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SamoN
Joined: 31 Jan 2004
Posts: 6
Location: Poland
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Posted: Wed Mar 31, 2004 10:30 pm Post subject: 24bits for br20m |
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I'm a newb, I can't make 24bit textures for this map by myself. Could anyone do this for me, please?
Or maybe tell me how to create it, but first option will be better.
This is vey good duel map but it has old textures, and I want make it more beauty . Help me please! |
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Connor
Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada
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Posted: Thu Apr 01, 2004 12:54 am Post subject: |
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You dont have to make any...You can just rip other people textures. I found a good index with lots of textures @http://q3.beyondirc.net/textures/
Then get TexMex or quark...open the bsp and it will have all the texures and what the names are. Then find new ones that look like the old ones, only with higher detail. And put them in qw/textures/br20m, or you should really check what you have in id1/textures incase some are already done be the E* crew....The textures have to be tga or png format to load them in fuhquake.
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SamoN
Joined: 31 Jan 2004
Posts: 6
Location: Poland
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Posted: Thu Apr 01, 2004 7:30 am Post subject: |
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There are quake 3 textures. Does it match to fuhquake?
Quake 3 has 24bit tex?
BTW nice link, very interesting. Thanks man. |
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SamoN
Joined: 31 Jan 2004
Posts: 6
Location: Poland
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Posted: Thu Apr 01, 2004 9:50 pm Post subject: |
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Does anybody know other links to pages with nice textures? |
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ParadokS
Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Sat Apr 03, 2004 1:18 am Post subject: |
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i love the 'comparison of old vs new' texture by texture was the maps para
good work |
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SamoN
Joined: 31 Jan 2004
Posts: 6
Location: Poland
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Posted: Sat Apr 03, 2004 5:49 am Post subject: |
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I've almost finished retexturing my map. It looks very nice. I'll upload textures on http://maps.quakeworld.nu as soon as possible .
Big thanks for help guys!
Cya |
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