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ssaknup
Joined: 18 Dec 2003
Posts: 58
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Posted: Tue Mar 30, 2004 12:07 pm Post subject: g_light.mdl has holes in model... |
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As you can see, parts of the model are gone. Some parts tend to disappear and the reappear as the model spins. The shadows are also drwn incorrectly. Is this normal?
Last edited by ssaknup on Tue Mar 30, 2004 1:19 pm; edited 1 time in total |
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Tue Mar 30, 2004 1:07 pm Post subject: |
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I didn't port the g_light mdl...I just repositioned the v_light. Some parts arent there because you shouldn't be able to see them. I was going to do a port the g_light if somebody asked. Does anyone else care about this model because I've got some other stuff I'm working on and might not get to it right away.
This really should of been brought up in my bmodels thread.
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ssaknup
Joined: 18 Dec 2003
Posts: 58
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Posted: Tue Mar 30, 2004 1:38 pm Post subject: |
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I see, well thank you. If you ever get around to porting it that would be cool although you do so much other stuff it's no big deal. And I don't like like posting in large threads like that. I posted a different question on the health boxes in the bmodels thread and it was never answered. |
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Wed Mar 31, 2004 12:20 am Post subject: |
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Well I did it and it seems good, with a skin @390x256 it wont hit you performance wise.
http://home.comcast.net/~mrcreed/g_light.zip
As far as those health boxes go, I'm sorry but I dont know how to get them to cycle skins. I could do the skins no problem, I just dont know why it wont load the other skins in line. I think its because they're models renamed .bsp. |
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[xerox]
Joined: 18 Nov 2002
Posts: 49
Location: Sweden [Hallstahammar]
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Posted: Wed Mar 31, 2004 5:12 am Post subject: |
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Ver much appreciated, thx ^^ |
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ssaknup
Joined: 18 Dec 2003
Posts: 58
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Posted: Wed Mar 31, 2004 5:34 am Post subject: |
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[xerox] wrote: |
Ver much appreciated, thx ^^ |
I second that.
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