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Telejano
Joined: 19 Sep 2002
Posts: 120
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Apollyon
Joined: 05 Nov 2002
Posts: 109
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Posted: Thu Feb 26, 2004 7:36 pm Post subject: |
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I need this in Fuhquake please. Would be perfect for prewars when one out of eight players just refuses to ready up for 20 minutes. |
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Thu Feb 26, 2004 9:25 pm Post subject: |
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nice =)
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#zfl #quakeworld #fuhquake #serv-u |
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Goljat
Joined: 09 Nov 2002
Posts: 174
Location: Helsinki,Finland
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Posted: Fri Feb 27, 2004 2:34 am Post subject: |
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is that legal to use tetris? If not then no chances to get this into fuhq.
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Povo-Hat
Joined: 09 Sep 2002
Posts: 139
Location: Australia
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Posted: Fri Feb 27, 2004 10:24 am Post subject: |
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They can just do what other unoriginal game developers have done over the years and call it something else. "block game", "brick challenge", "crazy block falling adventure", "fourtris" and "quatris" are just a few alternative names that spring to mind |
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Up2nOgOoD[ROCK]
Joined: 10 Nov 2002
Posts: 239
Location: California :)
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Posted: Fri Feb 27, 2004 12:56 pm Post subject: |
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no, we should skin the bricks to be like quadded shamblers and monsters and call it "fuckthis"
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P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput |
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Render
Joined: 06 Feb 2003
Posts: 8
Location: Southeast, USA
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Posted: Fri Feb 27, 2004 7:45 pm Post subject: |
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Why not just call it Quaketris? |
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wilho
Joined: 24 Feb 2003
Posts: 52
Location: kalakukkokaupunki, finland
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Posted: Sat Feb 28, 2004 12:24 am Post subject: |
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Quite nice, but if someone's gonna do tetris for qw, It could be real mod/map with blocks dropping from skies. It'd be easy to add new element to tetris, you'd have to do some damage to blocks; maybe rocket hit selects a block, shotgun rotetes it, and then you could drag them to sides and downwards with shaft Does anyone need another aimtrain anymore? |
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SyS
Joined: 26 Nov 2002
Posts: 36
Location: Hungary
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Posted: Sun Feb 29, 2004 1:54 am Post subject: |
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rotfl cool
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Telejano
Joined: 19 Sep 2002
Posts: 120
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Posted: Sun Mar 21, 2004 6:32 am Post subject: |
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Apollyon wrote: |
I need this in Fuhquake please. Would be perfect for prewars when one out of eight players just refuses to ready up for 20 minutes. |
Ask your favorite TFC modder. The code is pluggable and use centerprints, so maybe is easy to addapt to QW. Only the movements I am unsure
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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Posted: Tue Mar 23, 2004 6:55 am Post subject: |
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Kinda cool..
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Sex QuaKe and RockīnīRoLL |
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PPT
Joined: 01 Mar 2004
Posts: 7
Location: Netherlands
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Posted: Wed Mar 24, 2004 10:21 pm Post subject: Mods and FuhQ |
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so how do i play mods with fuhquake??
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