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DD
Joined: 04 Apr 2004
Posts: 12
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Posted: Sun Apr 04, 2004 10:09 am Post subject: r_wateralpha |
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Another tiny problem.
I'm trying to get the see through water effect "r_wateralpha" the maps are all vised and the command works fine in glquake but in fuhquake whatever value I give "r_wateralpha" it still behaves as if it's set to 1.
What I've tried so far:
r_wateralpha values >1
r_novis value 1
maps are vised and work in glquake
read the faq though only link that worked for me was the v30 faq changelog though I am using v31 build (650)
Am I missing something here?
Help much appreciated
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ssaknup
Joined: 18 Dec 2003
Posts: 58
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Posted: Sun Apr 04, 2004 10:23 am Post subject: |
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If vised:
watervis "1"
r_wateralpha "x"
If not vised:
watervis "1"
r_novis "1"
r_wateralpha "x"
Note:
The watervis variable is not saved to your config and you will need to enter it every time you start fuhquake. |
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DD
Joined: 04 Apr 2004
Posts: 12
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Posted: Sun Apr 04, 2004 1:36 pm Post subject: |
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Aha quality!!
I'll try it out when I get hame thanks very muckle m8, top bloke
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DD
Joined: 04 Apr 2004
Posts: 12
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Posted: Sun Apr 04, 2004 4:27 pm Post subject: |
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Works perfect, thanks alot man.
Note: Added it into ma config so it works everytime i start fuhquake
Now just to decide on how much vis I want! man does config editing ever end!!
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ssaknup
Joined: 18 Dec 2003
Posts: 58
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Posted: Sun Apr 04, 2004 4:49 pm Post subject: |
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Cool. On a side note, what does "muckle" mean? I suppose it's a British/Australian thing... |
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DD
Joined: 04 Apr 2004
Posts: 12
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Posted: Sun Apr 04, 2004 5:00 pm Post subject: |
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British/Australian!!! aye laddie I can c ur in need of a wee nip or twa ta hone ya senses, it be scots ma loon! braw
Ahem that said, yep muckle is scottish for much, well rough translation
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