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FuhQuake Starter
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Phlux



Joined: 24 Mar 2003
Posts: 34

PostPosted: Sun Sep 14, 2003 10:50 pm    Post subject: Reply with quote

Nice little prog, but please don't "integrate" this into the main client, just leave it as a stand-alone, because those who wish to use it can, and those who know how to do everything manually that don't want to hassle with it don't have to use it.
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Tyrannos



Joined: 13 Jan 2003
Posts: 38
Location: Russia

PostPosted: Mon Sep 15, 2003 2:49 am    Post subject: Reply with quote

FQStarter 1.7 changes:
-added "Clear" button - sets all parameters to defaults
-added FQStart.ini file - last used parameters to start game
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raccoon



Joined: 20 Jun 2003
Posts: 3

PostPosted: Wed Sep 17, 2003 5:36 pm    Post subject: Reply with quote

meez wrote:
and have a little file which remembers every users settings....(configs,grafix,cmdline etc) would make it ultra-moddern for newbies... maybe make it more like QWPLUS (a small launcher for qwcl)


whoa, you mean like.. a CONFIG FILE? Shocked
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Zalon



Joined: 16 Dec 2002
Posts: 16
Location: Denmark, Silkeborg

PostPosted: Wed Sep 17, 2003 11:06 pm    Post subject: Reply with quote

a config file cant remember cmdlines? Razz
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"If practice makes perfect and nobody's perfect - Then why practice? -Billy Corgan"
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SmashCLS



Joined: 25 Sep 2002
Posts: 28
Location: Porto Alegre - Brazil

PostPosted: Sat Sep 20, 2003 6:48 am    Post subject: Reply with quote

hmm, very nice...
I was wondering. Can you send-me the source code so I can translate it to portuguese? Or, if you prefer, I can translate all texts and send them to you... Very Happy
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Mursu



Joined: 04 Feb 2003
Posts: 3
Location: Turku, Finland

PostPosted: Tue Sep 23, 2003 12:35 am    Post subject: Reply with quote

I believe the starter wrote -mwhook on my commandline instead of
-m_mwhook. and it didnt work. But If this is the case I believe you have corrected it already.
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Tyrannos



Joined: 13 Jan 2003
Posts: 38
Location: Russia

PostPosted: Tue Sep 23, 2003 5:37 pm    Post subject: Reply with quote

thanks
fixed
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b



Joined: 28 Jan 2003
Posts: 215

PostPosted: Sun Oct 05, 2003 3:23 pm    Post subject: Reply with quote

can you make the hlpe hints follow windows colors? atm the text is black, not so good when u use white on black scheme
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empezar



Joined: 24 Sep 2003
Posts: 84
Location: Umeå, Sweden

PostPosted: Tue Oct 28, 2003 8:31 pm    Post subject: Reply with quote

how about storing everything in that .ini file? I don't like having tons of .bat files in my quake dir..
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Tyrannos



Joined: 13 Jan 2003
Posts: 38
Location: Russia

PostPosted: Sun Nov 02, 2003 12:55 am    Post subject: Reply with quote

its already done
just dl last version
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b



Joined: 28 Jan 2003
Posts: 215

PostPosted: Mon Nov 03, 2003 11:41 am    Post subject: Reply with quote

windows colors pls? if u cbf how about the src so i can do it
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Tyrannos



Joined: 13 Jan 2003
Posts: 38
Location: Russia

PostPosted: Mon Nov 24, 2003 1:43 am    Post subject: Reply with quote

done
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meez
Guest





PostPosted: Mon Nov 24, 2003 2:12 am    Post subject: Reply with quote

Runtime error '76'

Path Not found Sad(

is this somert with my runtime shit... got some error like it when i was trying to run Call of Duty....

And will it support FTE... FTE simply ownz for stuff like this and its features
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Mon Nov 24, 2003 5:07 am    Post subject: Reply with quote

-cheats please?
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P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput
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Spike



Joined: 19 Apr 2003
Posts: 144

PostPosted: Mon Nov 24, 2003 5:27 am    Post subject: Reply with quote

FTE is an alternate Quake engine done by me.

In this context, it currently supports .qwd, .mvd, .dm2 and .dem
mvds are done server side only so that would take an alternate command. I should make the client kickstart the server into running it some time.
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Tyrannos



Joined: 13 Jan 2003
Posts: 38
Location: Russia

PostPosted: Mon Nov 24, 2003 7:59 pm    Post subject: Reply with quote

2Evic: you dont need any runtime libraries
i use BorlandC++ Builder
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Mon Nov 24, 2003 9:54 pm    Post subject: Reply with quote

Up2nOgOoD[ROCK] wrote:
-cheats please?


just put sv_cheats 1 in your cfg
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empezar



Joined: 24 Sep 2003
Posts: 84
Location: Umeå, Sweden

PostPosted: Thu Dec 04, 2003 8:59 am    Post subject: Reply with quote

Tyrannos wrote:
its already done
just dl last version


ok I have version 1.8 now

when I save a configuration as "opengl", a file, "opengl.bat" is created

what I want is that this opengl shit gets stored in the fqstart.ini

that is, EVERY CONFIGURATION I SAVE

be it 15 different configurations, I want them all in fqstart.ini

perhaps

[opengl]
fuhquake-gl.exe -game qw -mem 32 -democache 32768 -width 1024 -height 768 -conwidth 512 -conheight 384 -bpp 32 +set vid_displayfrequency 75 -particles 32768 -dinput -ruleset smackdown +cfg_load opengl.cfg

[software]
fuhquake.exe -game qw -mem 32 -democache 32768 -dinput -ruleset smackdown +cfg_load opengl.cfg

get it?

this is NOT in the latest version.
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Tyrannos



Joined: 13 Jan 2003
Posts: 38
Location: Russia

PostPosted: Sun Dec 07, 2003 10:31 am    Post subject: Reply with quote

u mean no bat files and all settings in one ini file?
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empezar



Joined: 24 Sep 2003
Posts: 84
Location: Umeå, Sweden

PostPosted: Sun Dec 07, 2003 12:35 pm    Post subject: Reply with quote

Tyrannos wrote:
u mean no bat files and all settings in one ini file?


that's exactly what I mean

that would make it all much cleaner
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