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NUKED
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This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    FuhQuake Forum Index -> 24bit Textures and Skins
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def



Joined: 01 Nov 2002
Posts: 70

PostPosted: Mon Dec 16, 2002 9:51 am    Post subject: NUKED Reply with quote

NUKED

Last edited by def on Wed Sep 24, 2003 10:57 pm; edited 5 times in total
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Mon Dec 16, 2002 11:18 am    Post subject: Reply with quote

hmmm looking good Very Happy

thats 2 pieces done from your reg pack Razz
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Mon Dec 16, 2002 2:58 pm    Post subject: Reply with quote

PS, the dm3 textures in those screenshots are in the 0.26 installer

Last edited by fuh on Mon Jan 13, 2003 2:23 am; edited 3 times in total
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Sir Rockwell



Joined: 09 Sep 2002
Posts: 168
Location: Washington, USA

PostPosted: Mon Dec 16, 2002 5:36 pm    Post subject: Reply with quote

Hey man, they look really great. Just one small problem: It looks like the 'shotgun shells' written on the side of the box is backwards. Other than that, they look pretty spiffy =).
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Mon Dec 16, 2002 5:57 pm    Post subject: Reply with quote

fuh wrote:
PS, you can get the dm3 textures in those screenshots (made by rare) from

https://fuhquake.net/files/textures/maps/dm3-rare.rar (8.35MB).

If someone can fix the boxes room it would be good (sng area).



I seem to crash everytime i go to quad area Sad

i have been trying to get the exact texture and area, it seems to crash just as i exit box area going to the quad area, I just get win 2k is making an error report, anything i can do ?

I have deleted all old textures.
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dobbz



Joined: 13 Oct 2002
Posts: 217
Location: SF Bay, CA

PostPosted: Tue Dec 17, 2002 6:04 am    Post subject: Reply with quote

whats wrong with the sng room? i didnt notice anything wrong.
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def



Joined: 01 Nov 2002
Posts: 70

PostPosted: Tue Dec 17, 2002 9:10 am    Post subject: Reply with quote

me neither
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Tue Dec 17, 2002 2:10 pm    Post subject: Reply with quote

all i noticed was that i crashed everytime i enter quad area Sad
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Tue Dec 17, 2002 4:19 pm    Post subject: :) Reply with quote

It was just the brown computer fuh didnt like.
Alot of ppl have requested them changed, if you want them changed just copy the comp1_3 file, and rename it as comp1_5 and comp1_8.
I like the brown comps, kinda sticks with the original idea of rusting computer etc.
im not sure whats going on with dkure, maybe try downloading the map again, i doubt it will do anything, never hurts to try.
Razz
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BorisU



Joined: 08 Sep 2002
Posts: 128
Location: Moscow, Russia

PostPosted: Tue Dec 17, 2002 8:04 pm    Post subject: Reply with quote

dkure wrote:
all i noticed was that i crashed everytime i enter quad area Sad


May be you have broken quad or ring models? I had absolutely no problems with these textures. And I can't imagine how textures could crash client Confused
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def



Joined: 01 Nov 2002
Posts: 70

PostPosted: Tue Dec 17, 2002 8:17 pm    Post subject: Reply with quote

textures can indeed crash a client, textures do have to be of certain size, i believe a power of 2, aka 256x256 etc, but fuhclient automaticly resizes and stretches textures if they have irregular sizes like 193x151, so that shouldnt be a problem. Perhaps it could cause problems on certain video cards not sure.
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Tue Dec 17, 2002 10:17 pm    Post subject: Reply with quote

I have done a few things to edit my quake viwing latley, and i hadn't had the chance to have a test them with the new textures, i will try going back untill i find something that doesn't crash.

I will keep everyone updated Razz
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Dec 17, 2002 10:34 pm    Post subject: Reply with quote

don't like the rockets model, not quite as faithful as it could be
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Tue Dec 17, 2002 10:41 pm    Post subject: Reply with quote

oldman wrote:
don't like the rockets model, not quite as faithful as it could be


he hasn't done the rockets yet (obviously!)
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Wed Dec 18, 2002 4:34 pm    Post subject: Reply with quote

dkure wrote:
I have done a few things to edit my quake viwing latley, and i hadn't had the chance to have a test them with the new textures, i will try going back untill i find something that doesn't crash.

I will keep everyone updated Razz


found the problem Very Happy

wasnt the textures at all!

it was my new and improved quake models Razz
it was mr invisble man grrr!! (aka ring)

that will teach me to blame textures Razz
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Wed Dec 18, 2002 9:44 pm    Post subject: Reply with quote

fuh wrote:

he hasn't done the rockets yet (obviously!)


er whats that on the right in 2.jpg then?

its the same mdl skins from the q1models project just touched up a bit in photoshop as he says in his blurb at the top and i dont think that rocket box is particularly faithful to the old one really.
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Wed Dec 18, 2002 9:59 pm    Post subject: Reply with quote

if u read the readme provided. I haven't got around to doing th RL box yet
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Wed Dec 18, 2002 11:06 pm    Post subject: Reply with quote

oldman wrote:
fuh wrote:

he hasn't done the rockets yet (obviously!)


er whats that on the right in 2.jpg then?

its the same mdl skins from the q1models project just touched up a bit in photoshop as he says in his blurb at the top and i dont think that rocket box is particularly faithful to the old one really.


that rocket box was made by pace long before the qe1 project ever existed and even before the first official release of a FuhQuake that supported 24bit textures. It's very old and it's not found in the zip he has available for download .
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xhrl



Joined: 16 Sep 2002
Posts: 111

PostPosted: Wed Dec 25, 2002 6:27 am    Post subject: Reply with quote

nice work def...you seem to be a gfx wizard; perhaps you get it from your father? anyway i hope you'll do some more of this as it really does look great from my gl client.
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TrenDKilleR



Joined: 12 Jan 2003
Posts: 12

PostPosted: Sun Jan 12, 2003 10:35 am    Post subject: Reply with quote

https://fuhquake.net/files/textures/maps/dm3-rare.rar

Is this link down ? I cant seem to get to it...
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