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Ultrav, dakyne, ztndm3, aerowalk, pkeg1

 
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NickSTAR



Joined: 08 Sep 2002
Posts: 2

PostPosted: Sun Sep 08, 2002 6:31 pm    Post subject: Ultrav, dakyne, ztndm3, aerowalk, pkeg1 Reply with quote


http://members.optusnet.com.au/nickstar2/24bit-ultrav.rar


http://members.optusnet.com.au/nickstar2/24bit-dakyne.rar


http://members.optusnet.com.au/nickstar2/24bit-ztndm3.rar


http://members.optusnet.com.au/nickstar2/24bit-aerowalk.rar


http://members.optusnet.com.au/nickstar2/24bit-pkeg1.rar (kinda crappy)


http://members.optusnet.com.au/nickstar2/24bit-aggressr.rar
(incomplete, no screenshot)


Last edited by NickSTAR on Tue Oct 29, 2002 11:54 pm; edited 1 time in total
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2077

PostPosted: Sun Sep 08, 2002 6:36 pm    Post subject: Reply with quote

thanks, i'll add a link to your homepage.
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Pace



Joined: 07 Sep 2002
Posts: 51
Location: Australia

PostPosted: Sun Sep 08, 2002 7:05 pm    Post subject: Reply with quote

Nice work. I also tried to skin aerowalk a few months back. However, for some reason, there were textures that could not be replaced (as you can see in your version of aerowalk). Quite annoying ! Smile
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twisted



Joined: 08 Sep 2002
Posts: 96
Location: china

PostPosted: Sun Sep 08, 2002 7:42 pm    Post subject: Reply with quote

wow, nickstar does something other than play ffa! Very Happy

nice work
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2077

PostPosted: Sun Sep 08, 2002 11:47 pm    Post subject: Reply with quote

I read your site nickstar.

Two things. On your commandline, you don't need -nocdaudio . cdaudio won't work by default in fuhquake. you use -cdaudio to turn it on. Also you said that the version of fuhquake int he zip you provide is 0.94c. Probably hanging around from another client you decided to switch from.
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Sep 10, 2002 3:22 am    Post subject: Reply with quote

just one thing, why not use the textures used in q3_ztndm3 for your replacements? your ztndm3 replacements look a bit too clean for my liking and your ultrav ones lose the eqyptian style which isn't great.

weirdly i like your pkeg ones though
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cure



Joined: 01 Jun 2003
Posts: 7
Location: Venlo-Blerick, The Netherlands

PostPosted: Mon Jun 09, 2003 11:15 am    Post subject: Reply with quote

oldman wrote:
just one thing, why not use the textures used in q3_ztndm3 for your replacements? your ztndm3 replacements look a bit too clean for my liking and your ultrav ones lose the eqyptian style which isn't great.

weirdly i like your pkeg ones though


you mean ztn3dm1/ztn3tourney1. great map in q3, but i really really hate it's textures, it's so over the top colorfull (like most of q3's maps out of the box) 8).
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meez
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PostPosted: Mon Jun 09, 2003 4:35 pm    Post subject: Reply with quote

Holy Shit theyre good!

If only i could texture my own 24bits like that!

I'm not saying I cant texture or anything...
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Goljat



Joined: 09 Nov 2002
Posts: 174
Location: Helsinki,Finland

PostPosted: Mon Jun 09, 2003 7:27 pm    Post subject: Reply with quote

very good.
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