FuhQuake Forum Index FuhQuake
https://fuhquake.net
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

My attempt at 2fort5 lit and textures

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    FuhQuake Forum Index -> 24bit Textures and Skins
View previous topic :: View next topic  
Author Message
Bitchslap420



Joined: 05 Nov 2002
Posts: 215
Location: SH10151

PostPosted: Sat Oct 04, 2003 9:56 am    Post subject: My attempt at 2fort5 lit and textures Reply with quote

ok. Here is my first try at colored lighting and i thought i might as well host my 2fort5 textures at the same time.

Textures are completely ripped off of other people, and thanks to ForeverIrise for doing some minor editing of them.

Screenshots:
shot1
shot2
shot3
shot4
shot5
shot6


Files:
2fort5 textures
2fort5 colored lighting


Tell me what you think.
_________________
"Use no limitation as limitation,
and use no method as method. " Bruce Lee


Last edited by Bitchslap420 on Tue Dec 09, 2003 5:40 am; edited 8 times in total
Back to top
View user's profile Send private message
ForeverIrise



Joined: 05 Apr 2003
Posts: 71
Location: Los Angeles

PostPosted: Sat Oct 04, 2003 1:54 pm    Post subject: Reply with quote

Good lits for 2fort5 I recommend these to anyone who wants to add a bit more jazz to 2fort5. Good job 420.

Another thing, this was my first attempt to making lits for a map so I did them for a simple one...versus. Here are a few screenshots of how they came out.

Shot 1
Shot 2
Shot 3

Ive been told they are "over done" but they are interesting and are fun to play with on this map. Gives it a good night-time effect. Check them out.

Download the .lit file and textures
_________________
They say you're addicted to playing the fool.
Back to top
View user's profile Send private message Visit poster's website
twisted



Joined: 08 Sep 2002
Posts: 96
Location: china

PostPosted: Sat Oct 04, 2003 4:40 pm    Post subject: Reply with quote

Nice work! These are a good start. I noticed in your rr there are lanterns on the wall... are they there normally?
Back to top
View user's profile Send private message
ForeverIrise



Joined: 05 Apr 2003
Posts: 71
Location: Los Angeles

PostPosted: Sat Oct 04, 2003 6:45 pm    Post subject: Reply with quote

Well after submitting the Versus lits that I made, I decided to go 1 step further and take on a bigger and more challenging map...mininoheros. Here are a few screenshots.

Shot 1
Shot 2
Shot 3
Shot 4

I think these came out pretty good I really enjoyed making them and seeing them come together. I hope you like them.

Download the textures and lit file here
_________________
They say you're addicted to playing the fool.
Back to top
View user's profile Send private message Visit poster's website
Bitchslap420



Joined: 05 Nov 2002
Posts: 215
Location: SH10151

PostPosted: Sat Oct 04, 2003 7:12 pm    Post subject: Reply with quote

Yeah, the wall torches are built into the map B)
_________________
"Use no limitation as limitation,
and use no method as method. " Bruce Lee
Back to top
View user's profile Send private message
ForeverIrise



Joined: 05 Apr 2003
Posts: 71
Location: Los Angeles

PostPosted: Sat Oct 04, 2003 8:12 pm    Post subject: Reply with quote

One final note, please do take the time to take a look at these, I did put lots of time into trying to put these lights in good positions to give it a better feel and look. Thanks
_________________
They say you're addicted to playing the fool.
Back to top
View user's profile Send private message Visit poster's website
[Shadz]



Joined: 07 Sep 2003
Posts: 19
Location: Brasil

PostPosted: Sun Oct 05, 2003 8:58 am    Post subject: Reply with quote

ive make some mininoheros textures too but i but i acnt make .lit files
anyone can helpme?
the shots:






Back to top
View user's profile Send private message Visit poster's website
[Shadz]



Joined: 07 Sep 2003
Posts: 19
Location: Brasil

PostPosted: Sun Oct 05, 2003 9:01 am    Post subject: Reply with quote

my 2fort5 textures too are rox a lot but i got the same problem i cant make the lit file...






the mininoheros textures: http://furia.teamfortress.com.br/temp/mininoheros.zip
Back to top
View user's profile Send private message Visit poster's website
Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Sun Oct 05, 2003 10:03 am    Post subject: Reply with quote

Hey Bitchslap i really like your 2fort lit so far, but i have some suggestions

http://np.teamfortress.org/iM/shit/bm.png
http://np.teamfortress.org/iM/shit/cp.png

in both bases there are blotches, is there any way you can fix that?

Also, i really love the respawn lits, that was very creative (i would have never thought of it). But can you give the ele's a color ?
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput
Back to top
View user's profile Send private message Send e-mail
Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Sun Oct 05, 2003 10:15 am    Post subject: Reply with quote

Hey foreveririse, i think your versus lit file is really gorgeous =) i'm going to use it for sure. the only problem is that i found somewhere that i think you forgot to give a light to?

here's the ss:

http://np.teamfortress.org/iM/shit/behindredspawn.png

in the ss, you can see it on the top left side, which would be facing the red spawn (so its behind the red spawn).


also, when i tried to use your minonoheros.lit, it said incorrect size and didn't loat i guess ?
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput
Back to top
View user's profile Send private message Send e-mail
ForeverIrise



Joined: 05 Apr 2003
Posts: 71
Location: Los Angeles

PostPosted: Sun Oct 05, 2003 11:07 am    Post subject: Reply with quote

You know, I get that same error of the inncorrect file size for some well6 lits that I came across. Not sure what causes it. As for the missing spot, no idea how to get rid of that. I tried a few different things but it just re-appears :\. I hope you can check out the mininoheros ones and get that thing fixed I'll try to see what the heck is wrong with them. I had another person test them and it seemed to work out ok. Peace.
_________________
They say you're addicted to playing the fool.
Back to top
View user's profile Send private message Visit poster's website
twisted



Joined: 08 Sep 2002
Posts: 96
Location: china

PostPosted: Sun Oct 05, 2003 12:26 pm    Post subject: Reply with quote

You get incorrect filesize because your map is different from the one I made the .lit for. In ours (oz), there's an invisible wall over the bunker. In yours, there isn't. I guess that effects the entities somehow.
Back to top
View user's profile Send private message
Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Sun Oct 05, 2003 12:58 pm    Post subject: Reply with quote

twisted, i dont get an error when i load well6 with your lit (even though ours does have a wall)
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput
Back to top
View user's profile Send private message Send e-mail
Bitchslap420



Joined: 05 Nov 2002
Posts: 215
Location: SH10151

PostPosted: Sun Oct 05, 2003 2:45 pm    Post subject: Reply with quote

Thanks for the feedback, Up2nOgOoD[ROCK]. I got rid of the blotches and added some intense elevator lighting Shocked heh, you'll see.

There are some lighting glitches in both elevators and the Red basement resupply room that cannot be rid of (like the versus thing), so just suck it up Cool

Re-download the updated lit from my first post.
Twisted Evil
_________________
"Use no limitation as limitation,
and use no method as method. " Bruce Lee
Back to top
View user's profile Send private message
twisted



Joined: 08 Sep 2002
Posts: 96
Location: china

PostPosted: Sun Oct 05, 2003 4:23 pm    Post subject: Reply with quote

Up2nOgOoD[ROCK] wrote:
twisted, i dont get an error when i load well6 with your lit (even though ours does have a wall)


exactly, our version has the wall too

anyone with the version with no wall in the middle will have problems
Back to top
View user's profile Send private message
ForeverIrise



Joined: 05 Apr 2003
Posts: 71
Location: Los Angeles

PostPosted: Mon Oct 06, 2003 3:17 pm    Post subject: Reply with quote

Well heres the mininoheros version that I have, just for you up2nogood Smile

Download The Map
_________________
They say you're addicted to playing the fool.
Back to top
View user's profile Send private message Visit poster's website
DTrain



Joined: 20 Oct 2002
Posts: 5

PostPosted: Tue Oct 07, 2003 12:01 pm    Post subject: hmm Reply with quote

shadz how u get the haxed water?
Back to top
View user's profile Send private message
fizz



Joined: 11 Sep 2003
Posts: 28

PostPosted: Wed Oct 08, 2003 2:01 am    Post subject: Reply with quote

Great list bro! Good job..

One thing i noticed, in ammo resupply in basement, one wall is without color, i think its red side, but dont recall for certain.
Back to top
View user's profile Send private message
Bitchslap420



Joined: 05 Nov 2002
Posts: 215
Location: SH10151

PostPosted: Wed Oct 08, 2003 4:47 am    Post subject: Reply with quote

fizz wrote:
Great list bro! Good job..

One thing i noticed, in ammo resupply in basement, one wall is without color, i think its red side, but dont recall for certain.


Thanks.

Bitchslap420 wrote:

There are some lighting glitches in both elevators and the Red basement resupply room that cannot be rid of (like the versus thing), so just suck it up


Twisted Evil
_________________
"Use no limitation as limitation,
and use no method as method. " Bruce Lee
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    FuhQuake Forum Index -> 24bit Textures and Skins All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group

hosted by ausgamers