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FuhQuake
https://fuhquake.net
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b
Joined: 28 Jan 2003
Posts: 215
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Posted: Wed Sep 24, 2003 9:14 pm Post subject: |
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why would you want anything less than full prediction, all these years after zquake/kteams fixed the jump bug |
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Luke
Joined: 25 Jan 2003
Posts: 408
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Posted: Thu Sep 25, 2003 12:05 am Post subject: |
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fuh wrote: |
Luke wrote: |
Fuh any idea on the grunt monster's texture "seem" issue? I am not using custom textures for the grunt or anything... yet I see a "seem" where the two sides of the texture meet. |
are you using 24bit monster skins? If so try without them.
Also try r_lerpframes 0.
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Ok, I tried r_lerpframes 0, but it didn't fix the problem. I have taken screenshots, but I have no place to host them. I have only seen this problem in earlier versions of Fuhquake when I used 24bit monster skins, but I am not using any this time around! Basically the "seem" is a black line where the two sides of the skin meet when wrapped around the model.
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Psychopheles
Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA
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Posted: Fri Sep 26, 2003 4:42 am Post subject: |
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Hm. Any update on possible shortcuts in developing the fragfile? :(
Also, I've just did a run on fuhquake 0.30 software. Frame lerping works! KICKASS! This is definitely a big leap towards "modernizing" non-GL. =)
BTW: Fragfile status: 3% (halted) |
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