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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Mon Mar 08, 2004 6:57 am Post subject: Which Teleport should I use for Retexturing Project? |
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I wanted to make this a poll but couldn't figure out how
Anyway, here are two new tele textures. There is one that is faithful (dots), and there is one that just looks so good (milky texture thing ..ish) I had to ask you guys which you want me to release in the next update...
from top to bottom ... Faithful, Original, Other
please reply with your favorite !!
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totot
Joined: 30 Jan 2004
Posts: 8
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Posted: Mon Mar 08, 2004 7:39 am Post subject: |
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Use OTHER!! it's so sexy |
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JKova
Joined: 05 Feb 2003
Posts: 63
Location: Helsinki, Finland
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Posted: Mon Mar 08, 2004 8:00 am Post subject: |
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other.
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Clan Eläintarha
#elintarha @ quakenet
http://www.elaintarha.org |
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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: João Pessoa - PB - Brasil
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Posted: Mon Mar 08, 2004 8:04 am Post subject: |
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OTHER
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and "I'll see you on the dark side of the moon." - Pink Floyd |
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Scuba Steve
Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts
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mike
Joined: 05 Dec 2002
Posts: 39
Location: australia
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Posted: Mon Mar 08, 2004 1:44 pm Post subject: |
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huh? other is the furthest from faithful? |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Mon Mar 08, 2004 3:09 pm Post subject: |
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Yes.
Other is the furthest from faithful, but the teleport texture is independent.
This means there are no other textures which have any relation at all to the texture. This way, we can use an unfaithful texture without changing the mood of the level's (any level's) surroundings.
Lava, Slimes, Water, and Teleports are all Independent textures. I'm going to put in the "other" texture, and soon I'm going to have somone redo all the liquids to look their best.
If anyone can redo any water/slime/lava or tele (man I love tele textures), plese post them here.
I'd like them at an extra-high resolution for quake since liquids have to look so good
Make them either 512x512 or 1024x1024, NO LESS!!
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P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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Spike
Joined: 19 Apr 2003
Posts: 144
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Posted: Mon Mar 08, 2004 6:15 pm Post subject: |
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GL warp effects pantsify faithful textures, so OTHER, definatly. |
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Klaymen
Joined: 01 May 2003
Posts: 96
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Posted: Mon Mar 08, 2004 9:21 pm Post subject: |
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bah, "other" is the ugliest piece of crap teleporter texture ever, how could you people not want a faithful, like.. really =/ |
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mike
Joined: 05 Dec 2002
Posts: 39
Location: australia
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Posted: Mon Mar 08, 2004 9:23 pm Post subject: |
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pf, looks like crap. |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Mon Mar 08, 2004 10:03 pm Post subject: |
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i quite like the original, looks fuzzy, how static is meant to look :P |
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mike
Joined: 05 Dec 2002
Posts: 39
Location: australia
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Posted: Mon Mar 08, 2004 11:49 pm Post subject: |
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me too, haven't even considered any new ones. |
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b
Joined: 28 Jan 2003
Posts: 215
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Posted: Tue Mar 09, 2004 1:43 am Post subject: |
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i vote orig. |
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Faun
Joined: 12 Jan 2003
Posts: 12
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Posted: Tue Mar 09, 2004 1:51 am Post subject: |
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i like my teleport texture, i have not been able to find someone better ;P
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midn
Joined: 27 Sep 2003
Posts: 97
Location: Rio de Janeiro - Brasil
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Posted: Tue Mar 09, 2004 11:31 am Post subject: |
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other
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E:\QUAKE\fuhquake-gl.exe -width 1280 -height 1024 -conwidth 512 -conheight 384 -mem 40 -bpp 32 +set cl_confirmquit 0 +set s_khz 44 -particles 512 -zone 8000 -dinput -m_smooth |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Tue Mar 09, 2004 7:00 pm Post subject: :) |
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brand new teleport very faithful
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Drugs-Bunny
Joined: 26 Feb 2003
Posts: 94
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Posted: Tue Mar 09, 2004 7:53 pm Post subject: |
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I'd go with RaRe's teleport texture. As usual very good work |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Tue Mar 09, 2004 8:06 pm Post subject: :) |
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Thanks bro |
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Claymore
Joined: 18 Jun 2003
Posts: 210
Location: Portugal
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Posted: Wed Mar 10, 2004 4:09 am Post subject: |
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why not a portal using rendering options, like telejano, better that a texture |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Wed Mar 10, 2004 9:42 am Post subject: |
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Heh, i'm so dumb I don't know why but the thought of letting rare make another texture didn't enter my mind...
nevertheless, RaRe's teleporter is the one i'm using. if you want any of the ones from the front page, msg me somehow ;o
case closed
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P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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