxxxxxxxxxxxx only work this way!!!
www.trinca.012webpages.com/textures/

one / missing... :p
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stoo



Joined: 11 Dec 2003
Posts: 23
Location: Scotland

PostPosted: Thu Dec 11, 2003 7:26 pm    Post subject: Reply with quote

wow thanks man.. those texture sets are awesome..

did you create/compile any of those sets yourself or did you just find them somewhere?
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Sun Dec 14, 2003 10:00 am    Post subject: Reply with quote

i think those textures was made by rare i think Smile i just made the dm6
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Gizmo



Joined: 10 Mar 2003
Posts: 1

PostPosted: Sun Dec 21, 2003 3:54 am    Post subject: Reply with quote

dunno if anyone else has this problem but im having troubles in measuring distances and shapes when theres no shadows etc.. a good example of this kind of place is in dm3 yard near penta

maybe you could increase the texture size and add some different shades of blue or something?
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-1



Joined: 30 Jan 2003
Posts: 25

PostPosted: Sun Dec 21, 2003 9:44 am    Post subject: Reply with quote

gizmo, try gl_detail 1. That should add enough depth while staying true to simple textures.
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Mon Jan 12, 2004 9:47 am    Post subject: Reply with quote

I just updated the texture pack. Using FuhQuake 0.31 I was able to replace the missing textures on aerowalk and cmt4.
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