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xhrl
Joined: 16 Sep 2002
Posts: 111
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Posted: Sun Apr 27, 2003 1:52 pm Post subject: the dm3 textures in clox's flick? |
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could someone post a link to those texures for dm3...i want to check them out. thanks in advance,
xhrl
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maehor
Joined: 11 Mar 2003
Posts: 32
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Posted: Tue Apr 29, 2003 6:39 am Post subject: |
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Log (#fuhquake):
(18:12:43) [maehor]: does anyone know where to get the 24bit textures seen in clox' new EZ movie?
(18:23:54) [xhrl]: maehor, go to the fuhquake forum and go to the 24bit section
Download this NetQuake client. It includes textures for DM3, DM2, DM6 and Aerowalk (maybe even more). I really like the ones for Aerowalk, i think a mix between them and RaRe's ones would look fantastic. I hope RaRe reads this... |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Tue Apr 29, 2003 11:21 am Post subject: |
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i like the aerowalk ones too |
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suicidal
Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC
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Posted: Tue Apr 29, 2003 5:39 pm Post subject: |
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fuh wrote: |
i like the aerowalk ones too |
i just got this zip and theres a bunch of textures on it, which ones are the ones for aerowalk, dm2,3?...cause they 're not separated...
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xhrl
Joined: 16 Sep 2002
Posts: 111
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Posted: Wed Apr 30, 2003 12:02 am Post subject: |
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maehor wrote: |
Log (#fuhquake):
(18:12:43) [maehor]: does anyone know where to get the 24bit textures seen in clox' new EZ movie?
(18:23:54) [xhrl]: maehor, go to the fuhquake forum and go to the 24bit section
Download this NetQuake client. It includes textures for DM3, DM2, DM6 and Aerowalk (maybe even more). I really like the ones for Aerowalk, i think a mix between them and RaRe's ones would look fantastic. I hope RaRe reads this... |
yes but i don't want all of them, just the dm3 textures to check out. If they are all in a .pak file and mixed I will lose interest quickly:>
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clox
Joined: 30 Apr 2003
Posts: 3
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Thu May 01, 2003 12:48 am Post subject: :) |
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I havnt see the movie for starters so i dont know what the textures look like
Post a link for the movie and ill have a look |
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clox
Joined: 30 Apr 2003
Posts: 3
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Thu May 01, 2003 4:18 am Post subject: :) |
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Thanks |
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xhrl
Joined: 16 Sep 2002
Posts: 111
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Posted: Thu May 01, 2003 12:12 pm Post subject: |
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clox, thanks. i just wanted to see whether they suck or not for myself:) They seemed to give good visibility, though; at least in the movie....
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suicidal
Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC
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Posted: Thu May 01, 2003 2:46 pm Post subject: |
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hey u forgot to post the aerowalk ones, could you post them? |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Thu May 01, 2003 3:25 pm Post subject: :) |
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So whats everyone wanting the changes in.
ATM im working of a decent replacement for the wall textures in dm3 down near the red armor, the orignals are orangy kinda
to explain better have a screen shot .
Also in the aerowalk ones all i could see was the ground texture and a little texture on the wall, the rest of the tesxtures just looked default but with gl_detail on. |
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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil
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Posted: Thu May 01, 2003 3:33 pm Post subject: |
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nice RaRE
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clox
Joined: 30 Apr 2003
Posts: 3
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Posted: Fri May 02, 2003 1:46 am Post subject: |
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Regarding the aerowalk textures.
I have no aerowalk folder in my /qw/textures
Therefore, fuhquake reads the id1/textures instead, where
I have a bunch of mixed textures from a netquake client. (pxglpro if im not mistaken, check http://members.webdeveloping.nl/~trouby/nqeu/index.php )
The result is a bad mixture of original 256 colors textures and some parts here and there (floor, etc) in 24 bit. |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Fri May 02, 2003 2:54 am Post subject: :) |
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Yer thats what i thought was happening with aerowalk.
Thanks for clearing that up |
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BorisU
Joined: 08 Sep 2002
Posts: 128
Location: Moscow, Russia
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Posted: Fri May 02, 2003 4:45 am Post subject: |
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I have drawn several tech* textures using available textures from QE1 retexturing project as base. Here is one sample:
Do you like it |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Fri May 02, 2003 4:56 am Post subject: :) |
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doesnt look to shabby mate
maybe adding a few filters to make it a more rustic look like rusting or weathering etc |
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BorisU
Joined: 08 Sep 2002
Posts: 128
Location: Moscow, Russia
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Posted: Fri May 02, 2003 5:20 am Post subject: |
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Well, I am newbie in image creation/editing. I just cut some parts of existing textures, pasted them together and adjusted hue/saturation to get orange look from light brown |
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RaRe
Joined: 11 Sep 2002
Posts: 303
Location: Perth W.A
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Posted: Fri May 02, 2003 3:54 pm Post subject: :) |
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Yer i noticed the seeming in the middle of the texture
But thats how i started out making textures aswell |
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