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FuhQuake v0.28 Changelog

 
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Sat Jan 10, 2004 2:51 pm    Post subject: FuhQuake v0.28 Changelog Reply with quote

FuhQuake v0.28 (Build 425) Changelog

  • This is the changelog for FuhQuake v0.28 (Build 425). The changelog to FuhQuake v0.28 (Build 450) is given below this post. Build 450 is a bugfix release for Build 425.
  • The news post for the FuhQuake v0.28 (Build 425) release can be found here.
  • Known bugs and issues are posted here.


    New Features
  • You can now save/load single player games.
  • Revamped the GL rendering engine - should give noticeable boost to fps (most people have gained 15%-25% extra speed).
  • Major speedups for the linux GLX clients.
  • Improved the QMB particles : changes to smoke trails, emp explosions, pyro flames (gl_part_inferno 1 to enable).
  • Added gl_clipparticles and gl_bounceparticles cvars for tweaking the new particle effects (read more).
  • Skyboxes are now fully functional and allowed on all servers. They can also be loaded/unloaded/changed without restarting the map.
  • A new 'loadsky' command has been added to load sky boxes (place the 256x256 skyboxes in qw/env). 'loadsky none' unloads a skybox.
  • Added XMMS and mousewheel support for linux binaries (read this and this).

  • Added special features for the ctf mod (see below).
  • Added a new variable called 'r_farclip' that can be used to overcome vision being limited to 4096 units in GL clients (good for xpress2 etc).
  • Added support for customising the transparency of your weapon model (use r_drawviewmodel 0.3 for 30% transparency etc).
  • gl_ext_texture_compression can be used to reduce memory held by textures on cards that support it (but textures loaded slower and may have less quality).
  • Added support for binding left/right ctrl/shift/alt separately (bind lalt/ralt/lshift etc).
  • New $droppedweapon macro can be used to report the weapon you held when you last died.
  • Reduced GL 'lag' caused when a player enters a tf server (might help with ca setinfo lag too).
  • Added a 'mapgroup' command that's useful when you play two or more maps that are basically the same but have different names, and you want them to share .locs/.lits/textures etc (Eg. "mapgroup 2fort5r 2fort5": will make 2fort5r and 2fort5 use the 2fort5r textures, locs, lits etc).


Changed from v0.27 Build 355
  • On some video cards, vid_modelist won't list refresh rates properly when running fuhquake.exe -dibonly. These people can now use +set vid_displayfrequency 75 etc on the command line to get their refresh rate (just like GL).
  • Smoother lighting on GL models.
  • Non-teamplay triggers like f_newmap and f_mapend should work with -ruleset smackdown now.
  • r_flagcolor, $droploc and $droptime now work in ctf as well as tf.
  • Added support for pointing to ctf runes/flags (use tp_point +runes +flag and customise tp_name_rune*).
  • When playing ctf, f_modified will check for the 3wave player.mdl.
  • Added workaround for dodgy .lit's that provide no light for some surfaces.
  • r_skycolor now accepts rgb values as well (eg "r_skycolor 0 255 0" = green sky) (GL only).
  • Tweaked behaviour of +jump and +forward being pressed together when using cl_smartjump 1.
  • The observe command now works properly when a spec pass is required.
  • Readded the f_weaponchange trigger.
  • gl_colorlights no longer needs to be set on the command line (but must restart map).
  • Joystick fly axis now works (variables: joyflysensitivity/joyflythreshold).
  • r_fastturb now works in GL exactly the same way as in software.
  • -dedicated command line parameter now works for linux client+server binaries too.
  • macro_list renamed to macrolist. macrolist, cvarlist, aliaslist, cmdlist all sort their output alphabetically now.
  • gl_picmip_all defaults to 1 now. Set it to 0 if you don't want your players/ammo/health etc to be affected by gl_max_size and gl_picmip.
  • Lot's of other stuff.


Bug Fixes
  • Fixed not all mvd's being listed when doing a "/cmd demolist" or "/dlist" on an mvd server.
  • Fixed linux ammo amount being truncated to 2 digits instead of 3 when using scr_compacthud 1/2/3.
  • Fixed version info imprinted into console background having an ugly color when using software FuhQuake and certain custom gfx.wad's.
  • Readded the pointfile command for map makers (was accidentally removed from v0.27 Build 345/355).
  • Fixed stupid bug making -basedir not work when the supplied dir has a trailing slash.
  • Fixed 'erratic' cam movement occuring in Builds 330-355 when capturing mvd's.
  • Fixed crash occuring when you put the skins command in config.cfg/frontend.cfg.
  • Fixed other misc. bugs


Last edited by fuh on Fri Jan 28, 2005 3:15 pm; edited 4 times in total
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Sat Jan 10, 2004 2:52 pm    Post subject: Reply with quote

FuhQuake v0.28 (Build 450) Changelog

  • This is the changelog for FuhQuake v0.28 (Build 450). The changelog to FuhQuake v0.28 (Build 425) is given above this post. Build 450 is a bugfix release for Build 425.
  • The news post for the FuhQuake v0.28 (Build 450) release can be found here.
  • Known bugs and issues are posted here.

    New Features
  • scr_autoid (GL only) displays player names above their heads in spectator mode and demo playback. I'll try to make it work for software and make it better for GL -conwidth 320 users in the future [Thanks to BorisU for this].
  • A lot of people asked to be able to see teamscores instead of individual frags in their hud. I present to you scr_drawHFrags and scr_drawVFrags: 0 = turns frag display off, 1 = individual frags (default), 2 = teamfrags in teamplay mode. See this rad pic for more info. Note that scr_drawVFrags only does something if your console width is >= 512 and < 640.
  • Added sys_inactivesleep (default is 1). Set this to 0 to prevent freeing of CPU when FuhQuake is minimised or not in focus. Only useful when you are a qizmo cam and don't want your observers to lag when you alt tab etc.

Changes From v0.28 Build 425
  • gl_keepjunctions has been removed.
  • -bpp defaults to 15/16 (instead of 32) if you don't specify it on your command line. If you want top quality, use -bpp 32 on your command line for the GL client, but -bpp 15 or 16 can be much faster.
  • sys_yieldcpu works better now (don't use this if you don't need it).
  • Timerefresh's disabled with -ruleset smackdown when a match is in progress (by request).
  • Removed scr_compactHud 3.
  • New spprogs.dat loading algorithm devised by massa.

Bug Fixes & Stuff
  • There is a new command line parameter -maxtmu2 that is a workaround for some buggy drivers. Use this if v0.27 and earlier works perfectly for you, but you get either *serious* slowdowns with 0.28 (fps drops from 200 to 5 etc) or your textures look wrong/deformed.
  • Black skins in the software client is fixed for demo playback, and hopefully for servers too. Please let me know if you still get black skins.
  • nmtrees.bsp works again.
  • If inferno.png isn't present, gl_part_inferno 1 will revert back to old style flames.
  • Other misc. fixes and otherwise meaningless stuff.
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