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SimpleQuake Texture/Model Set (Updated 12.01.04)
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Mon Jan 12, 2004 10:34 pm    Post subject: Reply with quote

How ?
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Tue Jan 13, 2004 4:32 am    Post subject: Reply with quote

well, type developer 1 and connect to a map. if the map contains missing textures or textures integrated into the .bsp itself, fuhquake will automatically rename the textures to unnamed*.png. All you have to do then is note the names of the textures and create textures with matching names. easy as that Wink
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Mick



Joined: 05 Apr 2003
Posts: 151

PostPosted: Tue Jan 13, 2004 5:14 am    Post subject: Reply with quote

nice
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Drugs-Bunny



Joined: 26 Feb 2003
Posts: 94

PostPosted: Fri Mar 19, 2004 10:17 pm    Post subject: Reply with quote

Just wanted to inform you all about this page: http://maps.quakeworld.nu/author/47/

My texture contributions will be updated there from now on
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