FuhQuake Forum Index FuhQuake
https://fuhquake.net
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

REQ: coloured lighting applied to models

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    FuhQuake Forum Index -> General ChitChat
View previous topic :: View next topic  
Author Message
stoo



Joined: 11 Dec 2003
Posts: 23
Location: Scotland

PostPosted: Tue Dec 30, 2003 12:28 am    Post subject: REQ: coloured lighting applied to models Reply with quote

FTE already has this feature.. i hope it's on your agenda, Fuh Smile

basically, it would be great if the player models, monster models and view models were lit by the coloured lights.. i.e. run through a red light and the player model is tinted red.. would be applied to the view models too..

i think in FTE it's done the same way as it's done in Quake2, i.e. the model is "tinted" with the colour of the light on the surface directly below the model.. run across a red lit floor, turn red.. this seems to be the way to do it..

perhaps you've already implemented this.. if not, please consider it Smile
Back to top
View user's profile Send private message Visit poster's website
oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Dec 30, 2003 12:35 am    Post subject: Reply with quote

either of these pages have full tutorial based source code to do this, however i think it should be considered a singleplayer only feature really as it would have an odd effect on fullbrighted player models

http://www.quakesrc.org/?Page=tutorials&What=./tutorials/engine/gfx/dentity.txt

http://www.telefragged.com/thefatal/q_tutorials/dlight_models.txt
Back to top
View user's profile Send private message MSN Messenger
oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Dec 30, 2003 12:36 am    Post subject: Reply with quote

p.s. the first tutorial is the more complete and newer of the two and covers static lights as well (it is mentioned in the 2nd one as being preferable)
Back to top
View user's profile Send private message MSN Messenger
stoo



Joined: 11 Dec 2003
Posts: 23
Location: Scotland

PostPosted: Tue Dec 30, 2003 12:53 am    Post subject: Reply with quote

oldman wrote:
...however i think it should be considered a singleplayer only feature really as it would have an odd effect on fullbrighted player models


thanks for the tuts.. i'd still like it to be a feature of FuhQuake tho..

i don't think it should be SP only.. then again i don't use FB models..

in order to please everyone, make it an option.. that way if people want it in MP they can enable it.. it might look good in demos and stuff anyway, even if you don't use it while playing..

i just think it looks odd when monsters/players are running through an area that's lit (for example) bright red and they're still looking "white"..
Back to top
View user's profile Send private message Visit poster's website
oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Dec 30, 2003 1:02 am    Post subject: Reply with quote

stoo wrote:

thanks for the tuts.. i'd still like it to be a feature of FuhQuake tho..


the tuts were for fuh :P

stoo wrote:

i just think it looks odd when monsters/players are running through an area that's lit (for example) bright red and they're still looking "white"..


monsters running? what game u playing :)
Back to top
View user's profile Send private message MSN Messenger
stoo



Joined: 11 Dec 2003
Posts: 23
Location: Scotland

PostPosted: Tue Dec 30, 2003 1:33 am    Post subject: Reply with quote

heh.. ok.. "monsters lumbering awkwardly" then Smile
Back to top
View user's profile Send private message Visit poster's website
Luke



Joined: 25 Jan 2003
Posts: 408

PostPosted: Tue Dec 30, 2003 3:22 pm    Post subject: Reply with quote

I would love this feature in multiplayer. Am I the only person that enjoys good graphics in addition to great gameplay?
Back to top
View user's profile Send private message
Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Tue Dec 30, 2003 5:34 pm    Post subject: Reply with quote

no, I'm with you luke. I play qwtf with full features ... eyecandy, baby.
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput
Back to top
View user's profile Send private message Send e-mail
fluffy



Joined: 28 Feb 2004
Posts: 9

PostPosted: Fri Mar 19, 2004 11:08 am    Post subject: Reply with quote

Was about create a new thread suggesting viewmodels should be affected by lits in the same way they are affected by lightsources/shadows, when i tried a search and found this thread.
Having player / monster models affected too would be just dandy ... pleeeeease consider it Fuh Smile
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    FuhQuake Forum Index -> General ChitChat All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group

hosted by ausgamers