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oppy
Joined: 16 Aug 2003
Posts: 13
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Tue Sep 09, 2003 4:50 am Post subject: |
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great work Oppy |
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Jebur
Joined: 08 Apr 2003
Posts: 22
Location: Stockholm, Sweden
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Posted: Tue Sep 09, 2003 5:06 am Post subject: |
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This owns! Thanks Oppy. |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Sep 09, 2003 7:48 am Post subject: |
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would be nice to have a 'preserve aspect ratio' option for when doing cl_multiview 2
personally dont like the 2 views being stretched horizontally, would rather have some blank space |
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dkure
Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia
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Posted: Tue Sep 09, 2003 8:05 am Post subject: |
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I like oldmans suggestion, would be good so some things aren't streched like crazy
But this is a very nice idea, espically usefull when trying to work out the tatics a team is using on a 4on4 game |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Sep 09, 2003 8:23 am Post subject: |
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another suggestion is this
in code terms:
if numplayers < cl_multiview.value
then instead of showing each persons pov more than once u could fill the other view with something useful like a top down view of the whole map possibly with drawnames on to show the duellers positions, obviously problem with this is the camera placing would be map specific but i'm sure it wouldn't take long to go through most common maps seen in mvds and choose some suitable co-ordinates to hardcode into the client |
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oppy
Joined: 16 Aug 2003
Posts: 13
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Posted: Tue Sep 09, 2003 8:24 am Post subject: |
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I'd rather crop off parts of the top and bottom - this, I believe, is what is done in Q3OSP. |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Sep 09, 2003 8:26 am Post subject: |
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huh? wouldn't that just make the ratio of horizontal to vertical even higher? |
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oppy
Joined: 16 Aug 2003
Posts: 13
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Posted: Tue Sep 09, 2003 8:31 am Post subject: |
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not at all if I use the aspect of a fullscreen view, simply cut off bits of the top and bottom to make it only fill half the screen. |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Sep 09, 2003 8:41 am Post subject: |
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oh i see what u mean - probably would work nicely, depends how much of the view u end up losing out on |
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JKova
Joined: 05 Feb 2003
Posts: 63
Location: Helsinki, Finland
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Posted: Tue Sep 09, 2003 9:59 am Post subject: |
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My god. This one is just fantastic.
_________________
Clan Eläintarha
#elintarha @ quakenet
http://www.elaintarha.org |
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Scuba Steve
Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts
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Posted: Tue Sep 09, 2003 11:10 am Post subject: |
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Very nice.
If anyone is having trouble with this, check first that you have gl_clear set to 0. Took me a while to figure that out
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http://www.mercenariesclan.com |
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Tue Sep 09, 2003 11:38 am Post subject: |
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Anyway this could be used during a game by a team-based mod?
Just think about the possibility of a team based game having a captain that couldn't play, but instead was aloud to spec every team member and coordinate their teams efforts during the game. |
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Tue Sep 09, 2003 11:42 am Post subject: |
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By the way, I like this method of Fuhquake's development. That is, Fuh implements stuff he likes and gets to pick and choose from experimental clients. That way Fuhquake avoids becoming another Quakeforge (i.e. Bugforge), but at the same time other people get to contribute stuff if their stuff proves itself worthy. |
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oppy
Joined: 16 Aug 2003
Posts: 13
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Posted: Tue Sep 09, 2003 11:48 am Post subject: |
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thanks for pointing that out Scuba Steve, I have uploaded a fixed version so gl_clear 1 doesn't stuff it up |
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oppy
Joined: 16 Aug 2003
Posts: 13
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Posted: Tue Sep 09, 2003 12:22 pm Post subject: |
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Luke: I don't see that happening and I certainly wouldn't want QW to have the coach mode that plagues Quake 3 :). Though I do see a possibility to have multiview working on a server so spectators watching a match at a LAN on a big screen get more enjoyment or perhaps a shoutcaster who will get an edge on reporting by seeing more views at once. |
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Claymore
Joined: 18 Jun 2003
Posts: 210
Location: Portugal
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Posted: Tue Sep 09, 2003 1:14 pm Post subject: |
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That 4 view stuff can really make your graphics card burn . By having 4 views she will have to render 4 views, having 4x work. But i nice feature, can't you modify it for realtime ? |
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Mercury
Joined: 06 Oct 2002
Posts: 140
Location: Adelaide, Australia
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Posted: Tue Sep 09, 2003 1:18 pm Post subject: |
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who cares its leet gw oppy
_________________
New Oz TeamFortress mod
http://ap.qgl.org/mercury/ |
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Claymore
Joined: 18 Jun 2003
Posts: 210
Location: Portugal
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Posted: Tue Sep 09, 2003 1:48 pm Post subject: |
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It's a feature and every single feature is a good thing. |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Tue Sep 09, 2003 2:59 pm Post subject: |
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what does gl_clear do?
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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