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emrys
Joined: 27 Nov 2003
Posts: 5
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Posted: Sun Nov 30, 2003 11:45 pm Post subject: New simple textures - UPDATED 01/12/03 |
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First off, a big thanks to Drugs Bunny for his original simple textures. A great idea. I have designed another set of simple textures based closely on his set but using a darker shade of blue and grey. I have also borrowed the #teleport texture from RaRe's pkeg1.
The textures can be found here:
http://homepages.nildram.co.uk/~emrys/textures.zip
Feedback is appreciated.
I recommend the following settings:
gl_gamma 1.3
gl_contrast 2
EDIT: I've made a couple of changes to dm3 and dm6 which I prefer.
UPDATE: I've been working on some more maps and re-editing current ones to give a more 'consistent' feel. The map list now includes:
a2
aerowalk
amphi
amphi2
cmt3
cmt4
dm1 - 6 (yes, that includes dm1 and dm5)
dm2dmm4
dm3hill
e1m2
endif
pkeg1
povdmm4
ultrav1
ztndm1 - 6
Last edited by emrys on Mon Dec 01, 2003 11:29 pm; edited 2 times in total |
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Mon Dec 01, 2003 1:01 am Post subject: |
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lol...
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Drugs-Bunny
Joined: 26 Feb 2003
Posts: 94
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Posted: Mon Dec 01, 2003 1:44 am Post subject: |
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Really cool textures
You've done a good job. Did you use the same layout as mine or did you start from scratch on all the maps? |
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emrys
Joined: 27 Nov 2003
Posts: 5
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Posted: Mon Dec 01, 2003 2:35 am Post subject: |
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I pretty much started from scratch. I didn't just want to do a cut n' paste job on the work u had put in and I wanted to try to understand the exmy textures more as well since I plan to eventually do all the episode maps.
There are some areas of some maps that I'm not happy with and I think I might get round to designing some lit files to balance out the lighting. At the moment though, I still have to finish off cmt maps.
Thanks for comments btw |
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manny
Joined: 16 Dec 2002
Posts: 108
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Posted: Mon Dec 01, 2003 3:57 pm Post subject: |
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Very nice, they look better ingame than on the screenshots. Nice to have diferent textures to play around. I agree some places are too bright, like dm3 penta, but great job anyway and sxy teleports btw |
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FlePser
Joined: 02 Dec 2003
Posts: 5
Location: Bunschoten-Spakenburg, Holland
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Posted: Tue Dec 02, 2003 8:34 am Post subject: |
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omfg blue :E, looks nice just too much of the same (only looked at screens) babyblue heavenblue and just small bit of other textures
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>Any of you fuckin' pricks move, and I'll execute every motherfucking last one of you! |
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FlePser
Joined: 02 Dec 2003
Posts: 5
Location: Bunschoten-Spakenburg, Holland
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Posted: Tue Dec 02, 2003 8:39 am Post subject: |
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omfg blue :E, looks nice just too much of the same (only looked at screens) babyblue heavenblue and just small bit of other textures
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>Everybody be cool, this is a robbery!
>Any of you fuckin' pricks move, and I'll execute every motherfucking last one of you! |
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FlePser
Joined: 02 Dec 2003
Posts: 5
Location: Bunschoten-Spakenburg, Holland
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Posted: Tue Dec 02, 2003 8:39 am Post subject: |
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I think there's too much of one color (blue in this case :e ), but i guess that's the goal of simple textures
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>Everybody be cool, this is a robbery!
>Any of you fuckin' pricks move, and I'll execute every motherfucking last one of you! |
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Psychopheles
Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA
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Posted: Sat Dec 06, 2003 1:35 am Post subject: |
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Damn, that's cool. What's next? SQ for TF? :P
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crash
Joined: 03 Dec 2003
Posts: 1
Location: Hungary
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Posted: Tue Dec 09, 2003 10:40 am Post subject: |
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any1 know where can i find thoose numbers on the bottom of the screenshots? num_0.png and the others i think,and right side items(sg,ammo ) thx
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manny
Joined: 16 Dec 2002
Posts: 108
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meez
Joined: 31 May 2003
Posts: 222
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Posted: Wed Dec 10, 2003 8:43 pm Post subject: |
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crash wrote: |
any1 know where can i find thoose numbers on the bottom of the screenshots? num_0.png and the others i think,and right side items(sg,ammo ) thx |
I think theyre def's for DDE3
http://www.quakeworld.nu/index.php?page=news&id=208
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