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oldman
Joined: 10 Sep 2002
Posts: 636
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Sun Mar 07, 2004 4:47 am Post subject: |
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some ppl have asked about the 'pink dots' on some of the images
these need cleaning up when i have time (hence the WIP title), they are remnants of the old glquake way of defining transparency and will be fixed
most of the images on there as 'replacement' are just examples/ideas to get other ppl started. hopefully some ppl will submit some stuff. |
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1337
Joined: 12 Feb 2004
Posts: 10
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Posted: Sun Mar 07, 2004 6:56 am Post subject: |
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could you plz make a zip ? |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Sun Mar 07, 2004 7:48 am Post subject: |
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have you heard of jpg
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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mike
Joined: 05 Dec 2002
Posts: 39
Location: australia
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Posted: Sun Mar 07, 2004 11:56 am Post subject: |
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shut up, png rlz. |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Tue Mar 30, 2004 10:03 am Post subject: |
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oldman, any updates? I'm very excited about this project and i'd love to read about some progress
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Mar 30, 2004 10:49 am Post subject: |
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i've done a few more, notably sb_armors but havn't uploaded yet, ill try and do it soon
3rd year project is due in in 3 weeks so im a bit tired up with that at mo
c# :/ |
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ParadokS
Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.
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Posted: Tue Mar 30, 2004 7:13 pm Post subject: |
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yeah, what about some zip? =)
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Yeah Whatever ! |
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Apollyon
Joined: 05 Nov 2002
Posts: 109
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Posted: Tue Mar 30, 2004 7:35 pm Post subject: |
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Looks sweet!
Just one question: why did you make the originally brown'ish numbers white? |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Mar 30, 2004 11:18 pm Post subject: |
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those 'other' ones are just temporary till i do some proper ones :P |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Tue Mar 30, 2004 11:20 pm Post subject: |
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ParadokS wrote: |
yeah, what about some zip? =) |
wget -r --no-parent http://qwplayers.org/~oldman/gfx_retexturing/
not worth doing a zip till theres a significant number done really
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Wed Mar 31, 2004 1:39 am Post subject: |
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stuff
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sb_invuln and sb_armorX aren't exactly faithful...its all wip anyway...comments |
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Wed Mar 31, 2004 9:20 am Post subject: |
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I like the armor and some of the others, but I dont like the base textures at all.
These look kinda crap, but I think you get what I'm saying.
........................
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