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large configs

 
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Thu Sep 12, 2002 11:57 pm    Post subject: large configs Reply with quote

dunno if this has been mentioned before but u cant load large config files in fuhquake e.g. the files generated by mqwcl in its login system

please increase the maximum file size of exec'ed configs
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Fri Sep 13, 2002 12:33 am    Post subject: Reply with quote

can u please upload one i can test.

also how do you know it's not working? Does it by any chance say "Cbuf_InsertText: overflow" ?

How big are the configs you are executing? Over 16kb I'm thinking.

Does it really need to be that big? I didn't know there are 16kb worth of cvars for fuhquake.

Just so you know, FuhQuake has a max command buffer of 16kb. As does zquake and I'm guessing vanilla qw. Mquake increased this to 64kb. I'm guessing it has a special need for big command buffers? I've increased it to 32kb in FuhQuake and will probably leave it as this.

Thanks for bringing it to my attention.
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Fri Sep 13, 2002 8:45 am    Post subject: Reply with quote

fuh wrote:
also how do you know it's not working? Does it by any chance say "Cbuf_InsertText: overflow" ?


yus thats what it says :]

example with as much mqwcl specific stuff removed as i can remember...

Code:

//
// QuakeWorld configuration file
// ==================================
// this file was automatically generated and can be
// overwritten in future. However, feel free to change
// and your changes will be remembered
//




//
//      * * *   K e y   b i n d i n g s   * * *
//

unbindall
bind  "TAB"         "+timescores"
bind  "ENTER"       "comms_button"
bind  "ESCAPE"      ""
bind  "SPACE"       "scr_fwdrj"
bind  "*"           ""
bind  "+"           ""
bind  ","           "say :)"
bind  "-"           "messagemode"
bind  "."           "say :<"
bind  "/"           ""
bind  "0"           "impulse 0"
bind  "1"           "impulse 1"
bind  "2"           "impulse 2"
bind  "3"           "impulse 3"
bind  "4"           "impulse 4"
bind  "5"           "impulse 5"
bind  "6"           "impulse 6"
bind  "7"           "impulse 7"
bind  "8"           "impulse 8"
bind  "9"           "impulse 9"
bind  "="           "messagemode2"
bind  "["           ""
bind  "\"           ""
bind  "]"           "comms_nmypowerup"
bind  "`"           "toggleconsole"
bind  "a"           "+moveleft"
bind  "b"           "comms_help"
bind  "c"           "comms_safe"
bind  "d"           "+moveright"
bind  "e"           "weap_shaft"
bind  "f"           "comms_stat"
bind  "g"           "powerup_team"
bind  "h"           ""
bind  "i"           "comms_armour"
bind  "j"           ""
bind  "k"           ""
bind  "l"           ""
bind  "m"           "comms_quadarea"
bind  "n"           "comms_need"
bind  "o"           "comms_ok"
bind  "p"           "comms_no"
bind  "q"           "weap_rl"
bind  "r"           "comms_swap"
bind  "s"           "+back"
bind  "t"           "comms_nmypowerup"
bind  "u"           "say heh"
bind  "v"           "comms_lost"
bind  "w"           "+forward"
bind  "x"           "comms_utake"
bind  "y"           ""
bind  "z"           "comms_point"
bind  "~"           ""
bind  "BACKSPACE"   ""
bind  "UPARROW"     "mp3_play"
bind  "DOWNARROW"   "mp3_stop"
bind  "LEFTARROW"   "mp3_prev"
bind  "RIGHTARROW"  "mp3_next"
bind  "ALT"         "comms_took"
bind  "CTRL"        "weap_rl"
bind  "SHIFT"       "+gren"
bind  "F1"          "menu_serverbrowser"
bind  "F2"          "menu_demoplayer"
bind  "F3"          "menu_options"
bind  "F4"          "menu_mp3"
bind  "F5"          ""
bind  "F6"          ""
bind  "F9"          ""
bind  "F10"         ""
bind  "F11"         ""
bind  "F12"         "screenshot"
bind  "INS"         "comms_quad10"
bind  "DEL"         "comms_quaddead;comms_quad30"
bind  "PGDN"        "comms_getpent"
bind  "PGUP"        "comms_getquad"
bind  "HOME"        "comms_going2quad"
bind  "END"         "comms_going2pent"
bind  "CAPSLOCK"    "scr_dm6lgdoorrj"
bind  "MOUSE1"      "+fire"
bind  "MOUSE2"      "+goup"
bind  "MOUSE3"      "+finish"
bind  "MWHEELUP"    "weap_rl"
bind  "MWHEELDOWN"  "+sg;wait;-sg"
bind  "PAUSE"       ""


//
//      * * *   V a r i a b l e s   * * *
//


//  character information

bottomcolor               "0"
name                      "Ϋ  oldναξ  ]"
skin                      "old-man"
spectator                 "0"
team                      "blue"
topcolor                  "0"

//  network configuration

cl_netlimit               "0"
cl_nodelta                "0"
cl_nopred                 "0"
cl_timeout                "60"
pushlatency               "-999"
rate                      "10000"

//  player control and controllers

_windowed_mouse           "0"
allow_scripts             "2"
b_switch                  "-1"
cl_anglespeedkey          "1.5"
cl_backspeed              "400"
cl_forwardspeed           "400"
cl_movespeedkey           "2.0"
cl_pitchspeed             "4500"
cl_rollangle              "5"
cl_rollspeed              "300"
cl_sidespeed              "550"
cl_upspeed                "4096"
cl_yawspeed               "26500"
joyadvanced               "0"
joyadvaxisr               "0"
joyadvaxisu               "0"
joyadvaxisv               "0"
joyadvaxisx               "0"
joyadvaxisy               "0"
joyadvaxisz               "0"
joyforwardsensitivity     "-1.0"
joyforwardthreshold       "0.15"
joyname                   "joystick"
joypitchsensitivity       "1.0"
joypitchthreshold         "0.15"
joysidesensitivity        "-1.0"
joysidethreshold          "0.15"
joystick                  "0"
joywwhack1                "0.0"
joywwhack2                "0.0"
joyyawsensitivity         "-1.0"
joyyawthreshold           "0.15"
lookspring                "0"
lookstrafe                "0"
m_filter                  "0"
m_forward                 "1"
m_pitch                   "0.118"
m_rate                    "165"
m_showrate                "0"
m_side                    "0"
m_smooth                  "1"
m_usewheel                "1"
m_yaw                     "0.118"
noaim                     "1"
sensitivity               "1"
v_centermove              "0"
v_centerspeed             "500"
v_idlescale               "0"
v_ipitch_cycle            "0"
v_ipitch_level            "0"
v_iroll_cycle             "0"
v_iroll_level             "0"
v_iyaw_cycle              "0"
v_iyaw_level              "0"
v_kickpitch               "0"
v_kickroll                "0"
v_kicktime                "0"
w_switch                  "-1"

//  sound settings

_snd_mixahead             "0.1"
ambient_fade              "4096"
ambient_level             "0"
bgmbuffer                 "0"
bgmvolume                 "0"
chatsound                 "1"
loadas8bit                "1"
nosound                   "0"
snd_noextraupdate         "0"
snd_reversestereo         "0"
snd_show                  "0"
volume                    "0.01"

//  screen drawing

cl_bob                    "0"
cl_bobcycle               "1"
cl_bobup                  "0"
cl_chasecam               "1"
cl_crossx                 "0"
cl_crossy                 "0"
cl_entitybob              "0"
cl_maxfps                 "0"
con_chatmode              "0"
con_notifyclear           "1"
con_notifylines           "4"
con_notifytime            "3"
con_timestamps            "0"
crosshair                 "1"
crosshaircolor            "15"
fov                       "118"
gamma                     "0.5"
morecolors                "1"
r_drawviewmodel           "4096"
r_viewmodelscale          ".9"
scr_allowsnap             "1"
scr_centertime            "2"
scr_conalpha              "0"
scr_conheight             "0.6"
scr_conspeed              "32768"
scr_menualpha             "0.8"
scr_printspeed            "8"
showpause                 "1"
showram                   "1"
showturtle                "0"
v_contentblend            "0.000000"
viewsize                  "110"

//  video hardware

_vid_default_mode         "0"
_vid_default_mode_win     "3"
_vid_wait_override        "0"
vid_config_x              "320"
vid_config_y              "200"
vid_flashonactivity       "1"
vid_mode                  "3.000000"
vid_nopageflip            "1"
vid_stretch_by_2          "1"
vid_sync                  "0"
vid_wait                  "0"

//  rendering

gl_affinemodels           "0"
gl_brightness             "1"
gl_clear                  "0"
gl_contrast               "1"
gl_cshiftpercent          "100"
gl_cull                   "1"
gl_dither                 "1"
gl_finish                 "0"
gl_flashblend             "1"
gl_gamma                  "1.5"
gl_keeptjunctions         "1"
gl_lerplights             "1"
gl_max_size               "1"
gl_morelight              "1"
gl_nobind                 "0"
gl_nocolors               "0"
gl_picmip                 "0"
gl_playermip              "0"
gl_polyblend              "1"
gl_reporttjunctions       "0"
gl_smoothmodels           "1"
gl_subdivide_size         "128"
gl_texsort                "0"
gl_triplebuffer           "1"
gl_ztrick                 "1"
r_clearcolor              "2"
r_drawentities            "1"
r_dynamic                 "0"
r_lightmap                "0"
r_mirroralpha             "1"
r_norefresh               "0"
r_novis                   "0"
r_shadows                 "0"
r_speeds                  "0"
r_wateralpha              "1"
r_waterwarp               "0"

//
//      * * *   C o n f i g u r a t i o n   c o m m a n d s   * * *
//

gl_texturemode  "GL_LINEAR"

-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
+speed
-attack
-use
-jump
-klook
+mlook
-showscores
-showteamscores
-showclients


//
//      * * *   A l i a s e s   * * *
//

alias  +sg             "weap_ssg;+attack"
alias  -sg             "-attack;weap_curr"

alias  +finish         "weap_shaft;+attack"
alias  -finish         "-attack;weap_curr"

alias  +gren           "weap_gren;+attack"
alias  -gren           "-attack;weap_curr"

alias  +timescores     "+showscores"
alias  -timescores     "-showscores;scores"

alias  +goup           "+jump;+moveup"
alias  -goup           "-moveup;-jump"

alias  +fire           "weap_curr;+attack"
alias  -fire           "-attack"

alias  on_leave        "rate 99999"
alias  comms_button    "say_team $\    ‰‰ push button ‰‰"
alias  comms_nmypowerup "say_team $\    ‡‡ enemy %q ‡‡"
alias  comms_pentout   "say_team $\    ‰‰ pent out ‰‰"
alias  comms_getpent   "say_team $\    ˆˆ get pent ˆˆ"
alias  comms_getring   "say_team $\    ˆˆ get ring ˆˆ"
alias  comms_ringout   "say_team $\    ‰‰ ring out ‰‰"
alias  comms_quadout   "say_team $\    ‰‰ quad out ‰‰"
alias  comms_getquad   "say_team $\    ˆˆ get quad ˆˆ"
alias  comms_going2pent "say_team $\old ˆ%pˆ going  pent %b"
alias  comms_going2quad "say_team $\old ˆ%pˆ going  quad %b"
alias  comms_quaddead  "say_team $\    ˆˆ quad dead ˆˆ"
alias  comms_quad30    "play quad30.wav;say_team $\    ˆˆ quad in 30 ˆˆ"
alias  comms_quad10    "say_team $\    ˆˆ quad in 10 ˆˆ"
alias  comms_quadarea  "say_team $\old ‡%p‡ enemy controls quad"
alias  comms_took      "say_team $\old ‰%p‰ took %i"
alias  comms_armour    "say_team $\old ˆ%pˆ armour status? %b"
alias  comms_nmyh      "say_team $\old ˆ%pˆ nmy hurt %d"
alias  comms_lost      "say_team $\old ‡%p‡ %d lost e:%E"
alias  comms_safe      "say_team $\old †%p† %l safe %b"
alias  comms_wait      "say_team $\old ‰%p‰ waiting %l"
alias  comms_ok        "say_team $\old †%p† ok  %l"
alias  comms_utake     "say_team $\old ˆ%pˆ u take %l"
alias  comms_help      "say_team $\old ‡%p‡ help %l e:%e"
alias  comms_need      "say_team $\old ˆ%pˆ need %u %b"
alias  comms_no        "say_team $\old ‡%p‡ no  %l"
alias  comms_point     "say_team $\old ˆ%pˆ %x  %y"
alias  comms_stat      "say_team $\old ‰%p‰ %a%Aa%h%b %l"
alias  comms_swap      "say_team $\old ˆ%pˆ swap  %l"
alias  weap_curr       "weap_rl"
alias  on_enter        "rate 10000"
alias  scr_dm2lava     "+back;wait;wait;wait;wait;wait;+jump;wait;-jump;-back"
alias  scr_ldrj        "cl_pitchspeed 999999;impulse 7;+lookdown;wait;+attack;+jump;wait;-jump;-attack;-lookdown;force_centerview"
alias  scr_rj          "weap_rl;+attack;+jump;wait;-jump;-attack;weap_curr"
alias  scr_dm3rl2bridge "+forward;wait2;wait2;+jump;wait;-jump;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;force_centerview;cl_pitchspeed 4000;+lookdown;wait;-lookdown;scr_fwdrj;force_centerview"
alias  scr_dm2mh       "+forward;wait2;wait2;wait;wait;-forward;force_centerview;cl_pitchspeed 6500;+lookdown;wait;-lookdown;scr_fwdrj;force_centerview"
alias  scr_fwdrj       "weap_rl;rotate 180;wait;+jump;+attack;wait;-jump;-attack;rotate 180;weap_curr"
alias  scr_dm6stair2gl "-forward;+back;wait2;wait2;cl_pitchspeed 999999;+lookdown;wait;-lookdown;impulse 7;+attack;+jump;wait;-jump;-attack;-back;force_centerview;rotate 180;+forward;wait2;wait2;wait2;wait2;-forward;+left;+moveleft;cl_yawspeed 100;wait2;wait2;wait2;wait2;wait2;cl_yawspeed 250;wait2;wait2;wait2;wait2;-moveleft;-left"
alias  scr_dm6lgdoorrj "impulse 8;+back;cl_pitchspeed 99999;+lookdown;wait;+attack;wait;-attack;impulse 7;wait2;wait2;wait2;wait;-lookdown;wait;force_centerview;wait;cl_pitchspeed 4500;+lookdown;wait;+attack;+jump;wait;-lookdown;-attack;-jump;-back;force_centerview;cl_yawspeed 26500;+left;wait;-left"
alias  weap_axe        "impulse 1"
alias  weap_sg         "impulse 2;alias weap_curr weap_sg"
alias  weap_ssg        "weapon 32;alias weap_curr weap_ssg"
alias  weap_nail       "weapon 54321;alias weap_curr weap_nail"
alias  weap_gren       "weapon 63421"
alias  weap_rl         "weapon 753421;alias weap_curr weap_rl"
alias  weap_shaft      "weapon 853421;alias weap_curr weap_shaft"
alias  srv_wpteam      "connect 202.12.147.14:27510"
alias  wait2           "wait;wait;wait;wait"
alias  commands        "impulse 128"
alias  zoom_out        ""
alias  zoom_in         ""

//
// end of configuration script
//
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Fri Sep 13, 2002 8:46 am    Post subject: Reply with quote

heh this colour scheme does rock, like the code segment and quote colourings.

only thing i'd change is the gold coloured icon on forum index to show sections with new posts in them, difficult to notice much difference between unchanged sections and changed sections
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neooffs



Joined: 16 Sep 2002
Posts: 133
Location: Porto Alegre, Brazil

PostPosted: Mon Sep 16, 2002 5:19 am    Post subject: Reply with quote

fuh, this bug comes from zquake, I dont know if fuhquake has it... but try to bind the key "`" in one configuration script...
remember, " ` != ' "
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Mon Sep 16, 2002 2:42 pm    Post subject: Reply with quote

it's fixed for next version. well at least there is a 32kb limit. if you want more you're on your own.
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