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why look like this?

 
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flinty



Joined: 02 Jan 2003
Posts: 79
Location: Lund, Sweden

PostPosted: Tue Mar 30, 2004 2:46 am    Post subject: why look like this? Reply with quote



why does my fuhquake-gl look like this when i try to use the old sbar? if i use the "qw-new-one" it works fine.
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Tue Mar 30, 2004 3:23 am    Post subject: Reply with quote

you can't use transparent images in the sbar... there's nothing underneath it.
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Mar 30, 2004 5:31 am    Post subject: Reply with quote

gl doesn't draw the underneath to save fips
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Ziel



Joined: 02 Nov 2003
Posts: 18
Location: USA Florida

PostPosted: Tue Mar 30, 2004 6:23 am    Post subject: Reply with quote

hey flintly, how can i make my gl quake look like that? Can you give me the cmds?
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flinty



Joined: 02 Jan 2003
Posts: 79
Location: Lund, Sweden

PostPosted: Tue Mar 30, 2004 8:12 pm    Post subject: Reply with quote

yeah there are some alias you can use, here they are: (nb. u have to reload map) It is #2 i use in that screenshot.

Code:
alias degeneration-1   "gl_lightmode 2; gl_scaleTurbTextures 0; gl_scaleModelTextures 1; gl_texturemode gl_nearest; gl_externalTextures_bmodels 0; gl_externalTextures_world 0; gl_picmip 3; gl_miptexLevel 0; cvar_reset gl_max_size"

alias degeneration-2   "gl_lightmode 2; gl_scaleTurbTextures 0; gl_scaleModelTextures 1; gl_texturemode gl_nearest; gl_externalTextures_bmodels 0; gl_externalTextures_world 0; gl_picmip
0; gl_miptexLevel 3; cvar_reset gl_max_size"

alias degeneration-3   "gl_lightmode 2; gl_scaleTurbTextures 0; gl_scaleModelTextures 0; gl_texturemode gl_linear_mipmap_nearest; gl_externalTextures_bmodels 1; gl_externalTextures_world 0; gl_picmip 0; gl_miptexLevel 0; gl_max_size 1"

alias regeneration-1   "gl_lightmode 0; gl_scaleTurbTextures 0; gl_scaleModelTextures 0; gl_texturemode gl_linear_mipmap_nearest; gl_externalTextures_bmodels 1; gl_externalTextures_world  1; gl_picmip 0; gl_miptexLevel 0; cvar_reset gl_max_size"

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