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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sat Jan 10, 2004 2:54 pm Post subject: FuhQuake v0.27 Changelog |
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FuhQuake v0.27 (Build 345) Changelog
- This is the changelog for FuhQuake v0.27 (Build 345). The changelog to FuhQuake v0.27 (Build 355) is given below this post. Build 355 is a bugfix release for Build 345.
- The news post for the FuhQuake v0.27 (Build 345) release can be found here.
- Known bugs and issues are posted here.
New Features
Changes from Version 0.26 (Build 335)
- Removed -smoothfont and readded the gl_smoothfont variable.
- Servers may allow fullbrights on 24bit textures with "serverinfo 24bit_fbs 1".
- Delta compression is no longer disabled during demo recording (thanks 5AT0H/BorisU).
- QWZ demos with voice packets can be played back correctly now. (thanks Tonik).
- Removed single gunshot explosion type and made double gunshot explosion type r_explosiontype 5.
- Fullbrights on brush models are now handled by using luma textures.
- If -bpp is not specified on command line then FuhQuake defaults to 32bpp (used to default to 15/15bpp).
Bug Fixes
- Fixed r_explosiontype 0/1 not working properly.
- Other misc. bug fixes.
Last edited by fuh on Sat Jan 10, 2004 3:22 pm; edited 2 times in total
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sat Jan 10, 2004 3:20 pm Post subject: |
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FuhQuake v0.27 (Build 355) Changelog
- This is the changelog for FuhQuake v0.27 (Build 355). The changelog to FuhQuake v0.27 (Build 345) is given above this post. Build 355 is a bugfix release for Build 345.
- The news post for the FuhQuake v0.27 (Build 355) release can be found here.
- Known bugs and issues are posted here.
New Features
- Security module for linux clients released.
Changes from Version 0.27 (Build 345)
- Disabled mtex on hopefully all Savage chipset cards.
- +jump now behaves as +jump (instead of +moveup) when dead underwater and using cl_smartjump 1.
- Config manager now saves/resets msg filters as well.
Bug Fixes
- Fixed scoreboard top/bottom colours missing a pixel when it resizes.
- Fixed issues with messages containing the %e (or %o/%O/%E) macro.
- Fixed fps menu not setting gunshot explosion type properly.
- Other misc. bug fixes.
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