View previous topic :: View next topic |
Author |
Message |
SABRE
Joined: 20 Mar 2004
Posts: 5
|
Posted: Sat Mar 20, 2004 9:14 pm Post subject: HI, NEW MODEL PROJECT FOR QUAKE1....AND....SOME HELP!! XD |
|
|
Hi guys, first........sorry for my REALLY BAD english!! =( :p
Okey, i made a tribute to the BIG QUAKE 1!! and i got to remodeling some............models!! doh!! XDD
Well, here some wip....
PLAYER MODEL
OLD GRENADE LAUNCHER v 1.0 ...
NEW GRENADE LAUNCHER v 2.0 (i want make it whit more QUAKE1 feel than the other )
IN GAME SHOT...( the flag its mine too, and the weapon model its the g_rock -v 1.0- whit the WIP skin)
Well, all this its a WIP, and hope you like it...
Now, some questions!!
-HOW MANY POLYS CAN HAVE A MODELS ON FUHQUAKE??
On the old quake engine one good model have 500 polys, but now??
I want add very things to the player model, but i tink if have much polys....or not??
-HOW I WILL MAKE SKINS FOR THE FOUR TEAMS (r, b , g and y) ON 24 BITS FOR TF??
I will make it whit the old skin system?? Or i will make four skins of all classes with different colors?? (like quake3)
Well, hope you hel me!!
BYEE..........AND SORRY AGAIN FOR THE ENGLISH!! =( |
|
Back to top |
|
|
Mick
Joined: 05 Apr 2003
Posts: 151
|
Posted: Sat Mar 20, 2004 11:14 pm Post subject: |
|
|
Nice models, that for sure !
_________________
mick.starthotel.dk
#zfl #quakeworld #fuhquake #serv-u |
|
Back to top |
|
|
fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
|
Posted: Sat Mar 20, 2004 11:50 pm Post subject: |
|
|
2048 max vertices
2048 max triangles
Use the old skin system for now. |
|
Back to top |
|
|
SABRE
Joined: 20 Mar 2004
Posts: 5
|
Posted: Sun Mar 21, 2004 12:17 am Post subject: |
|
|
Ok, thanx for your help!!
Ciaoo........................ |
|
Back to top |
|
|
Klaymen
Joined: 01 May 2003
Posts: 96
|
Posted: Sun Mar 21, 2004 12:15 pm Post subject: |
|
|
Very nice models mate, player model looks futuristic, will it still have the class Q1 helmet? That new Gren-Launcher WIP looks really fuckin' kick ass . |
|
Back to top |
|
|
WangMauler
Joined: 03 Oct 2003
Posts: 19
Location: stupidville, MA, USA
|
Posted: Mon Mar 22, 2004 11:18 am Post subject: |
|
|
i really like that player model...looks really good - cant wait for a nice skin for it!
_________________
-Wang
-=Teh Pink Bunny=- |
|
Back to top |
|
|
DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
|
Posted: Tue Mar 23, 2004 7:07 am Post subject: |
|
|
Nice work man...
what about release this player model?
check out the monkeyRath one to see his textures if u dont have any... maybe it would help u... and keep up the good work
_________________
Sex QuaKe and RockīnīRoLL |
|
Back to top |
|
|
SABRE
Joined: 20 Mar 2004
Posts: 5
|
Posted: Tue Mar 23, 2004 11:23 am Post subject: |
|
|
Hey thanx for the comments!!
Here a Update of the player....
Now have 948 polys, i think it is the last version of the player model, now i will made the uv maps...
About the textures. I see the other player, and its nice. But i have no problem, i will made for myself the textures
And the release...I dont know, i will see what happend whith the options for the 24 bits support for team color skins. I think i will release the models of the weapons and the sentry gun after than the player...
Au revoir............................. |
|
Back to top |
|
|
dakoth
Guest
|
Posted: Wed Mar 24, 2004 1:10 am Post subject: |
|
|
Remodeling quake will lead to people using the old spike-modeled player.mdl. Although I like your work, it leads down a path that will make it easier to cheat in quake.
For those of you who weren't around, back before f_modified people made player.mdls with 20 feet spikes sticking out in every direction... I'll let you figure out the rest. |
|
Back to top |
|
|
DeathLace
Joined: 02 May 2003
Posts: 38
|
Posted: Wed Mar 24, 2004 6:05 am Post subject: |
|
|
dakoth wrote: |
Remodeling quake will lead to people using the old spike-modeled player.mdl. Although I like your work, it leads down a path that will make it easier to cheat in quake.
For those of you who weren't around, back before f_modified people made player.mdls with 20 feet spikes sticking out in every direction... I'll let you figure out the rest. |
those people left the Quake scene in 2001, let's be honest now... there's way to few people left, and the people that are, are good and don't use that crap.
|
|
Back to top |
|
|
Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
|
Posted: Wed Mar 24, 2004 7:34 am Post subject: |
|
|
Good job...The player looks like its really taking shape...I just hope people dont think that because its meshed that its anywere near done...You still have 200 frames of animation that are far from easy. The weapon looks not bad... I see it as a railgun or maybe lightning gun...or a bfg in q2. I like the flag...how about a download link for the flag:)
dakoth wrote:
Remodeling quake will lead to people using the old spike-modeled player.mdl. Although I like your work, it leads down a path that will make it easier to cheat in quake.
For those of you who weren't around, back before f_modified people made player.mdls with 20 feet spikes sticking out in every direction... I'll let you figure out the rest.
Getting an even game ended the day gotwalls came out...and then it got worse with gotwalls/radar...then they dont even need a hacked version of the map.
Remodeling quake will lead to more people playing it for years to come.
........................
|
|
Back to top |
|
|
ParadokS
Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.
|
Posted: Wed Mar 24, 2004 9:04 am Post subject: |
|
|
what a load of bs dakoth =)
It's just to find the best models and add them into a pakfile that fuhquake will approve.
Or just make some dimension limits to the models.
_________________
Yeah Whatever ! |
|
Back to top |
|
|
oldman
Joined: 10 Sep 2002
Posts: 636
|
Posted: Wed Mar 24, 2004 9:55 am Post subject: |
|
|
is model bounding checking as simple as looking at the 'radius' element in the header or is there more complex code required? |
|
Back to top |
|
|
DeathLace
Joined: 02 May 2003
Posts: 38
|
Posted: Wed Mar 24, 2004 11:36 am Post subject: |
|
|
ParadokS wrote: |
what a load of bs dakoth =)
It's just to find the best models and add them into a pakfile that fuhquake will approve.
Or just make some dimension limits to the models. |
after watching a demo that you were in, I have decided you use hacked models, hehehehe
|
|
Back to top |
|
|
Klaymen
Joined: 01 May 2003
Posts: 96
|
Posted: Wed Mar 24, 2004 6:08 pm Post subject: |
|
|
awesome work Sabre, player model looks sweet. |
|
Back to top |
|
|
WangMauler
Joined: 03 Oct 2003
Posts: 19
Location: stupidville, MA, USA
|
Posted: Wed Mar 24, 2004 6:45 pm Post subject: |
|
|
Quote: |
DeathLace wrote:
Quote: |
ParadokS wrote:
what a load of bs dakoth =)
It's just to find the best models and add them into a pakfile that fuhquake will approve.
Or just make some dimension limits to the models. |
after watching a demo that you were in, I have decided you use hacked models, hehehehe
|
DeathLace, you've only seen para in ONE demo? i have at least 50!! w00t! i'ma demo freak though...got 4.32g(about 6,000 demos) for quake....
do i win the demo award?
_________________
-Wang
-=Teh Pink Bunny=-
|
|
Back to top |
|
|
fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
|
Posted: Wed Mar 24, 2004 9:02 pm Post subject: |
|
|
dakoth wrote: |
Remodeling quake will lead to people using the old spike-modeled player.mdl. Although I like your work, it leads down a path that will make it easier to cheat in quake.
For those of you who weren't around, back before f_modified people made player.mdls with 20 feet spikes sticking out in every direction... I'll let you figure out the rest. |
Sabre has put in a lot of effort improving the quality of models for his own personal use, and shared these with others. Nothing he has done has made it easier or harder for people to use spiked models.
Go post elsewhere, you're not welcome here.
|
|
Back to top |
|
|
SABRE
Joined: 20 Mar 2004
Posts: 5
|
Posted: Wed Mar 24, 2004 9:27 pm Post subject: |
|
|
Hey guys, thanx!!
Quote: |
You still have 200 frames of animation that are far from easy |
Yeah, you right! But by the way, years before i made how 3 player models full animated, but unreleased...I have experience...
the uvmaps and the animation are the hard part for me of this work....
Quote: |
ow about a download link for the flag:) |
Hmm, i will search for a web hosting for my web page, and i will upload my models...
Thanks guys again...and sorry for my bad english!!
p: I have a question...What software need for change format md3 to mdl, but whit animation??
I have a form, but, whitout animations...
|
|
Back to top |
|
|
dak
Joined: 25 Mar 2004
Posts: 1
|
Posted: Thu Mar 25, 2004 12:46 am Post subject: |
|
|
I do believe you completely misunderstood me fuh. I wasn't even commenting on Sabre's work; I was taking the discussion in another direction altogether. It was my mistake of derailing his thread instead of making my own on the subject.
If Sabre also misunderstood my intentions then I'd like to apologize; your models are truly spectacular, and impressive. I'm looking forward to seeing them in motion, and if one day the QW scene isn't split between clients and there is a chance of implementing changes such as these that would be even grander.
Sorry for the cheapo-comment Para, your arrogance got the better of my temper; it's no excuse though, just plain truth. I apologize.
This'll be my last post, since fuh wants me gone. It's his forum so it's his rules; all he'd have to do was ask. Seeya guys, and good luck with the models Sabre |
|
Back to top |
|
|
ParadokS
Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.
|
Posted: Thu Mar 25, 2004 7:24 am Post subject: |
|
|
SABRE:
mail me at [email protected] or ICQ: 21422946 or msg me on irc @ irc.quakenet.org #quakeworld (nick @]SR[ParadokS) and I will help you with hosting under *.quakeworld.nu regi.
_________________
Yeah Whatever ! |
|
Back to top |
|
|
|