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Klaymen
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Posted: Thu Feb 27, 2003 1:37 am Post subject: Visible weapons on player models |
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was bored n started thinkin about the old DMessentials mod. Wonderred if it were possible to implement atleast the option of having the different player models for each weapon using the models from this mod. Would be a cool extra feature for fuhquake me thinks.. jsut a thought. yay |
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pretorian
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Posted: Thu Feb 27, 2003 2:17 am Post subject: |
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It won't be implemented because of the change in gameplay. |
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Apollyon
Joined: 05 Nov 2002
Posts: 109
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Posted: Thu Feb 27, 2003 6:04 am Post subject: |
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How does it change gameplay with everyone using a boomstick/axe script anyway? |
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Klaymen
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Posted: Thu Feb 27, 2003 7:11 am Post subject: |
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nah i thought about that too. How would it change the gameplay, it really wouldnt at all cos i mean everyone knows wat weapons each class as and how quickly do different classes just flick between weapons, it wont change a thing.. i would say. |
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Guest
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Posted: Thu Feb 27, 2003 8:02 am Post subject: |
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Maybe make it so it needs to have serverside permission to work.
Just a thought..... |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Thu Feb 27, 2003 10:41 am Post subject: |
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vwep would be nice for aesthetics in qwtf where it doesn't really matter if u can see what weapon the person is using, i'd much rather see demomen holding a gren launcher than the standard weapon model but i'm sure this is a quakec codeing problem not client coding so would probably be best being put into oztf with some basic code support in fuhquake if needed
Jballou coded vwep quake2 style with proper player.mdl, w_rocketlauncher.mdl, w_shaft.mdl etc. instead of the dme way and it'd be much better this way (he has source available!)
http://jballou.racknine.net/quakestuff/mods.php
But vwep in 4v4 would change tactics quite significantly when axe/shotgun scripts aren't in use, and when they are there would be no point in vwep cos u'd only see the weapon models for a split second so it'd cost u 6 times the memory for no actual benefit
put vwep in qwtf and make it a sever variable for dm like watervis or summit |
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dkure
Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia
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Posted: Thu Feb 27, 2003 12:35 pm Post subject: |
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weapon models have to be implemented via server
think of mvds, there is no knowledge of what any weapon other people have (this is client recorded mvds) |
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Klaymen
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Posted: Thu Feb 27, 2003 5:30 pm Post subject: |
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yeah yur right. that vwep is a much better way. And also a serverside command allowing clients to use it or watever. Cos i guess for DM and stuff it COULD be used as an advantage, ie players can know how equiped or inequiped someone is or something like that and on the flipside players can pretend to be not well equiped but really have a rocket launcher ready to use or WATEVER blah blah, anyway, i think it would be awesome to have this implemented in |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Thu Feb 27, 2003 10:34 pm Post subject: |
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could be done using setinfos but might lag with big games due to lots of changing setinfo's when ppl switch weapon a lot |
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Guest
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Posted: Fri Feb 28, 2003 9:30 am Post subject: |
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yeah i'm pretty sure that sort of stuff is controlled by the mod itself, we should get it in oztf! |
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Klaymen
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Posted: Sun Mar 09, 2003 3:35 pm Post subject: |
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we sure should |
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