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Fecius**
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wilho
Joined: 24 Feb 2003
Posts: 52
Location: kalakukkokaupunki, finland
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Posted: Thu Mar 20, 2003 6:03 pm Post subject: |
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quad picture wasn't available, but pent looks good. There's not much left of deatmach models; ring, torches and player/eyes model?. Maybe keys, but that goes to mod-department... |
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fecius**
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Posted: Thu Mar 20, 2003 8:36 pm Post subject: |
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well, I have the keys, eyes and torches, the player is almost complete but we have to do some changes on client or the skins will be looking horrible... I will post a screen later... |
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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Posted: Fri Mar 21, 2003 6:41 am Post subject: |
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sweet!!!!
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newtov
Joined: 27 Dec 2002
Posts: 99
Location: USA
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Posted: Fri Mar 21, 2003 8:44 am Post subject: |
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Fecius,
Nice work on the models and textures for them. Have you made any progress regarding the first person weapons? I am anxious to see those in action.
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Newtov
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Fecius
Joined: 07 Mar 2003
Posts: 2
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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newtov
Joined: 27 Dec 2002
Posts: 99
Location: USA
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Posted: Fri Mar 21, 2003 2:09 pm Post subject: Shotgun model |
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Nice work... Like the simplistic action. Can't wait for the rest.
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Newtov
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Bitchslap420
Joined: 05 Nov 2002
Posts: 215
Location: SH10151
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Posted: Fri Mar 21, 2003 5:33 pm Post subject: |
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Personally, i dislike the new shotgun model and i prefer the shotgun imported from qmb. Nevertheless, it looks like quality work, Fecious. Bravo and keep it up
p.s. Cheers on the Quad and Pent |
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fat
Joined: 31 Jan 2003
Posts: 30
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Posted: Sat Mar 22, 2003 12:08 am Post subject: |
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does anyone using the ammo textures/models
like when for example in 2fort5r, when you look at the respwn where the ammos are, my fps drops to 45, does it happen to anyone else?
just wondering, yes i dun excatly have the top of the line system
it's a 800mHz gf2 gts
but i though it'd run ok with those specs =\ |
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Spike
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Posted: Sat Mar 22, 2003 2:31 am Post subject: |
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Yeah, I got that with my client. It's more noticable when it takes more to draw a wall. I think it's a flaw with the level. I suppose opening up the level in a netquake sw engine and flipping the z draw order would probably show it's inefficiencies. My gf2 got about 20 fps at times, which is proportional to your 45 for the ammount of excess work mine does.
My opinion is that the level didn't vis cleanly. |
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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Posted: Sat Mar 22, 2003 4:29 am Post subject: |
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Fat i use a duron 700 and a voodoo3 3300 and i dont have any problems...
try to get new drivers and set priority to high in fuhquake
BTW i prefer the newtov SG, but the quad and pent are very nice
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Shogun
Joined: 04 Oct 2002
Posts: 86
Location: Maringá-PR Brazil
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Posted: Sat Mar 22, 2003 7:16 am Post subject: |
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Droga...
Não dá pra acessar.
Faz um mirror dessa página na hpg.
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fecius**
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Posted: Sat Mar 22, 2003 8:20 am Post subject: |
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auhauha ae pra quem nao sabe eu so brazuca tb
alguem pode me da um mirror descente pra por esses paks? neguim fica mandando email reclamando, terra porca |
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Sat Mar 22, 2003 8:59 am Post subject: |
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I did the port of the q3f shotgun i have seen many people use, it took five minutes to port but animating it was not as easy. What i find funny is that you guys act like this is original work by Fecius. not one is an original model, from what ive seen he just edited some color in a couple skins. Neogenesis made these models and he ripped them and he didnt even have to do any animations just stait ports. I ported most of the neogen pak in about 30 minutes. Who made these models Fecius umm NO!
http://www.planetquake.com/quakeremodeled/
email him because we need him to keep doing class A shit for this game we all love |
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Posted: Sat Mar 22, 2003 9:26 am Post subject: |
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fecius** wrote: |
auhauha ae pra quem nao sabe eu so brazuca tb
alguem pode me da um mirror descente pra por esses paks? neguim fica mandando email reclamando, terra porca |
Don't use kit.net, because people from other countries can't access it. try hpg.com.br, it's not fast, but it's free and works.
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Untouchable
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Posted: Sat Mar 22, 2003 9:32 am Post subject: |
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Connor wrote: |
I did the port of the q3f shotgun i have seen many people use, it took five minutes to port but animating it was not as easy. What i find funny is that you guys act like this is original work by Fecius. not one is an original model, from what ive seen he just edited some color in a couple skins. Neogenesis made these models and he ripped them and he didnt even have to do any animations just stait ports. I ported most of the neogen pak in about 30 minutes. Who made these models Fecius umm NO!
http://www.planetquake.com/quakeremodeled/
email him because we need him to keep doing class A shit for this game we all love |
Did you read the whole topic?
Fencius wrote: |
No, Im not. I remade all ammo boxes with his skins, and the weapons I just convert with some more details. If you check on milkshape or another program you will see that the weapons are not equal, only similar.
I put a screenshot of shotgun model. |
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fecius**
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Posted: Sat Mar 22, 2003 9:37 am Post subject: |
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Connor wrote: |
I did the port of the q3f shotgun i have seen many people use, it took five minutes to port but animating it was not as easy. What i find funny is that you guys act like this is original work by Fecius. not one is an original model, from what ive seen he just edited some color in a couple skins. Neogenesis made these models and he ripped them and he didnt even have to do any animations just stait ports. I ported most of the neogen pak in about 30 minutes. Who made these models Fecius umm NO!
http://www.planetquake.com/quakeremodeled/
email him because we need him to keep doing class A shit for this game we all love |
dont be stupid, read my last messages about this
I said to everybody who made these models, and put the link of quakeremodeled, I TELL what I just converted the models of weapons and remade the ammo boxes, fuhquake dont support md3 models, so i did this. I take his skins, yes, and all weapons models, except sg on view model, had been take of quakeremodeled project and I just made some more details.
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dkure
Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia
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Posted: Sat Mar 22, 2003 9:49 am Post subject: |
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fat wrote: |
does anyone using the ammo textures/models
like when for example in 2fort5r, when you look at the respwn where the ammos are, my fps drops to 45, does it happen to anyone else? |
This same thing happens to me, my fps will drop to 45 just like you, and responsiveness of mouse also slows down
and my PC specs are XP 1800+ 256 DDR (2100) GF2 TI 64MB
so maybe it is something to do with drivers
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Sat Mar 22, 2003 10:41 am Post subject: |
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Connor wrote: |
I did the port of the q3f shotgun i have seen many people use, it took five minutes to port but animating it was not as easy. |
i got mine from q1a by electro but tbh q3 weapon ports look shite apart from the grenade launcher
Last edited by oldman on Sat Mar 22, 2003 10:51 am; edited 1 time in total
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