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TeamFortress Loc Files (10-05-03)

 
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Tue Jul 22, 2003 2:59 pm    Post subject: TeamFortress Loc Files (10-05-03) Reply with quote

I'm not going to make a million different locations for the map. My Locs will NOT be specific, but instead it will be what you would normally type in a match in the heat of the moment (well, maybe a little bit better heh).

1. Instead of using leds, I have changed everything to either $bb or $rb to distinguish between bases. bb = blue base, rb = red base. For those who don't know, this is so you can have perfectly uniformed locs. If you want all of your locs to distinguish blue base by "{B}", you have to put this in your config: set bb {B} and everywhere that $bb is will show up as {B}. (please note that there should be no "$" in the set. For example, set $bb {B} is incorrect whereas set bb {B} is correct!)
2. Cases where somewhere can be two places will be seperated by a "/" (for instance ts / rr)
3. If a room outside the FR doesn't have ramps and you really can't give it a name no one will recognize, it will be named RR. ETC with other things...
4. bs = bottom spiral, ms = middle spiral, ts = top spiral, fr = flag room, rr = ramp room, cy = courtyard, bm = basement, cw = catwalk, os = outside, spawn = respawn, high = upper, hall = way to OR corridor, low = lower, tele = teleport, CP = cap point, Wtr = Water, SD = Sniper Deck, Grnd = Ground.

Most are self-explanatory, but you never know Smile Someone out there might not know Smile

------------------
finished maps
------------------
bam4.loc * updated Thursday, July 24 *
tf2k.loc * updated Friday, August 15 * :: FINAL ::
egypt.loc
32smooth.loc
1on1r.loc
2fort5r.loc * updated Wednesday, August 27 *
insanity2.loc * updated Thursday, August 21 *
2night2.loc
blitzkrieg2.loc
excel.loc

------------------
maps to come
------------------
h4rdcore -- need to make from scratch
aztec1 - need to make from scratch
shoop - need to make from scratch
metal - need to make from scratch
well6 - next
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Last edited by Up2nOgOoD[ROCK] on Mon Oct 06, 2003 4:10 am; edited 31 times in total
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b



Joined: 28 Jan 2003
Posts: 215

PostPosted: Tue Jul 22, 2003 4:13 pm    Post subject: Reply with quote

just some suggestions for loc authors:

use low instead of lower,
high instead of upper
spawn instead of respawn
entry instead of entrance

Very Happy
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Scuba Steve



Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts

PostPosted: Tue Jul 22, 2003 11:10 pm    Post subject: Reply with quote

http://home.comcast.net/~JHarding01/blip.rar
^ egypt insanity2 and blitzkrieg2

What about using $tp_name_redb and $tp_name_blub? I'd want to keep red and blue leds for status stuff.

Hrm you can also replace corridor or passage to hall. I used Mid Spir Bot Spir and Top Spir bs ts and ms dont really seem as good as FR or RR....... maybe $tp_name_ts $tp_name_ms $tp_name_bs?

I finished a couple of these, you can get em here http://home.attbi.com/~JHarding01/Locs.rar
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DeathLace



Joined: 02 May 2003
Posts: 38

PostPosted: Wed Jul 23, 2003 11:35 am    Post subject: Reply with quote

the easiest way of doing past locs and saving time is open the file in notepad. Then you don't have to go through the entire stupid map to remake the locs.
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Wed Jul 23, 2003 1:53 pm    Post subject: Reply with quote

DeathLace wrote:
the easiest way of doing past locs and saving time is open the file in notepad. Then you don't have to go through the entire stupid map to remake the locs.


how do you think I do it Razz
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Wed Jul 23, 2003 5:43 pm    Post subject: Reply with quote

this sounds good
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Sat Jul 26, 2003 10:50 am    Post subject: Reply with quote

just kind of moving this topic back up...

I still need someone to give me excel and blitzkrieg2 locs (my blitzkrieg2 didn't have locs for blue cp)
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Fri Aug 22, 2003 7:58 am    Post subject: Reply with quote

I have done considerable work and I just found out how to make locs myself (thanks Scuba-Steve)

I am looking for people to do locs for non-TF maps (i can't do it because i rarely play dm/ca/etc). Also, sticky, fuh ??

suggestions, feedback ffs..
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bliP



Joined: 18 Sep 2002
Posts: 17
Location: NZ

PostPosted: Fri Aug 22, 2003 10:06 am    Post subject: Reply with quote

http://blip.orcon.net.nz/locguide.htm
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meez
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PostPosted: Fri Aug 22, 2003 8:26 pm    Post subject: Reply with quote

dude theres 100's of DM locs m8... Flinthearts are currently FUHquake's best version.... just stick to TF imo if you wanna make more locs...
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flinty



Joined: 02 Jan 2003
Posts: 79
Location: Lund, Sweden

PostPosted: Sat Aug 23, 2003 12:32 am    Post subject: Reply with quote

100 versions of dm-locs? Smile don't think so man hehe

like almost everyone's using my locs - and if they don't use fuhquake they use my cutom-made-mqwcl ones Smile
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meez
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PostPosted: Mon Oct 06, 2003 1:20 am    Post subject: Reply with quote

*BUMP* any progress *BUMP*

im also willing to help makle thorugh loc files for you to fine tune
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Mon Oct 06, 2003 4:09 am    Post subject: Reply with quote

well, it didn't look to me like anyone really cared about locs so i didn't really do much (maybe a little here and there). but I finished excel.loc today, and will probably start on another map later this week. any suggestions for my next map?
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meez
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PostPosted: Mon Oct 06, 2003 5:10 am    Post subject: Reply with quote

n1 m8

bliP wrote:
http://blip.orcon.net.nz/locguide.htm


that looks down to me... is there any other .loc making guides
??
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meez
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PostPosted: Tue Oct 07, 2003 12:59 am    Post subject: Reply with quote

Loc Guide
How To Guide #1 - How to make Locs with heaps of positions real easy (download qwz).

1. Make sure you can .mark location with Qizmo (NFProxy has a line limit and sucks)
2. Find a room
3. /bind x "say .mark -r- flag room"
4. Run around the permeter of red's flag room and mash your x key. If it's a big room go through the middle in a cross
5. Find another room
6. /bind x "say .mark -r- way to flag room"
7. Mash x key while running around the room
8. Repeat until done entire map
9. Open up mapnam.loc and text search and replace -r- to something like [red] or .red. or .r. or whatever. Using the actual character is better than $[, $. etc because of some client/proxy restrictions
10. Send BLiP the loc Smile

Obviously change the names in the example and don't call every room "flag room" with the one beside it "way to flag room". Make the names of the positions understandable to everyone. It's used for the team and not useful if only you know where you're talking about. The more positions in a loc the better.


(CURTOSEY OF BLiP, just thought uid post it here)


BLIP HAS MADE LOADS OF LOCS AND I CERTAINLY THINK HE DESERVES PRAISE FOR THE EFFORT. CHECK THEM OUT AT http://blip.orcon.net.nz/locs.htm
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Scuba Steve



Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts

PostPosted: Fri Jan 30, 2004 4:28 am    Post subject: Reply with quote

Looking for a good well6 .loc

Can I have the one with the bases defined? :~)

I know I've seen it somewhere, give it up. You are discovered.
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Fri Jan 30, 2004 2:55 pm    Post subject: Reply with quote

actually yes i do have one. i stopped posting here because absolutely no one was interested. i'll finish it up this weekend...
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b



Joined: 28 Jan 2003
Posts: 215

PostPosted: Sat Jan 31, 2004 1:31 pm    Post subject: Reply with quote

i was interested Surprised all good
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