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xp + voodoo3 + fuh 0.25 = :(
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batii



Joined: 08 Sep 2002
Posts: 72
Location: Brasilia , Brasil

PostPosted: Thu Nov 14, 2002 11:13 pm    Post subject: xp + voodoo3 + fuh 0.25 = :( Reply with quote

i am using a vd 3 with the dozer 1.1 (driver) and the gl minidriver for qw

after cheking the models it suddenly closes fuhq
a tryed to run without the opengl32.dll from de mini driver , all models became white Sad
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fuh
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Joined: 07 Sep 2002
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PostPosted: Fri Nov 15, 2002 12:42 am    Post subject: Reply with quote

can you tell me if +set gl_max_size 256 on the command line helps?

also what does it say the default value of gl_max_size is?

And I'm talking about the white models testing.
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batii



Joined: 08 Sep 2002
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Location: Brasilia , Brasil

PostPosted: Fri Nov 15, 2002 4:58 am    Post subject: Reply with quote

the problems with the white models start with zquake 0.12 or 0.13
and i used the mini drive to solve this problem

gl_max_size was in default (256)

wrong setence Smile
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Last edited by batii on Fri Nov 15, 2002 8:36 am; edited 1 time in total
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fuh
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PostPosted: Fri Nov 15, 2002 5:46 am    Post subject: Reply with quote

yeh i know its default, but what is that default value?
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batii



Joined: 08 Sep 2002
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PostPosted: Fri Nov 15, 2002 8:34 am    Post subject: Reply with quote

default value is 256
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fuh
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PostPosted: Fri Nov 15, 2002 8:35 am    Post subject: Reply with quote

ok well all I can say is that you're not the only one having exactly the same problems.

I don't know what is causing minigl to crash, and I can't fix either (unless I have a vodoo card). Maybe someone with a vodoo card and a debugger will come to the rescue.
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dkure



Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia

PostPosted: Fri Nov 15, 2002 8:53 am    Post subject: Reply with quote

whats ya best debugger program?

Would you like the information sent to you?

I have a voodoo 3 in another machine, so i can should be able to get it running in mine easily.

I would like to help as a voodoo 3 is a very good card and they run quake perfect for me, So i would like to help out Very Happy
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Zero



Joined: 16 Sep 2002
Posts: 30
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PostPosted: Fri Nov 15, 2002 11:14 am    Post subject: my voodoo2 worked Reply with quote

is the voodoo2 and the voodoo3 that different?
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batii



Joined: 08 Sep 2002
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Location: Brasilia , Brasil

PostPosted: Sat Nov 16, 2002 1:48 am    Post subject: Reply with quote

i changed the driver and found another opengl32.dll
and it works Very Happy


dkure take a look at it






same driver but with diferent minidrivers
unfortunally only 7 fps with the second one Sad
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Last edited by batii on Sat Nov 16, 2002 4:29 am; edited 1 time in total
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fuh
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PostPosted: Sat Nov 16, 2002 2:17 am    Post subject: Reply with quote

is gl_max_size default 256 in both? (should be)
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batii



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PostPosted: Sat Nov 16, 2002 4:26 am    Post subject: Reply with quote

yes
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fuh
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PostPosted: Sat Nov 16, 2002 5:06 am    Post subject: Reply with quote

do you remember if the minigl drivers worked in beta 226?
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batii



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PostPosted: Sat Nov 16, 2002 7:19 am    Post subject: Reply with quote

i tested them with 226 some time ago
and worked the same way as fq 0.25
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fuh
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PostPosted: Sat Nov 16, 2002 7:30 am    Post subject: Reply with quote

howabout 225?
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batii



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PostPosted: Sat Nov 16, 2002 10:27 am    Post subject: Reply with quote

225 everything ok
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eeprom



Joined: 17 Nov 2002
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PostPosted: Sun Nov 17, 2002 4:46 am    Post subject: Reply with quote

Hi, I'm having the same problem. I use a Voodoo 3 on XP with the Dozer 1.1 driver. 0.24 build 225 runs fine (now I have to keep using that version) but on 0.25 the players are completly white, without any skin. Other models like bag's and ammo's are fine, the problem lies only on the player models. Even the ass-kicking water effect runs fine (it's awesome).
Shocked

Is there any changelog of everything that has changed from 0.24 b225 to 0.25?

Batii: Could you please tell me wich driver you used to make 0.25 work properly on your V3?
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batii



Joined: 08 Sep 2002
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PostPosted: Sun Nov 17, 2002 12:30 pm    Post subject: Reply with quote

amigamerlin 2.5

and a minigl generated by wickedglbeta from www.voodoofiles.com
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fuh
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PostPosted: Sun Nov 17, 2002 9:56 pm    Post subject: Reply with quote

have you tried gl_texsort 1 on the driver that works but is slow?
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batii



Joined: 08 Sep 2002
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PostPosted: Mon Nov 18, 2002 12:23 am    Post subject: Reply with quote

still slow


eeprom with you play in 640x480 try this mini gl :> opengl32

in 800x600 the conchars are blur
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Last edited by batii on Mon Nov 18, 2002 12:24 am; edited 1 time in total
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fuh
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PostPosted: Mon Nov 18, 2002 12:23 am    Post subject: Re: xp + voodoo3 + fuh 0.25 = :( Reply with quote

batii wrote:
i am using a vd 3 with the dozer 1.1 (driver) and the gl minidriver for qw

after cheking the models it suddenly closes fuhq
a tryed to run without the opengl32.dll from de mini driver , all models became white Sad


also do you mean all models or just player models?
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