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meez
Joined: 31 May 2003
Posts: 222
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Posted: Fri Nov 28, 2003 5:19 pm Post subject: |
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Drugs-Bunny wrote: |
what we could do is make textures for as many maps as possible and when they are all done we just use color replacer and replace blue and grey with 2 other colors. and just follow the pattern of keeping one color for blue and one for grey, that way the colors will look better together. Instead of a random pattern.
Anyway, as soon as I'm done with a few more maps I'll start on a new color scheme. I'm getting help from zfl-mick too now so this should go quick |
yes that might work...
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Fri Nov 28, 2003 5:42 pm Post subject: |
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I'm op for some Yellow and Brown stuff right now, but can't find 'the one' color sheme
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KillJoy
Joined: 17 Nov 2002
Posts: 108
Location: Sunnyvale, California
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Posted: Fri Nov 28, 2003 9:27 pm Post subject: |
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i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map? |
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Spike
Joined: 19 Apr 2003
Posts: 144
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Posted: Fri Nov 28, 2003 11:37 pm Post subject: |
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KillJoy wrote: |
i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map? |
'yay'... brown walls...
While you would theoretically end up with a constant colour, it would be a bit... well... boring.
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Sat Nov 29, 2003 3:32 am Post subject: |
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What does people think about this ?
Yellowisher:
Color switch
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Last edited by Mick on Sat Nov 29, 2003 4:31 am; edited 1 time in total |
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Trinca
Joined: 18 Apr 2003
Posts: 131
Location: Portugal
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Posted: Sat Nov 29, 2003 4:29 am Post subject: |
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i prefer this one...
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Drugs-Bunny
Joined: 26 Feb 2003
Posts: 94
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Posted: Sat Nov 29, 2003 4:35 am Post subject: |
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Ripped em from Clive Barker's Undying?
Looks cool |
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-1
Joined: 30 Jan 2003
Posts: 25
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Posted: Sat Nov 29, 2003 4:37 am Post subject: |
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I like both yellowisher and trinca's textures... where do I get both?
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Trinca
Joined: 18 Apr 2003
Posts: 131
Location: Portugal
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Posted: Sat Nov 29, 2003 4:51 am Post subject: |
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i dont remenber were did i get those but if you see me at quakenet uk irc my nick is trinca and i´m at #fuhquake you just p.v.t me eheh and i sent you by ddc
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KillJoy
Joined: 17 Nov 2002
Posts: 108
Location: Sunnyvale, California
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Posted: Sat Nov 29, 2003 10:15 am Post subject: |
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Spike wrote: |
KillJoy wrote: |
i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map? |
'yay'... brown walls...
While you would theoretically end up with a constant colour, it would be a bit... well... boring.
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doesn't turn them all brown heh.
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Spike
Joined: 19 Apr 2003
Posts: 144
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Posted: Sat Nov 29, 2003 10:42 am Post subject: |
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KillJoy wrote: |
Spike wrote: |
KillJoy wrote: |
i don't mean to intrude on your project but won't the revised gl_picmip 8 do the same thing as this but stay true to the real colors in the map? |
'yay'... brown walls...
While you would theoretically end up with a constant colour, it would be a bit... well... boring.
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doesn't turn them all brown heh.
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Ahh, sorry, my mistake.
Red, brown and grey.
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Sun Nov 30, 2003 12:29 am Post subject: |
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The yellow and brown is not made yet
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Sassa
Joined: 26 Dec 2002
Posts: 12
Location: Sweden
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Posted: Tue Dec 02, 2003 2:42 am Post subject: |
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Trinca wrote: |
i prefer this one...
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me to!! its fucking awsome
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Trinca
Joined: 18 Apr 2003
Posts: 131
Location: Portugal
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Trinca
Joined: 18 Apr 2003
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stoo
Joined: 11 Dec 2003
Posts: 23
Location: Scotland
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Posted: Thu Dec 11, 2003 7:26 pm Post subject: |
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wow thanks man.. those texture sets are awesome..
did you create/compile any of those sets yourself or did you just find them somewhere? |
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Trinca
Joined: 18 Apr 2003
Posts: 131
Location: Portugal
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Posted: Sun Dec 14, 2003 10:00 am Post subject: |
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i think those textures was made by rare i think i just made the dm6
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Gizmo
Joined: 10 Mar 2003
Posts: 1
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Posted: Sun Dec 21, 2003 3:54 am Post subject: |
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dunno if anyone else has this problem but im having troubles in measuring distances and shapes when theres no shadows etc.. a good example of this kind of place is in dm3 yard near penta
maybe you could increase the texture size and add some different shades of blue or something? |
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-1
Joined: 30 Jan 2003
Posts: 25
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Posted: Sun Dec 21, 2003 9:44 am Post subject: |
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gizmo, try gl_detail 1. That should add enough depth while staying true to simple textures. |
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Drugs-Bunny
Joined: 26 Feb 2003
Posts: 94
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Posted: Mon Jan 12, 2004 9:47 am Post subject: |
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I just updated the texture pack. Using FuhQuake 0.31 I was able to replace the missing textures on aerowalk and cmt4. |
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