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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Stuart
Joined: 07 Sep 2002
Posts: 35
Location: Poland
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Posted: Mon Mar 08, 2004 3:05 am Post subject: |
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great work , model is awesome but can you modify skin a little
in oryginal skin face is scared and all in blood, can you make it |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Mon Mar 08, 2004 8:11 am Post subject: |
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rocketlauncher is excellent |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Mon Mar 08, 2004 8:57 am Post subject: |
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..although i should point out that you should really mention the original source of the model as i am guessing it is a converted md3 rather than a model you've made from scratch
i know you want to take some credit and it is only fair you do as the conversion process is not an easy one, im just trying to insure we dont get angry q3 authors coming on this forum and complaining |
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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oldman
Joined: 10 Sep 2002
Posts: 636
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Bitchslap420
Joined: 05 Nov 2002
Posts: 215
Location: SH10151
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Posted: Mon Mar 08, 2004 10:37 am Post subject: |
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Not to mention the beautiful and (more)faithful health and ammo boxes
Just a small request for the head : could you also make it lie flat on the ground. The hovering is really cheesy =p
Keep it up
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"Use no limitation as limitation,
and use no method as method. " Bruce Lee
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denoid
Joined: 24 Oct 2003
Posts: 4
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Posted: Mon Mar 08, 2004 5:19 pm Post subject: riiight.. |
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The only conversion I'd like to see is a complete, fully faithful, conversion of the Ranger model from Q3 |
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Adler
Joined: 27 Jul 2003
Posts: 3
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Posted: Mon Mar 08, 2004 10:31 pm Post subject: |
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gg rtcw
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eeeeee |
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Tue Mar 09, 2004 3:27 am Post subject: |
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I like the Generations mod...I was playing a bit of it last night. The md3s are ok, but I like neogens models better...its nice for a change though. I dont really want to port any of the weapons except the axe, super nailgun , chainsaw and maybe the doom rl.
I did a few of the bmodels already.
http://www.imagestation.com/picture/sraid107/p38015b8117f2c6c441511f4deaa07dd4/f96776f3.jpg
Last edited by Connor on Sun Apr 04, 2004 9:28 pm; edited 3 times in total |
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]s[.spektro
Joined: 11 Nov 2002
Posts: 11
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Posted: Tue Mar 09, 2004 4:53 am Post subject: |
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fuckin good job man....
connor...u got style !
but yo...what about that bag in the first pic?
if u finished put the link do dl for us...
very good mdl's
the ammobox kickzz |
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Drugs-Bunny
Joined: 26 Feb 2003
Posts: 94
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Posted: Tue Mar 09, 2004 4:55 am Post subject: |
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Awesome work Connor.
I actually had the idea to convert the Generations Arena models to quake but couldn't do it myself so I sent them to someone but they never got around to do it.
I guess they won't have to worry about it any more
Can't wait for the rest of the models you've done, they look fantastic |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Tue Mar 09, 2004 7:12 pm Post subject: :) |
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Ok im sure this has been explained be4, i cant seem to see the pictures all i get is
Forbidden
You don't have permission to access /picture/sraid107/pac2eca4b2e6a7d826003e94868fdeb60/f96776f6.jpg on this server. |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Mar 09, 2004 7:58 pm Post subject: |
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u cant just click the links, u have to copy the shortcut then paste it into the address bar and push enter, if u've already tried clicking the link then u may need to do ctrl+refresh. its cos if u click the link it gives the referrer as 'www.fuhquake' whereas they want either blank or their own server.
it would be a good idea to put links that u cant just follow directly as h**p:// or something so ppl dont just click the link |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Tue Mar 09, 2004 8:05 pm Post subject: :) |
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groovy |
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midn
Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil
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Posted: Wed Mar 10, 2004 9:48 am Post subject: |
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wow!
please connor upload ur bmodels, it's pretty good, and do not forget the bag mdl too
tkz
midn
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E:\QUAKE\fuhquake-gl.exe -width 1280 -height 1024 -conwidth 512 -conheight 384 -mem 40 -bpp 32 +set cl_confirmquit 0 +set s_khz 44 -particles 512 -zone 8000 -dinput -m_smooth |
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Scuba Steve
Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts
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Posted: Thu Mar 11, 2004 3:54 am Post subject: |
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Connor delete all your stuff off comcast account - you can find it all here.
Keep 'em coming ;o
oh oh put screenshots on comcast too it's sucks having them on that lame site.
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Thu Mar 11, 2004 4:53 am Post subject: |
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Wow thanks Scuba Steve, thats just awesome...I was just about done the ammobox set and had no more online space.
Scuba Steve gave me that Comcast account too.
Last edited by Connor on Sat Mar 20, 2004 2:37 am; edited 2 times in total |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Thu Mar 11, 2004 6:33 am Post subject: |
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not sure whats happening here |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Thu Mar 11, 2004 6:43 am Post subject: |
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ahh, cos u used mdl files for the bmodels but renamed to .bsp, the textures have to go in the textures/models dir, not the textures/bmodels dir
in that screenie it was loading the texture in the mdl
worth nothing though cos it means the 25h mdl will need fixing for software users as the skin in the mdl is fked |
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