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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sat Jan 25, 2003 12:35 pm Post subject: FuhQuake v0.26 (Build 335) |
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Important : If you've downloaded Build 330 then download Build 335 to fix a serious bug where eyes/gib models had incorrect skins.
FuhQuake v0.26 Build 335 is primarily a bugfix release for FuhQuake v0.26 Build 300. It does however contain a number of small but useful new features. If you're upgrading from build 300 you'll need to redownload the security module as well. A complete changelog is given below.
Download : win32 linux security
New Features
- Added cl_useproxy (converts join/observe commands to ,connect and ,reconnect automatically when using qizmo).
- Added -no24bit command line parameter to disable loading of 24bit textures.
- Added dns function (performs dns lookups and reverse lookups).
- Added sys_yieldcpu (makes fuhquake yield cpu whilst waiting to render next frame. May help with fps/mouse).
- Added f_reloadstart and f_reloadend triggers for tf.
- Added scr_scoreboard_forcecolors (value of 0 makes enemycolor/teamcolor affect only skins and not scoreboard colours).
- Added support rgb crosshair colours in GL ("crosshaircolor r g b" where r,g,b are in the range 0...255).
- Submitted to pressure and added ignore_opponents and r_max_size_1 variables from mqwcl.
Changes from 0.26 Build 300
- Made free cam movement in mvd playback independent of demoplayback speed (so you can move cam with cl_demospeed 0 - matrix style) .
- Removed gl_smoothfont variable and added -smoothfont command line parameter. -smoothfont is the only way to smooth your font in v0.26.
- Added support for up to 1000 screenshots in each gamedir (instead of 100).
- Linux x11/glx clients now have the force_centerview command win32/svgalib clients have always had.
Bug fixes
- Fixed mp3_fforward and mp3_rewind being swapped.
- Fixed tp_point not working properly for armors.
- Added workaround ktpro spec tracking 'bug'.
- Fixed took bug for weapons/armor (sort of).
- Fixed skin forcing not updating correctly when teamplay setting changes.
- cl_floodprot 1 no longer messes with qizmo commands.
- Fixed bug in handling really big winamp playlists.
Last edited by fuh on Wed Feb 12, 2003 12:33 pm; edited 7 times in total
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Destro
Joined: 05 Jan 2003
Posts: 57
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Posted: Sun Jan 26, 2003 12:27 am Post subject: was wondering.. |
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i was always wondering what the security module does? |
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Scuba Steve
Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts
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Posted: Sun Jan 26, 2003 2:15 am Post subject: |
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smoothfont is still borked
It works fine until i use shift, then it goes back to unsmoothfont. Yes, I am using -smoothfont on the command line. |
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Scuba Steve
Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts
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Posted: Sun Jan 26, 2003 2:19 am Post subject: |
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Quote: |
You need to install this security module for your
client to be authenticated as a valid non cheat FuhQuake Quakeworld client.
If you do not install this module, your client will not be authenticated by
other FuhQuake clients. Without this module your client will also respond to
any and all f_modified checks saying that all models are modified.
If you are running a competition then you should insist all FuhQuake users
install this security module. |
That's in the readme
If Fuh included this as a built in part of the client he would have to release the sourcecode. This way he can keep it closed source and lamers can't make cheating clients that 'look' like they're Fuhquake.
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sun Jan 26, 2003 2:23 am Post subject: |
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Scuba Steve wrote: |
smoothfont is still borked
It works fine until i use shift, then it goes back to unsmoothfont. Yes, I am using -smoothfont on the command line. |
It would be good if other people could see if this happens to them. It does not happen to me. Maybe you have somethign special bound to shift?
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Scuba Steve
Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts
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Posted: Sun Jan 26, 2003 7:31 am Post subject: |
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You're right
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alias +zoom "crosshairimage $qt$qt; fov 36; sensitivity 4.5; crosshair 6; crosshairsize .5"
alias -zoom "crosshairimage $qt$qt; crosshairimage 18; crosshairsize .5; fov 110; sensitivity 18" |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sun Jan 26, 2003 9:40 am Post subject: |
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Scuba Steve wrote: |
You're right
Quote: |
alias +zoom "crosshairimage $qt$qt; fov 36; sensitivity 4.5; crosshair 6; crosshairsize .5"
alias -zoom "crosshairimage $qt$qt; crosshairimage 18; crosshairsize .5; fov 110; sensitivity 18" |
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ok try changing
Code: |
alias -zoom "crosshairimage $qt$qt; crosshairimage 18 |
to
Code: |
alias -zoom "crosshairimage 18 |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Tue Jan 28, 2003 5:23 am Post subject: |
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There was a bug in build 330 where head gibs and eye models had wrong skins. I uploaded build 335 which fixes it. So download 335 if you have 330 (will need new security + binaries).
Last edited by fuh on Tue Jan 28, 2003 10:25 am; edited 2 times in total |
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Scuba Steve
Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts
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Posted: Tue Jan 28, 2003 6:42 am Post subject: |
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all betta |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Wed Jan 29, 2003 10:16 am Post subject: |
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Scuba Steve wrote: |
smoothfont is still borked
It works fine until i use shift, then it goes back to unsmoothfont. Yes, I am using -smoothfont on the command line. |
Hmm I think I've fixed it for the next version properly. gl_smoothfont will return !
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Apollyon
Joined: 05 Nov 2002
Posts: 109
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Posted: Thu Jan 30, 2003 1:25 am Post subject: |
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Heh that buf was quite nice
In a 4on4 prac enemy had eyes and they were fullbright |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Thu Jan 30, 2003 5:48 am Post subject: |
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Apollyon wrote: |
Heh that buf was quite nice
In a 4on4 prac enemy had eyes and they were fullbright |
haha.
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Elanzer
Joined: 21 Oct 2002
Posts: 67
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Posted: Sat Feb 01, 2003 4:52 pm Post subject: asd |
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When i use -smoothfont it doesn't smooth the font at all.
Also when i set the explosions to sprite, i still get the particle mess now, before i didn't.
Celeron 565mhz
Geforce 2 MX 32mb w/ detonator 31.40
win2k |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sat Feb 01, 2003 4:53 pm Post subject: Re: asd |
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Elanzer wrote: |
When i use -smoothfont it doesn't smooth the font at all.
Also when i set the explosions to sprite, i still get the particle mess now, before i didn't.
Celeron 565mhz
Geforce 2 MX 32mb w/ detonator 31.40
win2k |
The particle thing is a known bug. wait for 0.27 (out soon).
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