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Massa
Joined: 19 Sep 2002
Posts: 196
Location: Germany
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Posted: Mon Oct 06, 2003 4:53 am Post subject: |
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Fuh, I don't want to push you, but when will the source changes of the Build 585 available?
I already (mis-)downloaded the old sources again (it seems that it's currently difficult to reach fuhquake.net from my location - or at least to get good download rates.
So it took me several hours to download them - just to find out that they are the old ones ) |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Mon Oct 06, 2003 12:15 pm Post subject: |
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Massa wrote: |
Fuh, I don't want to push you, but when will the source changes of the Build 585 available?
I already (mis-)downloaded the old sources again (it seems that it's currently difficult to reach fuhquake.net from my location - or at least to get good download rates.
So it took me several hours to download them - just to find out that they are the old ones ) |
Hi Massa, the source has been out for days. I don't know why it didnt work for you, if it took so long to download it cant be a caching issue. I can email you a patch if you want, its 16KB zipped.
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WinTer
Joined: 10 Jul 2003
Posts: 36
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Posted: Mon Oct 06, 2003 4:28 pm Post subject: |
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it'll only show the bug if u record it on a qwd |
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Massa
Joined: 19 Sep 2002
Posts: 196
Location: Germany
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Posted: Mon Oct 06, 2003 5:17 pm Post subject: |
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Quote: |
Hi Massa, the source has been out for days. I don't know why it didnt work for you, if it took so long to download it cant be a caching issue. I can email you a patch if you want, its 16KB zipped. |
Thanks! That helps a lot!
I first tried to use the Swedish mirror (good download rates from here), but it had only the old sources (from 23. September)
Then I tried several time to download the sources from fuhquake.net.
After several retries and aborts I got it.
But that were the old ones... ????
I also don't understand what's happening - but thanks to your patch I'll be able to reimplement the things again
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QuanTum
Joined: 21 Sep 2002
Posts: 48
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Posted: Sat Oct 11, 2003 9:46 pm Post subject: Is this it? |
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I believe this is what your talking about??
It was a triple mid btw eheh, by cfz fatty |
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meez
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Posted: Sun Oct 12, 2003 2:56 am Post subject: |
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wtf rocket trail was that!?! |
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Sun Oct 12, 2003 3:17 am Post subject: |
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Bingo! That is the rocket trail bug. One of the varients at least. Another occurs when you shoot and quickly side step. It makes it look like the trail vector was rotated resulting in two rocket trails.
I am sure Fuh has some ideas, now, as to why this trail bug is happening. It can be a problem in game because it confuses you during heavy fire fights, when you rely on trajectories to determine your opponent's location. |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sun Oct 12, 2003 3:31 am Post subject: |
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hmm so much talk but still no qwd |
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Sun Oct 12, 2003 11:42 am Post subject: |
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QuanTum,
Can you post the QWD that you took that screenshot from? I have had no luck getting that demo on tape. |
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QuanTum
Joined: 21 Sep 2002
Posts: 48
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Posted: Sun Oct 12, 2003 11:33 pm Post subject: QWD |
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Sorry should of read the rest of the thread :\
heres the demo.
http://cfz.bong.com.au/files/lits/1on1r.qwd
btw. its the default rocket trail... i think. It just looks different when its at that angle iam assuming. |
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meez
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Posted: Mon Oct 13, 2003 12:28 am Post subject: |
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that rocket trail is on FIRE... where in the fuck did it come from? there was one like this in tfde2...
and i dont get the wierd rocket trail in ur demo... i bleieve the rocket trail is totally random with different peoples settings at different times../. |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Mon Oct 13, 2003 1:07 am Post subject: |
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hmm quantum, i watched the demo and didnt get the bug. does it happen to you every time you watch it? If so what rocket is it (the first one shot, the 2nd, etc)? . Does it happen consistently to anyone else when they watch it?
I can probably work it out if I know what rocket number it is. (in fact i examined the packets in the demo and I think I've found and fixed it already). |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Mon Oct 13, 2003 1:54 am Post subject: |
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yeh I fixed it. I also managed to find out what exactly caused it. Its technical, but basically this happens when you receive two entity packets in one frame and the first contains a new rocket. You can simulate this by increasing the demospeed when watching a demo (just try cl_demospeed 2.8 and you will see some rockets bend).
I will upload a fix shortly (keep an eye on the known bugs thread). |
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meez
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Posted: Mon Oct 13, 2003 3:40 am Post subject: |
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the fix BETTER have a security module.... |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Mon Oct 13, 2003 3:42 am Post subject: |
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meez wrote: |
the fix BETTER have a security module.... |
ok there will be no fix until there is a security module ready
If anyone wants it earlier they will have to ask meez's permission.
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Mon Oct 13, 2003 4:08 am Post subject: |
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I told you that bug was one nondeterministic little bugger! |
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QuanTum
Joined: 21 Sep 2002
Posts: 48
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Posted: Tue Oct 14, 2003 9:09 pm Post subject: |
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cool gw,
for the record, i couldnt simulate it at all, i noticed it one of the avi's i created, and was lucky enough to still have the shots on disk.
nfi what your on about with the rocket trial |
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WinTer
Joined: 10 Jul 2003
Posts: 36
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Posted: Mon Oct 20, 2003 4:05 pm Post subject: |
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ooo bugfix coming!!
cool fuh
that bug is seriously annoying
and wtf planet is meez on.. that trail is the default one for fuhquake 0.3
.... |
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