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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Wed Mar 24, 2004 2:50 am Post subject: |
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Connor could u plz enlarge the new g_rock2 from id1models.zip a little and make it rotate on its own middle axe !
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midn
Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil
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Posted: Wed Mar 24, 2004 3:56 am Post subject: |
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Connor or anyone else that want to make it
Please in the hgren2.zip is missing the conc grenade
it has to be white
thanks!
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Wed Mar 24, 2004 5:06 am Post subject: |
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The g_rock2 is updated with new position, but not scaled because I think its large enough. Check page one for more info:)
I edited the hgren2 a bit...Removed the pin and put two new skins in the model so it should look better in 8bit...Also two 24bit skins are included. What do you think of the color for the conc?
http://home.comcast.net/~mrcreed/hgren2N.zip
This is the original skin1 in the hgren2.mdl in fortress pak0
Its not white, far from it.
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Last edited by Connor on Wed Mar 24, 2004 7:48 am; edited 1 time in total |
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midn
Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil
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Posted: Wed Mar 24, 2004 7:29 am Post subject: |
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here mine conc gren
the gren mdl has to have skin0 default and skin1 to work.. u can make it editing the mdl with qme
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Wed Mar 24, 2004 8:08 am Post subject: |
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Could u make the new super shotgun in g_view ?
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Mick
Joined: 05 Apr 2003
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Posted: Wed Mar 24, 2004 9:06 am Post subject: |
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...and could u make the NICE amor model with color support in Software ?
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Wed Mar 24, 2004 9:40 am Post subject: |
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The armor model works fine for me in software...I took the time to do the 8bit skins;)
I'd love to do a g_shot2 for that model....but it has to many verticles for quake. I had to delete some of the mesh on the right side of the model to get it under 2048. I asked fuh and the 2048 cap is not going to change. If there was a way to increase the verticles limit, I could do one no problem. Its a shame becuase I have a real nice m60 at 2337 verticles.
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midn
Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil
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Posted: Sun Mar 28, 2004 3:50 pm Post subject: |
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Connor: could u make texture 24bits for original detpack.mdl?
the boxed one..
or make a model with those lines and with timer like in ur model but boxed
tkz
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Connor
Joined: 03 Oct 2002
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Location: Toronto,Canada
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Posted: Sun Mar 28, 2004 4:35 pm Post subject: |
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The original detpack is the backpack model with a new skin. I ported the q3f one a long time ago...I did some skins for it a few months ago.
http://home.comcast.net/~mrcreed/q3fdet.zip
10 9 8 7 6 5 .........................................4 3 2 1
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midn
Joined: 27 Sep 2003
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Location: Rio de Janeiro - Brasil
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Posted: Mon Mar 29, 2004 5:46 am Post subject: |
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tkz a lot!
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badboy
Joined: 08 Oct 2003
Posts: 9
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Posted: Wed Mar 31, 2004 1:07 pm Post subject: |
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could someone make a pak file with all of the .mdl's in the right places and specificly where all the texture files goto?
or at least a readme to tell where each file goes.
thanks
btw sshots look awesome connor, wouldl ove to see them in action |
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[xerox]
Joined: 18 Nov 2002
Posts: 49
Location: Sweden [Hallstahammar]
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Posted: Wed Mar 31, 2004 9:18 pm Post subject: |
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well, he has included all models in pak files right? So place them i quake\qw and rename them to pak0.pak/pak1.pak/pak2.pak and so on depending on what you already have in there, and most textures go into qw\textures\models
or if you only want the models for TF you could change qw to fortress instead, I myself have them in qw dir. |
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Trinca
Joined: 18 Apr 2003
Posts: 131
Location: Portugal
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Posted: Fri Apr 02, 2004 12:12 am Post subject: |
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great work man...
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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<SaTcH>
Joined: 02 Apr 2004
Posts: 2
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Posted: Fri Apr 02, 2004 10:40 am Post subject: |
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connor I want your machinegun. I have one, but it isn't centered....
please gimme a link!!!! |
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Connor
Joined: 03 Oct 2002
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Location: Toronto,Canada
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<SaTcH>
Joined: 02 Apr 2004
Posts: 2
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Posted: Fri Apr 02, 2004 7:29 pm Post subject: |
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Thanks |
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Connor
Joined: 03 Oct 2002
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Location: Toronto,Canada
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Sat Apr 03, 2004 1:15 am Post subject: |
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uploading that sniper crosshair.png would be nice plz :) |
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Connor
Joined: 03 Oct 2002
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Location: Toronto,Canada
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