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Tetris

 
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Telejano



Joined: 19 Sep 2002
Posts: 120

PostPosted: Thu Feb 26, 2004 7:42 am    Post subject: Tetris Reply with quote

FricaC has made a Tetris mod for netquake.

More info here:
http://forums.inside3d.com/showflat.pl?Board=Inside3D&Number=17328&page=0&view=collapsed&sb=5
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Apollyon



Joined: 05 Nov 2002
Posts: 109

PostPosted: Thu Feb 26, 2004 7:36 pm    Post subject: Reply with quote

I need this in Fuhquake please. Would be perfect for prewars when one out of eight players just refuses to ready up for 20 minutes.
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Thu Feb 26, 2004 9:25 pm    Post subject: Reply with quote

nice =)
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Goljat



Joined: 09 Nov 2002
Posts: 174
Location: Helsinki,Finland

PostPosted: Fri Feb 27, 2004 2:34 am    Post subject: Reply with quote

is that legal to use tetris? If not then no chances to get this into fuhq.
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Povo-Hat



Joined: 09 Sep 2002
Posts: 139
Location: Australia

PostPosted: Fri Feb 27, 2004 10:24 am    Post subject: Reply with quote

They can just do what other unoriginal game developers have done over the years and call it something else. "block game", "brick challenge", "crazy block falling adventure", "fourtris" and "quatris" are just a few alternative names that spring to mind
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Fri Feb 27, 2004 12:56 pm    Post subject: Reply with quote

no, we should skin the bricks to be like quadded shamblers and monsters and call it "fuckthis"
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Render



Joined: 06 Feb 2003
Posts: 8
Location: Southeast, USA

PostPosted: Fri Feb 27, 2004 7:45 pm    Post subject: Reply with quote

Why not just call it Quaketris?
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wilho



Joined: 24 Feb 2003
Posts: 52
Location: kalakukkokaupunki, finland

PostPosted: Sat Feb 28, 2004 12:24 am    Post subject: Reply with quote

Quite nice, but if someone's gonna do tetris for qw, It could be real mod/map with blocks dropping from skies. It'd be easy to add new element to tetris, you'd have to do some damage to blocks; maybe rocket hit selects a block, shotgun rotetes it, and then you could drag them to sides and downwards with shaft Cool Does anyone need another aimtrain anymore? Very Happy
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SyS



Joined: 26 Nov 2002
Posts: 36
Location: Hungary

PostPosted: Sun Feb 29, 2004 1:54 am    Post subject: Reply with quote

rotfl Laughing Laughing cool Very Happy
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Telejano



Joined: 19 Sep 2002
Posts: 120

PostPosted: Sun Mar 21, 2004 6:32 am    Post subject: Reply with quote

Apollyon wrote:
I need this in Fuhquake please. Would be perfect for prewars when one out of eight players just refuses to ready up for 20 minutes.


Ask your favorite TFC modder. The code is pluggable and use centerprints, so maybe is easy to addapt to QW. Only the movements I am unsure Surprised
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DeaD_PoeT



Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil

PostPosted: Tue Mar 23, 2004 6:55 am    Post subject: Reply with quote

Kinda cool..

Cool
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PPT



Joined: 01 Mar 2004
Posts: 7
Location: Netherlands

PostPosted: Wed Mar 24, 2004 10:21 pm    Post subject: Mods and FuhQ Reply with quote

so how do i play mods with fuhquake??
Confused
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