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Mercury
Joined: 06 Oct 2002
Posts: 140
Location: Adelaide, Australia
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Posted: Thu Mar 25, 2004 12:37 pm Post subject: |
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if he makes a new decent model fuh can add it to security as a non modified model, its as simple as that, there is no real issue there.
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New Oz TeamFortress mod
http://ap.qgl.org/mercury/ |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Thu Mar 25, 2004 3:18 pm Post subject: |
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I am eager for a new player.md3, because MonkeyRat didn't finish his model or something? I don't know why.. or maybe he did?!??
Anyway, Faithful... everyone here knows how much of an ass I am to get faithful textures/models heh..
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P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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MonkeyRat
Joined: 15 Jun 2003
Posts: 32
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Posted: Fri Mar 26, 2004 7:06 pm Post subject: |
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I don't like my player.md3 anymore, and there's to many things on it that need fixing. Maybe I'll have another attempt in the future, but not any time soon.
Up2nOgOoD[ROCK] rejecting my stained glass windows for your fancy retexturing project cause there not faithful |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Sat Mar 27, 2004 10:37 am Post subject: |
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lol <3 monkeyrat
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P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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Claymore
Joined: 18 Jun 2003
Posts: 210
Location: Portugal
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Posted: Mon Mar 29, 2004 9:41 pm Post subject: |
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why don't you try to use the marine md3 model from Q3A ? |
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mike
Joined: 05 Dec 2002
Posts: 39
Location: australia
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Posted: Mon Mar 29, 2004 10:13 pm Post subject: |
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yeah, i'd like to see a ranger conversion. |
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ParadokS
Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.
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Posted: Tue Mar 30, 2004 12:48 am Post subject: |
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SABRE: I have mailed you ftp info to host the files, but it's not been used. Also I haven't gotten reply to the mail I sent you either
So what's going on
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Yeah Whatever ! |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Mar 30, 2004 2:56 am Post subject: |
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mike wrote: |
yeah, i'd like to see a ranger conversion. |
it would be better for someone to simply work on the current model, giving it more detail and using parts of the ranger skin/model to improve it.
That way the model would have as faithful animation as possible
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EasyTarget
Joined: 08 Nov 2003
Posts: 28
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Posted: Tue Mar 30, 2004 6:19 am Post subject: |
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the skin is definitly the major thing that needs to be fixed before anything else, why would you want a super highpoly model when it still got a really bad looking skin(not even 256 colors(?) and 512x512)? |
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SABRE
Joined: 20 Mar 2004
Posts: 5
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Posted: Wed Mar 31, 2004 2:25 am Post subject: |
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Quote: |
SABRE: I have mailed you ftp info to host the files, but it's not been used. Also I haven't gotten reply to the mail I sent you either
So what's going on |
I want finish the skin for other model right now, and i want upload all on one only pak....
Quote: |
why would you want a super highpoly model when it still got a really bad looking skin(not even 256 colors(?) and 512x512)? |
This is for me??
My skins are on 24 bits and 1024 x 1024...
Well, when i finish the skin, and upload the pak, i put the link!!
Byee.....................
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Wed Mar 31, 2004 2:54 am Post subject: |
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SABRE wrote: |
Quote: |
why would you want a super highpoly model when it still got a really bad looking skin(not even 256 colors(?) and 512x512)? |
This is for me??
My skins are on 24 bits and 1024 x 1024...
Well, when i finish the skin, and upload the pak, i put the link!!
Byee.....................
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he was talking about the original player.mdl, not yours
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