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New blob/pyro effect
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fuh
Almighty King


Joined: 07 Sep 2002
Posts: 2086

PostPosted: Wed Apr 16, 2003 12:50 pm    Post subject: Reply with quote

My EMP effect was based off a screenshot of your EMP effect posted by Elanzer well before zero actually said where the screenshot came from. I tried to make it identical, but it's hard to do from a screenshot only and no binary/source. Now that I have access the to hibread.exe, I don't think they look similar at all except that they are purple and have rings....which is basically all I could decipher from a screenshot.

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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Wed Apr 16, 2003 11:19 pm    Post subject: Reply with quote

ha
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plexi



Joined: 15 Apr 2003
Posts: 4

PostPosted: Thu Apr 17, 2003 2:25 am    Post subject: Reply with quote

rgr, that would explain it.

good job btw.
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FastFire



Joined: 17 Apr 2003
Posts: 4

PostPosted: Thu Apr 17, 2003 6:53 am    Post subject: Reply with quote

The explosions work fine now but the smoke trails are the same how can i fix? Sad i replaced the smoke.png
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Fri Apr 18, 2003 2:49 pm    Post subject: Reply with quote

fuh wrote:
My EMP effect was based off a screenshot of your EMP effect posted by Elanzer well before zero actually said where the screenshot came from. I tried to make it identical, but it's hard to do from a screenshot only and no binary/source. Now that I have access the to hibread.exe, I don't think they look similar at all except that they are purple and have rings....which is basically all I could decipher from a screenshot.



how about making explosions look like that purple thing? can that be done? any replacing i should do? plz reply Razz
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FastFire



Joined: 17 Apr 2003
Posts: 4

PostPosted: Sat Apr 19, 2003 7:00 am    Post subject: Reply with quote

hmm i deleted all my smoke.png's and my trails wouldnt work, so i replaced it with plexi's one and the trails still look like the ones from QMB How can i fix this FUH? Sad
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Sat Apr 19, 2003 11:28 am    Post subject: Reply with quote

FastFire wrote:
hmm i deleted all my smoke.png's and my trails wouldnt work, so i replaced it with plexi's one and the trails still look like the ones from QMB How can i fix this FUH? Sad


yeah same here, explosion worked fine, but the smoke wont change no matter what image i put
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Magey



Joined: 11 Feb 2003
Posts: 4

PostPosted: Wed Apr 23, 2003 2:30 am    Post subject: Reply with quote

gw fuh works fine for me!
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Scuba Steve



Joined: 02 Oct 2002
Posts: 125
Location: Massachusetts

PostPosted: Wed Apr 23, 2003 7:07 am    Post subject: Reply with quote

FastFire and suicidal:
Did you check the pak file in quake/fuhquake ?
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Wed Apr 23, 2003 2:45 pm    Post subject: Reply with quote

Scuba Steve wrote:
FastFire and suicidal:
Did you check the pak file in quake/fuhquake ?


i sure did
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Psychopheles



Joined: 18 Sep 2002
Posts: 261
Location: Nesquehoning, PA

PostPosted: Thu Apr 24, 2003 1:32 am    Post subject: Reply with quote

The new emp effect is damn cool :D
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Ba`alzamon



Joined: 20 Mar 2003
Posts: 112

PostPosted: Thu Apr 24, 2003 5:38 pm    Post subject: Reply with quote

I like the EMP effect, but I think it should be "faster", like it doesnt really match the explosion sound, or maybe we should update the sound Very Happy
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Sat Apr 26, 2003 2:52 pm    Post subject: Reply with quote

Ba`alzamon wrote:
I like the EMP effect, but I think it should be "faster", like it doesnt really match the explosion sound, or maybe we should update the sound Very Happy


no, thers no way of using this in regular play (deathmatch) i want an explosion like that Sad
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suicidal



Joined: 23 Sep 2002
Posts: 173
Location: Brooklyn, NYC

PostPosted: Sat Apr 26, 2003 2:53 pm    Post subject: Reply with quote

Ba`alzamon wrote:
I like the EMP effect, but I think it should be "faster", like it doesnt really match the explosion sound, or maybe we should update the sound Very Happy


so, thers no way of using this in regular play (deathmatch) i want an explosion like that Sad
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fat



Joined: 31 Jan 2003
Posts: 30

PostPosted: Sat Apr 26, 2003 6:25 pm    Post subject: Reply with quote

hehe, but the explosion is distracting =p
like i'd be playing, then stop to stare at the explosion, and b4 i know it i'm killed, haha
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