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ComicBook Particles

 
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haze



Joined: 03 Feb 2004
Posts: 4

PostPosted: Tue Mar 30, 2004 12:18 pm    Post subject: ComicBook Particles Reply with quote

What i really wanna do is like make explosions that have that zigzag border with boom inside, comic style, like XIII. Got any ideas how i can manipulate the partcles to work like that.

This is what i have dones so far:

fuhquake/pak1.pak
*UPDATED R_ROCKETTRAIL 3* 31/03/2004
http://clan-a.ausfortress.com/crap/pak1.pak

Screen Shots:
gunshots

exp and blood (gah!)

spy gas

tfde boom


Last edited by haze on Wed Mar 31, 2004 2:50 pm; edited 1 time in total
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haze



Joined: 03 Feb 2004
Posts: 4

PostPosted: Tue Mar 30, 2004 12:32 pm    Post subject: Reply with quote

For instance i might want the shotgun to do something like this



XIII STYLES, not like now with 1million tiny pow!'s
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NiX



Joined: 14 Feb 2004
Posts: 7

PostPosted: Tue Mar 30, 2004 1:23 pm    Post subject: Reply with quote

Razz

Comic textures would be sweet too.
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Klaymen



Joined: 01 May 2003
Posts: 96

PostPosted: Tue Mar 30, 2004 2:11 pm    Post subject: Reply with quote

lol hz, nice.
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Tue Mar 30, 2004 2:36 pm    Post subject: Reply with quote

man...lol.. why didn't someone think of this before? I like the spy gas especially..
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ssaknup



Joined: 18 Dec 2003
Posts: 58

PostPosted: Tue Mar 30, 2004 3:27 pm    Post subject: Reply with quote

I thinks that's pretty cool. Smile

Off topic: How do you get those advanced stats in the scoreboard for TF?
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b



Joined: 28 Jan 2003
Posts: 215

PostPosted: Tue Mar 30, 2004 4:39 pm    Post subject: Reply with quote

rofl
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Mercury



Joined: 06 Oct 2002
Posts: 140
Location: Adelaide, Australia

PostPosted: Tue Mar 30, 2004 8:43 pm    Post subject: Reply with quote

ahah ownage all we need is batman sounds, add pow!
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EasyTarget



Joined: 08 Nov 2003
Posts: 28

PostPosted: Tue Mar 30, 2004 11:39 pm    Post subject: Reply with quote

nice Smile
from far away that explosion almost looks like a nuclear mushroomcloud.
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haze



Joined: 03 Feb 2004
Posts: 4

PostPosted: Wed Mar 31, 2004 1:45 am    Post subject: Reply with quote

ssaknup:
https://fuhquake.net/files/fragfiles/fortress-2.9/fragfile.dat

goes in your fortress folder
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plasticity



Joined: 28 Mar 2003
Posts: 76

PostPosted: Wed Mar 31, 2004 1:59 am    Post subject: Reply with quote

what charset is that? link?

btw this is a wicked idea
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haze



Joined: 03 Feb 2004
Posts: 4

PostPosted: Wed Mar 31, 2004 2:05 am    Post subject: Reply with quote

*sigh*

its the one i got with the fuhquake installer ages ago Razz

qw/textures/charsets/

http://clan-a.ausfortress.com/crap/charset.png
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