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New bmodels
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Wed Mar 24, 2004 2:50 am    Post subject: Reply with quote

Connor could u plz enlarge the new g_rock2 from id1models.zip a little and make it rotate on its own middle axe !
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midn



Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil

PostPosted: Wed Mar 24, 2004 3:56 am    Post subject: Reply with quote

Connor or anyone else that want to make it
Please in the hgren2.zip is missing the conc grenade
it has to be white

thanks!
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Wed Mar 24, 2004 5:06 am    Post subject: Reply with quote

The g_rock2 is updated with new position, but not scaled because I think its large enough. Check page one for more info:)

I edited the hgren2 a bit...Removed the pin and put two new skins in the model so it should look better in 8bit...Also two 24bit skins are included. What do you think of the color for the conc?

http://home.comcast.net/~mrcreed/hgren2N.zip


This is the original skin1 in the hgren2.mdl in fortress pak0

Its not white, far from it.

........................ Twisted Evil


Last edited by Connor on Wed Mar 24, 2004 7:48 am; edited 1 time in total
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midn



Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil

PostPosted: Wed Mar 24, 2004 7:29 am    Post subject: Reply with quote

here mine conc gren Razz




the gren mdl has to have skin0 default and skin1 to work.. u can make it editing the mdl with qme
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Wed Mar 24, 2004 8:08 am    Post subject: Reply with quote

Could u make the new super shotgun in g_view ?
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Wed Mar 24, 2004 9:06 am    Post subject: Reply with quote

...and could u make the NICE amor model with color support in Software ?
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Wed Mar 24, 2004 9:40 am    Post subject: Reply with quote

The armor model works fine for me in software...I took the time to do the 8bit skins;)


I'd love to do a g_shot2 for that model....but it has to many verticles for quake. I had to delete some of the mesh on the right side of the model to get it under 2048. I asked fuh and the 2048 cap is not going to change. If there was a way to increase the verticles limit, I could do one no problem. Its a shame becuase I have a real nice m60 at 2337 verticles.



........................ Twisted Evil
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midn



Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil

PostPosted: Sun Mar 28, 2004 3:50 pm    Post subject: Reply with quote

Connor: could u make texture 24bits for original detpack.mdl?
the boxed one..

or make a model with those lines and with timer like in ur model but boxed Razz

tkz
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Sun Mar 28, 2004 4:35 pm    Post subject: Reply with quote

The original detpack is the backpack model with a new skin. I ported the q3f one a long time ago...I did some skins for it a few months ago.

http://home.comcast.net/~mrcreed/q3fdet.zip

10 9 8 7 6 5 .........................................4 3 2 1
........................ Twisted Evil
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midn



Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil

PostPosted: Mon Mar 29, 2004 5:46 am    Post subject: Reply with quote

tkz a lot!
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badboy



Joined: 08 Oct 2003
Posts: 9

PostPosted: Wed Mar 31, 2004 1:07 pm    Post subject: Reply with quote

could someone make a pak file with all of the .mdl's in the right places and specificly where all the texture files goto?

or at least a readme to tell where each file goes.

thanks


btw sshots look awesome connor, wouldl ove to see them in action Smile
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[xerox]



Joined: 18 Nov 2002
Posts: 49
Location: Sweden [Hallstahammar]

PostPosted: Wed Mar 31, 2004 9:18 pm    Post subject: Reply with quote

well, he has included all models in pak files right? So place them i quake\qw and rename them to pak0.pak/pak1.pak/pak2.pak and so on depending on what you already have in there, and most textures go into qw\textures\models

or if you only want the models for TF you could change qw to fortress instead, I myself have them in qw dir.
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Trinca



Joined: 18 Apr 2003
Posts: 131
Location: Portugal

PostPosted: Fri Apr 02, 2004 12:12 am    Post subject: Reply with quote

great work man...
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Fri Apr 02, 2004 8:02 am    Post subject: Reply with quote

Another new hgren2 model.
http://home.comcast.net/~mrcreed/hgren2new.zip


New RL with a skin @512x512 and its got a huge kick.
http://home.comcast.net/~mrcreed/v_rock2new.zip


........................ Twisted Evil
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<SaTcH>



Joined: 02 Apr 2004
Posts: 2

PostPosted: Fri Apr 02, 2004 10:40 am    Post subject: Reply with quote

connor I want your machinegun. I have one, but it isn't centered.... Confused
please gimme a link!!!!
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Fri Apr 02, 2004 11:56 am    Post subject: Reply with quote

You got it homeboy Twisted Evil http://home.comcast.net/~mrcreed/v_nail2.zip Twisted Evil

........................ Twisted Evil
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<SaTcH>



Joined: 02 Apr 2004
Posts: 2

PostPosted: Fri Apr 02, 2004 7:29 pm    Post subject: Reply with quote

Thanks
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Sat Apr 03, 2004 12:29 am    Post subject: Reply with quote

All new high poly srifle...Skin is 1024x512
http://home.comcast.net/~mrcreed/v_srifle.zip


........................ Twisted Evil
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Sat Apr 03, 2004 1:15 am    Post subject: Reply with quote

uploading that sniper crosshair.png would be nice plz :)
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Sat Apr 03, 2004 2:01 am    Post subject: Reply with quote

Most of these I pulled from Wolf ET, and one green one I got from http://www.bullseyecrosshairs.com/q3test4.shtm
The other green one I made myself, the png one. http://home.comcast.net/~mrcreed/crosshairs.zip

My tf crosshair settings today are
crosshairalpha "1"
crosshairimage "crj"
crosshaircolor "270"
crosshairsize "5"

........................ Twisted Evil
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