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Some skins looking b0rked in Fuh-gl

 
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ParadokS



Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.

PostPosted: Wed Dec 24, 2003 12:44 pm    Post subject: Some skins looking b0rked in Fuh-gl Reply with quote

www.slackers.dk/paradoks/misc/insane.pcx



www.slackers.dk/paradoks/misc/rain.pcx


Someone asked me why this happend - he claims that the rain skin works perfect in GLmqwcl, but not in FuhQuake - any explanation?

Code:
//Texture Settings
gl_lerpimages                "1"
gl_max_size                  "512"
gl_picmip                    "0"
gl_picmip_all                "1"
gl_playermip                 "0"
gl_subdivide_size            "128"
gl_texturemode               "gl_linear_mipmap_linear"

//OpenGL Rendering
gl_affinemodels              "0"
gl_clear                     "0"
gl_cull                      "1"
gl_ext_texture_compression   "0"
gl_finish                    "0"
gl_nocolors                  "0"
gl_smoothmodels              "1"
gl_triplebuffer              "1"
gl_ztrick                    "1"
r_farclip                    "4096"

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Urgefor



Joined: 22 Dec 2002
Posts: 117

PostPosted: Wed Dec 24, 2003 12:46 pm    Post subject: Reply with quote

Need more info. Video card used and driver version preferably.
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ParadokS



Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.

PostPosted: Wed Dec 24, 2003 12:53 pm    Post subject: Reply with quote

apparantly it was not a skin made from quake pallette but a 24bit image.. it was also 150kb as opposed to normal 25kb Smile
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Goljat



Joined: 09 Nov 2002
Posts: 174
Location: Helsinki,Finland

PostPosted: Wed Dec 24, 2003 12:53 pm    Post subject: Reply with quote

this is 24bit skin and .pcx is max 256 colour.
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