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Angua
Joined: 13 Mar 2004
Posts: 7
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Posted: Fri Mar 19, 2004 2:30 am Post subject: solid bodies? |
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Dunno if this has been brought up before, though it has happened to me a couple of times... It seems like the playermodel tends to be solid as a rock for a very short amount of time after death. Perhaps during death-animation. It's very frustrating shooting a rocket and it hits a "should-be-dead" player :)
Not to much information... I just want someone to look into that issue :P |
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baze
Joined: 01 Mar 2004
Posts: 4
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Posted: Fri Mar 19, 2004 3:53 am Post subject: |
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cl_deadbodyFilter "2"
with this setting killed models will disappear immediately. |
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Fri Mar 19, 2004 3:53 am Post subject: |
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ever seen qw-reloaded ? :D
_________________
mick.starthotel.dk
#zfl #quakeworld #fuhquake #serv-u |
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b
Joined: 28 Jan 2003
Posts: 215
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Posted: Fri Mar 19, 2004 2:28 pm Post subject: |
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this is a mod issue, not a client one |
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Angua
Joined: 13 Mar 2004
Posts: 7
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Posted: Fri Mar 19, 2004 8:56 pm Post subject: |
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I'm using that one baze, the only dif is you can't see the killed body you're shooting But I guess I'll have to trust "b" for it being ktpro that sucks |
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