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FuhQuake v0.30 + TFDE2 Release Dates
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Wed Sep 10, 2003 7:09 pm    Post subject: FuhQuake v0.30 + TFDE2 Release Dates Reply with quote

This isn't 100% definitive but a lot of people have been asking for it, so I rolled some dice and came up with this.

I will do my best to release FuhQuake v0.30 on the 22nd of September at around 19:00 CET (central European time, thats +1 hours GMT).

The same weekend, twisted will be releasing TFDE2 - the sequel to the best team fortress movie ever made. See the tfde website for more info.

Here's some more features that will be in the upcoming version of FuhQuake that I promised I'd talk about in my previous news post.

  • Added support for automatically recording demos on match start.
  • Added support for auto scoreboard screenshot taking at the end of a match (and it works even if your console is down or you are in menus).
  • Added support for saving or discarding demos after a match has completed.
  • Added support for recording directly to memory for potentially reduced hard disk activity.
  • Added support for sorting demos and screenshots into customisable directories and sub-directories based on the game type (duel, 2on2, 4on4, tf duels, clan matches etc).
  • Added support for completely customising the names of demos, screenshots.
  • Improved frame interpolation for all models including monsters and other packet entities.

  • Frame interpolation for models now works in software FuhQuake as well as GL. This means that all models animate perfectly smoothly in both GL and software. [Thanks Vic!]

That's still only a portion of the complete changelog. I've finished documenting all the 'match tools' features (auto recording and so forth). If you're interested then read this.
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Thu Sep 11, 2003 10:44 pm    Post subject: Reply with quote

Note I don't like doing release dates because in my experience they are rarely adhered to. Also note that I don't live in Europe and I sure as hell didn't pick these times all by myself. 20:00 CET is 4 am Tuesday morning my time and I can't guarantee I will be up then! We'll see...

Last edited by fuh on Mon Sep 15, 2003 5:01 pm; edited 1 time in total
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twisted



Joined: 08 Sep 2002
Posts: 96
Location: china

PostPosted: Thu Sep 11, 2003 10:53 pm    Post subject: Reply with quote

yay Very Happy
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Thu Sep 11, 2003 11:03 pm    Post subject: Reply with quote

loooooking good fuh Very Happy

And if you dont pick the time for release then who does?


Last edited by dkure on Thu Sep 11, 2003 11:18 pm; edited 1 time in total
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Thu Sep 11, 2003 11:10 pm    Post subject: Reply with quote

Quote:

1B. IMPORTANT NOTES
...
If you use 'match_auto_logconsole 1' and 'match_auto_record 2' then "match_save" will
only save the demo for the match, and the demo should be saved automatically.


This should be match_save will only save the log for the match, and the demo should be saved auotmatically.
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Thu Sep 11, 2003 11:12 pm    Post subject: Reply with quote

ok thanks. i picked the weekend, and asked some eu people what a good time would be.
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Ba`alzamon



Joined: 20 Mar 2003
Posts: 112

PostPosted: Thu Sep 11, 2003 11:13 pm    Post subject: Reply with quote

looking forward to both
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Thu Sep 11, 2003 11:20 pm    Post subject: Reply with quote

hmm spose, seeing as the vast majority of fq users are EU, and qw things are run in EU, does make sense Very Happy

This sounds like a great feature

Code:

Q5. Is it possible to automatically compress my demos?
A5. There was no time to put this feature into FuhQuake v0.30.  However future
    versions of FuhQuake will allow you to compress your demos using qizmo
    .qwz compression and/or .zip compression.  There will also be an option for
    converting demos to .mvd format.

    There will also be an option to zip demos and screenshots together into a
    single zip.  I plan a menu where you will be able to browse a list of demos
    inside these zip files, with a thumbnail of the scoreboard screenshot next
    to each demo.
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Psychopheles



Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA

PostPosted: Fri Sep 12, 2003 1:09 am    Post subject: Reply with quote

Very impressive. I am also waiting for the other enhancement information, but chances are I must wait until fuhquake is released.

If that must be, then so be it. Keep up the good work Fuh. :)
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Luke



Joined: 25 Jan 2003
Posts: 408

PostPosted: Fri Sep 12, 2003 4:18 am    Post subject: Reply with quote

Model interpolation is very important. Makes things look allot better on highend computers. One thing that always looked better in mqwcl was grenade smoothing. In fact, it is hard to tell if the grenade animation in Fuhquake is even interpolated. So do these improvements mean smoother grenades in Fuhquake?
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Fri Sep 12, 2003 4:39 am    Post subject: Reply with quote

no this has nothing to do with grenade smoothing. But there is motion smoothing, it's just that it's another feature. It makes all motion smooth, including platforms and doors, rockets, sentry guns rotating etc. It's still in experimental stages of development, but I am still going to release it (default turned off).
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x3doz



Joined: 16 Apr 2003
Posts: 2

PostPosted: Fri Sep 12, 2003 4:15 pm    Post subject: Re: FuhQuake v0.30 + TFDE2 Release Dates Reply with quote

luv u fuh Wink
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meez
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PostPosted: Sat Sep 13, 2003 3:28 am    Post subject: Reply with quote

COOL!... nice work there fuh... im luvin the idea of zip conpresion with demos and screenshots in and the thumbnail etc. A good idea would be to have it read zips with multiple demos in... and qwhen you press enter bring up another list of matches (inside the zip) and thier images... cant wait till next ver keep it up m8! ur doin QW the biggest favour ever... and i MEAN IT!
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Claymore



Joined: 18 Jun 2003
Posts: 210
Location: Portugal

PostPosted: Sat Sep 13, 2003 8:56 am    Post subject: Reply with quote

Take your time, we don't want lame exploits that ruins completly the game.
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Telejano



Joined: 19 Sep 2002
Posts: 120

PostPosted: Sat Sep 13, 2003 12:07 pm    Post subject: Reply with quote

FI is BIG:

Frame interpolation IS maybe the most important feature you can se in a quake engine. Has the framerate of models is 0.1, frame interpolation make animation a lot smoother. I think with this only feature, the software version of fuhquake will be 20% better than latest.

Only problem with FI is copter models and other mechanical stuff, but this will be only notice if you slowdown the gameplay.
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Psychopheles



Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA

PostPosted: Sun Sep 14, 2003 5:39 am    Post subject: Reply with quote

Software model lerping? I didn't notice that! Looks like I have to test software too! =(
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DeaD_PoeT



Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil

PostPosted: Sun Sep 14, 2003 7:26 am    Post subject: Reply with quote

Hey just think about the match_save using the RAM memory and not the HD.. have some questions.. if someone knows anythings feel free to help

1. How much memory does fuhquake uses in soft and how much in gl?! Off course in avarage

2. Does anyone knows an exemple that using this would be great and one that using this would not?!

I“m having some pretty big losts in FPS both in gl and soft in high resolutions.. but my hardware is all the same.. but the motherboard is almost dead..

thanx

Cool
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br-jediknight-br



Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil

PostPosted: Sun Sep 14, 2003 7:52 am    Post subject: Reply with quote

DeaD_PoeT: FuhQuake has a cmdline parameter called -democache that specify how mutch of you mem it will use to record the demo.
Read match_tools.txt for more info.
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Mon Sep 15, 2003 5:03 pm    Post subject: Reply with quote

I have to delay the release till 19:00 (CET) 22nd of Sept. I need to spend most of this week doing some special features for TFDE capturing and adding some last minute important features to v0.30 .
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Mon Sep 15, 2003 6:05 pm    Post subject: Reply with quote

will these special feature capturing stuff be released with 0.30, or is it just specialised things, if so we can try to get info out of twisted Very Happy
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