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ParadokS
Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.
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Posted: Wed Dec 24, 2003 12:44 pm Post subject: Some skins looking b0rked in Fuh-gl |
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www.slackers.dk/paradoks/misc/insane.pcx
www.slackers.dk/paradoks/misc/rain.pcx
Someone asked me why this happend - he claims that the rain skin works perfect in GLmqwcl, but not in FuhQuake - any explanation?
Code: |
//Texture Settings
gl_lerpimages "1"
gl_max_size "512"
gl_picmip "0"
gl_picmip_all "1"
gl_playermip "0"
gl_subdivide_size "128"
gl_texturemode "gl_linear_mipmap_linear"
//OpenGL Rendering
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_ext_texture_compression "0"
gl_finish "0"
gl_nocolors "0"
gl_smoothmodels "1"
gl_triplebuffer "1"
gl_ztrick "1"
r_farclip "4096" |
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Urgefor
Joined: 22 Dec 2002
Posts: 117
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Posted: Wed Dec 24, 2003 12:46 pm Post subject: |
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Need more info. Video card used and driver version preferably. |
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ParadokS
Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.
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Posted: Wed Dec 24, 2003 12:53 pm Post subject: |
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apparantly it was not a skin made from quake pallette but a 24bit image.. it was also 150kb as opposed to normal 25kb
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Goljat
Joined: 09 Nov 2002
Posts: 174
Location: Helsinki,Finland
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Posted: Wed Dec 24, 2003 12:53 pm Post subject: |
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this is 24bit skin and .pcx is max 256 colour.
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