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Urgefor
Joined: 22 Dec 2002
Posts: 117
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deurk
Joined: 14 Sep 2003
Posts: 136
Location: Paris, France
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Posted: Wed Oct 15, 2003 3:51 pm Post subject: |
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Maybe what bothers you is the difference between the quality of the pack, and the blur of the rest of pic
Anyway good job!
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melody
Joined: 26 Aug 2003
Posts: 21
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Posted: Wed Oct 15, 2003 4:18 pm Post subject: |
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maybe the rocket should be "inside" the box, so that the edges would cover it a bit. on the bottom at least, now it looks a bit like it's floating in the air? or is it just me? nice texture still! |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Wed Oct 15, 2003 7:10 pm Post subject: :) |
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I rekon it looks fucking awsome nice work bro
if you reskin these simlar it would ne awsome
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deurk
Joined: 14 Sep 2003
Posts: 136
Location: Paris, France
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Posted: Wed Oct 15, 2003 7:18 pm Post subject: |
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That would be great
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Bitchslap420
Joined: 05 Nov 2002
Posts: 215
Location: SH10151
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Posted: Thu Oct 16, 2003 6:48 am Post subject: |
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i agree with melody. it looks very nice and faithful but it looks like the rocket is just a picture on the front cause its just floating in blackness, or is it suppose to look that way?
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Urgefor
Joined: 22 Dec 2002
Posts: 117
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Posted: Thu Oct 16, 2003 5:52 pm Post subject: |
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Not quite sure how it's supposed to look. Not alot to reference by looking at the original. Hence the small liberty I took by adding in the latches. It just looked plain weird with those rectangular holes in the box. I've tried a few variations on some shading of the box but it still doesn't 'feel' right when looking at it. But it will work out sooner or later. |
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Urgefor
Joined: 22 Dec 2002
Posts: 117
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Posted: Fri Oct 17, 2003 1:28 am Post subject: |
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Wheee! I think this should do the trick nicely:
http://quake.marshallnet.com/files/textures/lrgrocket2.jpg
After I figure out how to make the area behind the rocket look a bit less 'cartoonish', I think it will be a done deal. Again, any input would be great!! |
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Spike
Joined: 19 Apr 2003
Posts: 144
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Posted: Fri Oct 17, 2003 2:52 am Post subject: |
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The rockets fade slightly to black, while the background is redish.
I personally prefer the md3s.
The red on your skins is presumably meant to be transparent. This isn't doable in fuhquake without more complicated models, so it looks wrong.
It's definatly a nice try. |
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Urgefor
Joined: 22 Dec 2002
Posts: 117
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Posted: Fri Oct 17, 2003 4:56 am Post subject: |
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Acutally the red area is the exact same color used in the original texture. No transparency was intended. And yea, the md3s will be the way to go at some point, but until they don't come up as modified models in a check, something like this is the only other option for a replacement that doesn't appear as a blurry mess for the packs 'o rockets like the original texture does. Well, that and this texture is also needed to do a 24bit faithful rendition of the hud as well. |
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Spike
Joined: 19 Apr 2003
Posts: 144
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Posted: Fri Oct 17, 2003 5:46 am Post subject: |
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Yeah, I think those md3 ammo boxes arn't considered cheatie by anyone except those purists out there.
I don't see anyone else making thier own versions. Fuh may as well go and add them to his security lib. |
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Urgefor
Joined: 22 Dec 2002
Posts: 117
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Posted: Tue Oct 21, 2003 2:22 pm Post subject: |
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Ok. I think I'm basically happy with this. But since I've been staring at this particular texture off and on for so long, it's highly likely I'm overlooking something. As always, any feedback would be appreciated.
http://quake.marshallnet.com/files/textures/lrgrocket3.jpg |
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dkure
Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia
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Posted: Thu Oct 23, 2003 11:35 pm Post subject: |
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Missing the hot pink
everything these days, since the eighties doesnt have enough hot pink
I like this colour.
R: 255
G: 102
B: 255
Less green for a brighter looking texture.
Looks good mate. |
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