View previous topic :: View next topic |
Author |
Message |
mew
Joined: 27 Nov 2003
Posts: 21
|
|
Back to top |
|
|
mew
Joined: 27 Nov 2003
Posts: 21
|
Posted: Fri Apr 02, 2004 5:12 am Post subject: |
|
|
added the run1.wmv. check it out, i think its really cool. :]
_________________
·: faster = better :· |
|
Back to top |
|
|
maehor
Joined: 11 Mar 2003
Posts: 32
|
Posted: Fri Apr 02, 2004 5:44 am Post subject: |
|
|
Haha! Dude, you're ready for the Olympic Games! |
|
Back to top |
|
|
endo
Joined: 27 Aug 2003
Posts: 12
|
Posted: Fri Apr 02, 2004 9:38 pm Post subject: |
|
|
heheheh, that hook is sweet
the "rubberband" effect looks really cool
but i dont understand what you mean with "use this hook with fuhquake"
as a grappling hook (as any other weapons etc.) is a mod thing.
unless you need some special engine settings for the physics or something.
ps.
my favorite hook was the one from the Painkeep mod, shame Painkeep
never had ctf mode :\ |
|
Back to top |
|
|
mew
Joined: 27 Nov 2003
Posts: 21
|
Posted: Sat Apr 03, 2004 12:56 am Post subject: |
|
|
i mean... if i try to start the hook mod with fuhquake, it wont work. :[
like: fuhquake-gl.exe -game hook <- that wont work... dunno why. :/
"incompatible client version."
"security module not initialized."
so i thought it would be sweet if fuh could just put it IN fuhquake. ;]
_________________
·: faster = better :· |
|
Back to top |
|
|
TwiNCannoN
Joined: 03 Apr 2004
Posts: 6
Location: NY, USA
|
Posted: Sat Apr 03, 2004 8:25 am Post subject: |
|
|
Dude, that hook is AMAZING. |
|
Back to top |
|
|
mew
Joined: 27 Nov 2003
Posts: 21
|
Posted: Sat Apr 03, 2004 8:42 am Post subject: |
|
|
haha, dude i know! :D
i've had this image in my head about a hook like this for months now.
and then i asked about it in www.moddb.com forums.
and this dude pointed me to the mod. and i was like: HOLY SHIT THIS IS IT! :D
tho this hook is a bit overpowered with the pull. i think it should be a LOT slower,
or not have it at all. my mod that im making wont have it at all.
imo its a lot more fun that way too. takes a bit of effort to get speed/height.
_________________
·: faster = better :· |
|
Back to top |
|
|
endo
Joined: 27 Aug 2003
Posts: 12
|
Posted: Sun Apr 04, 2004 12:00 am Post subject: |
|
|
joequake is netquake, and fuh is quakeworld
and the hook mod seems to be netquake, so it wont run on fuh, unless you
convert it to QW format |
|
Back to top |
|
|
mew
Joined: 27 Nov 2003
Posts: 21
|
Posted: Sun Apr 04, 2004 4:44 am Post subject: |
|
|
and how would a person go about doing that?
_________________
·: faster = better :· |
|
Back to top |
|
|
endo
Joined: 27 Aug 2003
Posts: 12
|
Posted: Sun Apr 04, 2004 6:10 pm Post subject: |
|
|
i dont know how to exactly port mods from NQ to QW. but for one
you need the sourcecode of the hook mod, then you need someone
who can code |
|
Back to top |
|
|
|