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New bmodels
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This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    FuhQuake Forum Index -> 24bit Textures and Skins
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Sat Apr 03, 2004 8:32 am    Post subject: Reply with quote

Had to delete some of the mesh to get it under 2048...but you cant really see it Twisted Evil

Dont know what it is...Maybe its the round sight, or the little slider sticking out or maybe its all the heads I've blown apart with it in sof2, but this model is my favorite of any gun model in any game.

Just copy/paste the v_shot2_0 skin and call it g_shot_0
http://home.comcast.net/~mrcreed/g_shot.zip


........................ Twisted Evil


Last edited by Connor on Sat Apr 03, 2004 3:35 pm; edited 1 time in total
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Sat Apr 03, 2004 8:57 am    Post subject: Reply with quote

could u plz upload the g_shotgun from this ss:



Its not in the shotguns.zip !
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Sat Apr 03, 2004 10:29 am    Post subject: Reply with quote

Wow I didnt realize I forgot to put it in the shotguns zip...The skin is so you know I was going too. I must have been thinking of the fov stuff and how fortress makes the model position higher.

I love the ghoul model so much that I doubt I'll ever use this one again...I never liked the model myself, I ported it for guys like up2nogood:) who want the look of the original game.

http://home.comcast.net/~mrcreed/g_shotclassic.zip

........................ Twisted Evil
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ssaknup



Joined: 18 Dec 2003
Posts: 58

PostPosted: Sat Apr 03, 2004 12:31 pm    Post subject: Reply with quote

Connor, is that new b_shell0_0.png supposed to replace both shell skins 0_0 and 1_0, or just 0_0?
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Sun Apr 04, 2004 5:48 am    Post subject: Reply with quote

New backpack from the Neogenesis md3 set.
http://home.comcast.net/~mrcreed/neogensbackpack.zip


........................ Twisted Evil
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ssaknup



Joined: 18 Dec 2003
Posts: 58

PostPosted: Sun Apr 04, 2004 4:53 pm    Post subject: Reply with quote

Hey Connor, which skin for the classic super shotgun is correct? One (the g model) is reddish while the other (v model) is white. Am I supposed to copy and paste one of them for both or should they be seperate colors?
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DD



Joined: 04 Apr 2004
Posts: 12

PostPosted: Sun Apr 04, 2004 7:06 pm    Post subject: Reply with quote

I give in Confused
I've been up and down this forum all morning trying to find the V_light to go with the DMC g_light skin and I'm damed if I can find...anyone plz help! Very Happy
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ssaknup



Joined: 18 Dec 2003
Posts: 58

PostPosted: Sun Apr 04, 2004 7:15 pm    Post subject: Reply with quote

What does DMC stand for?
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DD



Joined: 04 Apr 2004
Posts: 12

PostPosted: Sun Apr 04, 2004 7:35 pm    Post subject: Reply with quote

Aha DMC is deathmatch classic, the boys at Valve (creators of halflife) asked permission of ID to remake quake. Halflife being built on a hybrid engine of q1 & q2 it was easy peasy, they followed this up with a halflife mod of TF but when it all comes down to the nitty gritty quakeworld wins hands down and FUH takes the bloomin crown with his creation.

Three cheers for FUH...hip hip Very Happy
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Sun Apr 04, 2004 9:18 pm    Post subject: Reply with quote

Three cheers for FUH...hip hip Very Happy

The v_shot2, I see what you're saying...the middle isnt red. Just try both skins for the v and use the one you like best...I also put the original skin in the zip for anyone who wanted to do one.

The b_shell skin is for both b_shell 1 and 0.

That lightning gun model had been up for weeks, in a five meg zip with a bunch of other models. But my comcast accout was full so I dumped it to make room for some new stuff. I put it in a zip by itself, the model has to be redone though, because of the wasted space on the skin. But I really dont want to, as it was a very hard animation.

The tfc mod was out years before DMC wasnt it...I heard valve didn't ask but made the mod to play inhouse becuase they loved quake deathmatch so much. Then they decided to put it out, ID said it was ok...its now in the hl patch with tfc. I think its funny that I took those models and brought them back to quake.

http://home.comcast.net/~mrcreed/vlight.zip

........................ Twisted Evil
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