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the dm3 textures in clox's flick?

 
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xhrl



Joined: 16 Sep 2002
Posts: 111

PostPosted: Sun Apr 27, 2003 1:52 pm    Post subject: the dm3 textures in clox's flick? Reply with quote

could someone post a link to those texures for dm3...i want to check them out. thanks in advance,
xhrl
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maehor



Joined: 11 Mar 2003
Posts: 32

PostPosted: Tue Apr 29, 2003 6:39 am    Post subject: Reply with quote

Log (#fuhquake):

(18:12:43) [maehor]: does anyone know where to get the 24bit textures seen in clox' new EZ movie?
(18:23:54) [xhrl]: maehor, go to the fuhquake forum and go to the 24bit section

Wink

Download this NetQuake client. It includes textures for DM3, DM2, DM6 and Aerowalk (maybe even more). I really like the ones for Aerowalk, i think a mix between them and RaRe's ones would look fantastic. I hope RaRe reads this...
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Tue Apr 29, 2003 11:21 am    Post subject: Reply with quote

i like the aerowalk ones too
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Tue Apr 29, 2003 5:39 pm    Post subject: Reply with quote

fuh wrote:
i like the aerowalk ones too


i just got this zip and theres a bunch of textures on it, which ones are the ones for aerowalk, dm2,3?...cause they 're not separated...
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xhrl



Joined: 16 Sep 2002
Posts: 111

PostPosted: Wed Apr 30, 2003 12:02 am    Post subject: Reply with quote

maehor wrote:
Log (#fuhquake):

(18:12:43) [maehor]: does anyone know where to get the 24bit textures seen in clox' new EZ movie?
(18:23:54) [xhrl]: maehor, go to the fuhquake forum and go to the 24bit section

Wink

Download this NetQuake client. It includes textures for DM3, DM2, DM6 and Aerowalk (maybe even more). I really like the ones for Aerowalk, i think a mix between them and RaRe's ones would look fantastic. I hope RaRe reads this...


yes but i don't want all of them, just the dm3 textures to check out. If they are all in a .pak file and mixed I will lose interest quickly:>
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clox



Joined: 30 Apr 2003
Posts: 3

PostPosted: Wed Apr 30, 2003 9:00 pm    Post subject: Reply with quote

here are the links since many people been askin for them:

dm3: http://www.quakeplayers.org/~clox/etc/dm3_textures.zip
amphi: http://www.quakeplayers.org/~clox/etc/amphi_textures.zip

-[important note]-: they suck



the other ones were just messed up stuff
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Thu May 01, 2003 12:48 am    Post subject: :) Reply with quote

I havnt see the movie for starters so i dont know what the textures look like Smile

Post a link for the movie and ill have a look
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clox



Joined: 30 Apr 2003
Posts: 3

PostPosted: Thu May 01, 2003 4:14 am    Post subject: Reply with quote

http://www.rocketz.org/ez_movie_divx503_mp3.zip
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Thu May 01, 2003 4:18 am    Post subject: :) Reply with quote

Thanks Wink
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xhrl



Joined: 16 Sep 2002
Posts: 111

PostPosted: Thu May 01, 2003 12:12 pm    Post subject: Reply with quote

clox, thanks. i just wanted to see whether they suck or not for myself:) They seemed to give good visibility, though; at least in the movie....
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Thu May 01, 2003 2:46 pm    Post subject: Reply with quote

hey u forgot to post the aerowalk ones, could you post them?
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Thu May 01, 2003 3:25 pm    Post subject: :) Reply with quote

So whats everyone wanting the changes in.
ATM im working of a decent replacement for the wall textures in dm3 down near the red armor, the orignals are orangy kinda
to explain better have a screen shot Razz.



Also in the aerowalk ones all i could see was the ground texture and a little texture on the wall, the rest of the tesxtures just looked default but with gl_detail on.
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br-jediknight-br



Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil

PostPosted: Thu May 01, 2003 3:33 pm    Post subject: Reply with quote

nice RaRE Very Happy
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clox



Joined: 30 Apr 2003
Posts: 3

PostPosted: Fri May 02, 2003 1:46 am    Post subject: Reply with quote

Regarding the aerowalk textures.

I have no aerowalk folder in my /qw/textures
Therefore, fuhquake reads the id1/textures instead, where
I have a bunch of mixed textures from a netquake client. (pxglpro if im not mistaken, check http://members.webdeveloping.nl/~trouby/nqeu/index.php )

The result is a bad mixture of original 256 colors textures and some parts here and there (floor, etc) in 24 bit.
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Fri May 02, 2003 2:54 am    Post subject: :) Reply with quote

Yer thats what i thought was happening with aerowalk.
Thanks for clearing that up Smile
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BorisU



Joined: 08 Sep 2002
Posts: 128
Location: Moscow, Russia

PostPosted: Fri May 02, 2003 4:45 am    Post subject: Reply with quote

I have drawn several tech* textures using available textures from QE1 retexturing project as base. Here is one sample:


Do you like it Question
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Fri May 02, 2003 4:56 am    Post subject: :) Reply with quote

doesnt look to shabby mate Smile



maybe adding a few filters to make it a more rustic look like rusting or weathering etc
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BorisU



Joined: 08 Sep 2002
Posts: 128
Location: Moscow, Russia

PostPosted: Fri May 02, 2003 5:20 am    Post subject: Reply with quote

Well, I am newbie in image creation/editing. I just cut some parts of existing textures, pasted them together and adjusted hue/saturation to get orange look from light brown Smile
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RaRe



Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A

PostPosted: Fri May 02, 2003 3:54 pm    Post subject: :) Reply with quote

Yer i noticed the seeming in the middle of the texture Razz
But thats how i started out making textures aswell Smile
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